Author Topic: Programming skills  (Read 35753 times)

Silver Wolf

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« Reply #15 on: January 31, 2009, 09:56:15 AM »
The Games are lost somewhere on my old computer..Maybe I could find them, but they are not worth mentioning. There are few versions of "who wants to be a millionaire?" which I made :D
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Jubal

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« Reply #16 on: January 31, 2009, 10:09:15 AM »
Yea, I have some stuff like that hanging around I'm sure...
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Son of the King

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« Reply #17 on: February 03, 2009, 11:25:02 PM »
This is a screen from a tower defence type game I am making.


NOTE: This is a WIP shot.

Jubal

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« Reply #18 on: February 04, 2009, 07:03:59 PM »
What programng language are you using?
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Son of the King

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« Reply #19 on: February 04, 2009, 09:24:16 PM »
VB6

Jubal

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« Reply #20 on: February 04, 2009, 10:12:33 PM »
Cool.
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Ashanorath

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« Reply #21 on: March 14, 2009, 12:03:25 AM »
I know how to do some basic stuff in QBasic and Pascal and a tiny bit of HTML
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Darwin

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« Reply #22 on: May 17, 2009, 08:43:30 AM »
a bit python and java :)

Jubal

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« Reply #23 on: May 17, 2009, 09:33:14 AM »
I once tried to learn java, I should get back to it someday.
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kt0

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« Reply #24 on: May 22, 2009, 12:54:59 AM »
Sure, why not.  

I've been programming professionally for 9 years with an extended college stay (two degrees) and a handful of internships.  I've taught directly or indirectly in the vicity of 600 students at the University and on the side for fun.  I've subsequently recommended a number of my students for hire (wasn't in a hiring position then) and worked with them professionally.  I knew HTML back when that actually meant something.

Languages:
- C/C++:  strong proficiency
- Ruby/Python/Perl:  low proficiency
- Java/Pascal/VB:  worked with these a long time ago; they've all evolved since then
- x86/cell assembly:   familiarity

This weekend I hope to be building some modding tools in C#.  

My strengths are in optimization (memory, speed), large scale architecture, and general debugging.

Jubal

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« Reply #25 on: May 22, 2009, 06:23:46 PM »
Wow, some serious skills you got there...
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kt0

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« Reply #26 on: May 23, 2009, 01:59:50 AM »
Hardcore, yo.

dj_chisi10

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« Reply #27 on: May 25, 2009, 10:53:37 AM »
python a verry little bit(long before MB)
a bit of Vb an C++ (i was once interested in making a game with the Dark GDK kit)
then i found FPS creator(very boooring)
and the i realized that my destiny is making 3d models

Darkstar707

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« Reply #28 on: May 25, 2009, 05:55:24 PM »
Quote from: "kt0"
Sure, why not.  

I've been programming professionally for 9 years with an extended college stay (two degrees) and a handful of internships.  I've taught directly or indirectly in the vicity of 600 students at the University and on the side for fun.  I've subsequently recommended a number of my students for hire (wasn't in a hiring position then) and worked with them professionally.  I knew HTML back when that actually meant something.

Languages:
- C/C++:  strong proficiency
- Ruby/Python/Perl:  low proficiency
- Java/Pascal/VB:  worked with these a long time ago; they've all evolved since then
- x86/cell assembly:   familiarity

This weekend I hope to be building some modding tools in C#.  

My strengths are in optimization (memory, speed), large scale architecture, and general debugging.  
Give me your brain.

Give it to me. Now.

Jubal

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« Reply #29 on: May 25, 2009, 06:30:24 PM »
Darkstar! What have I told you about trying to eat brains?
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