I'm coming here in the hope that the wonderful community of Exilian can help me prepare an upcoming dungeon crawl in my DnD campaign (first part of which will be running this Sunday, to give an idea of the initial timeframe for me to get my thoughts on this organised). I find myself woefully short of time and, apparently, ideas for this particular session!
To give some brief context, my party are embarking on a noble quest to free a powerful spellcaster who is trapped and whose assistance they need. She is held captive by a powerful spell that requires two halves of a 'key' to unlock. The first half of the key is held in an underground complex designed to prevent the key being obtained. To add some complexity (and interesting monsters!), there is also a rift inside this area that has been allowing creatures etc to slip into the world from the Shadowfell. The area has long since been abandoned by the people who initially trapped the spellcaster, but it is still protected by whatever magical (or other) safeguards they left there.
In short, I need to prepare what I am hoping will be a relatively in-depth dungeon crawl for this underground complex, to challenge my players on their way to retrieve the first half of the key. I am considering pilfering the map of one (or more) levels from Waterdeep: Dungeon of the Mad Mage, and populating it with suitable puzzles/monsters/traps to challenge my players, but if anyone has better sources for an interesting multi-level dungeon map (ideally that don't require me doing much artistically beyond dropping some assets on top of it), that would be gratefully received.
So, the request! Does anyone have any good ideas for puzzles, traps, encounters etc that make for an interesting dungeon crawl? Any and all suggestions welcome!