Author Topic: EMPIRE! A Community World Building Game Set in Norbayne  (Read 5930 times)

Pentagathus

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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #15 on: July 19, 2014, 09:22:10 AM »
Do we start with any units in the first round?

Phoenixguard09

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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #16 on: July 19, 2014, 01:54:23 PM »
No units to begin with mate. You can create them in your first round though. ;)
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #17 on: July 19, 2014, 02:00:51 PM »
You start with population though. :)
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #18 on: July 20, 2014, 04:36:37 AM »
Just noticed, it's a bit unbalanced. It's set so that the maximum possible population received at the start of the game is 15000, but for polar regions it's 32500. Is it supposed to be this way? Note that this is if you roll ten tens for the first one and three tens for the second one.
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Phoenixguard09

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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #19 on: July 20, 2014, 08:46:13 AM »
Sorry guys, they're typos. The underground and polar regions are x100 not x1000. I'll fix it up in a minute.
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #20 on: July 20, 2014, 10:13:00 AM »
Damn, I was looking forward to starting with a crazy high population. :P
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #21 on: July 20, 2014, 12:45:40 PM »
Alrighty then guys, if you want to get your bits and pieces into me by Friday, we'll begin. The beauty of this game is that once we start, other people can still join in without being too unbalanced. ;)
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #22 on: July 20, 2014, 12:57:51 PM »
@ Penty's various question.

Landmarks or general features, either works. It's intended to be landmarks, but you can count features if you wish. ;)

Projects do count towards attribute increases.

And yes to both questions regarding the Wardenfells. :)
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #23 on: July 20, 2014, 09:48:25 PM »
Do we do the dice roll for population ourselves?
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #24 on: July 21, 2014, 03:45:45 AM »
Yeah. ;)

Hmm, I've got a dice-roll code on my forum, but there's not one here... Shall I run the rolls for you then and link the results to the Battlehammer dice rolls thread?
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #25 on: July 21, 2014, 08:05:34 AM »
Naa, I found a dice roller through google. It works well enough. I think you can do up to 100d100 with it. :P
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #26 on: July 31, 2014, 09:32:58 AM »
PG, I hope you don't mind, but I've decided on trying my hand at remaking the map. You say that the island is a similar size to Australia but it looks terribly small to me. Just wondering if there was anything that you wanted me to add or anything missing in the map that you made. Inland water maybe? How would you like the center of the map? Where would you like the mountains? What is the grey area and the bluey-green looking area down in the south and is the darker green area in the east dense forests or mountains?

I'm planning on making a map similar to this one.
« Last Edit: July 31, 2014, 10:59:49 AM by The Khan »
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #27 on: August 03, 2014, 01:36:50 PM »
Thanks mate I am really armadilloty at cartography. :P

As far as mountains go, anything which looks kind of grey-ish is meant to be mountainous. The eastern border are the Wardenfells, that blue-green bit are the Black Fens which is dense swampland.

I've actually got a black and white world map, rather than just the continent one which I would be greatly appreciative if you deigned to re-draw that for me. http://www.giantitp.com/forums/showsinglepost.php?p=17715786&postcount=126 It's in there. Mountain ranges are just about the only things I've really nailed out. :P

As to lakes, rivers etc. carte blanche my friend. :P
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #28 on: August 03, 2014, 09:55:27 PM »
It would be handy if I could get a rough explanation on where the snow and deserts are on the other two continents.
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Re: EMPIRE! A Community World Building Game Set in Norbayne
« Reply #29 on: August 04, 2014, 03:39:02 AM »
As far as Unterguardt and Varr go, basically all snow. ;)

As to Sothbayne, the northern lands are mainly wide grasslands with forests becoming more common once you pass the Southern Ranges.
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