Author Topic: Discussion: New Faction Units  (Read 59371 times)

Bercor

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Re: Discussion: New Faction Units
« Reply #165 on: February 28, 2014, 03:03:10 PM »
Yes, in some cases it works, but what about Bactria, for example? Most of its army was composed by hellenic mercenaries.

Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #166 on: February 28, 2014, 03:24:34 PM »
AOR, like the Seleucids? Have Greek hoplites or mercenary Pezoi recruitable in all regions, and then Indians as AOR in the East or Scythians in the North?
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Augustus

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Re: Discussion: New Faction Units
« Reply #167 on: February 28, 2014, 03:31:07 PM »
I guess it could work, it just a tad bit strange to differentiate Bactria from all the other factions in the game.

Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #168 on: February 28, 2014, 03:39:33 PM »
Perhaps I wouldn't give mercenary ports to everyone really. Syracuse, Ptolemies and Carthage should do since they recruited many mercenaries they wouldn't get nearby, but everyone else can do ''home recruitment''. We would just need to make Thracians, Cretans or Galatians available in regions like Macedon as well.
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Augustus

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Re: Discussion: New Faction Units
« Reply #169 on: February 28, 2014, 03:47:47 PM »
Yeah, if we make only some especific cities (Carthage, Syracuse, Alexandria) to have access to mercenaries through the ports I would be alright with it. The remaining settlements could use other method, either by a specific building or AOR.

Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #170 on: February 28, 2014, 03:52:10 PM »
Yes exactly. We should discuss the cities who could get such a port then, I would suggest that Carthage get's more since they have such a widespreach position:

Carthage (Carthage)
Carthago Nova (Carthage)
Lilibaeum (Carthage)

Alexandria (Ptolemies)

Syracuse (Syracuse)

Perhaps add Rhodes and Athens? Since it would look a bit weird to have Carians in Attica and Thracians on Rhodes. Of course that building should not be buildable, but from what I've seen on other mods that's possible.

As for land, do you think we should make a mercenary center, similar to barracks?
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Augustus

Bercor

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Re: Discussion: New Faction Units
« Reply #171 on: February 28, 2014, 04:01:01 PM »
So:
- Carthago - Carthago, Carthago Nova and Lilibaeum;
- Hellenic Kingdoms - Syracuse;
- Greek Cities - Athens and Rhodes;
- Ptolemaic Empire - Alexandria.

I don't know if we can have a port that has mercenaries in one settlement and the same port in another settlement that has not, so probably we would have to create an specific building mercenary port.

The mercenary center is fine to non-coastal settlements.



Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #172 on: February 28, 2014, 04:04:33 PM »
Yep, we could just call it mercenary port or something, seeing the cities we have chosen it could maybe also add extra trade income.

So how are we doing that with the mercenary center? Since we would still have Greek hoplites or Aitolian peltasts available as mercenaries in Aitolia the normal way, should we use that for the ''international'' mercenaries everyone used? Thracian infantry, Thracian cavalry Galatian infantry, Galatian cavalry & Cretan archers, most of all.
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Re: Discussion: New Faction Units
« Reply #173 on: February 28, 2014, 04:17:39 PM »
That seems a good ideia. Some settlements should start with the mercenary center and it's up to the player, or the AI, to build it in other settlements, if he wants to spend the money (it should be costly).

Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #174 on: February 28, 2014, 04:22:52 PM »
Aye that's true. Would it be possible that every faction is able to recruit different units at those centers? I guess it would, but with the superfactions it might be a problem, that we have Iberians appearing in Bactria or so lol.
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Re: Discussion: New Faction Units
« Reply #175 on: February 28, 2014, 07:55:58 PM »
Hello?  ;D Is that possible? Does our mod leader approve?
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Augustus

Bercor

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Re: Discussion: New Faction Units
« Reply #176 on: February 28, 2014, 08:06:22 PM »
The Iberians were hardly international mercenaries. :P

The thing is, we can make it faction-specific, but don't need to have all mercenaries, only those the factions historically hired. So, for example, in Bactria you would be able to hire: phalangites, thureophoroi and thorakitai; Carthago would be able to hire: balearic slingers, gaulish troops, iberian troops; and so on...

ahowl11

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Re: Discussion: New Faction Units
« Reply #177 on: February 28, 2014, 08:13:16 PM »
I approve. I also suggest making a thread based off Mercenary troops only. This thread is for factional troops :)
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Mausolos of Caria

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Re: Discussion: New Faction Units
« Reply #178 on: February 28, 2014, 08:15:18 PM »
Thanks, I already compiled a list anway  ;D Going to make a thread soon when it's half time at the football.
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Re: Discussion: New Faction Units
« Reply #179 on: February 28, 2014, 08:16:51 PM »
Now that I see, the Hellenic Kingdoms should have in their roster much more eastern troops, since most of the Bactrian non-mercenary army portion were native troops.

PS: What game?