UPDATE - what we're doing and why

Started by Lizard, December 21, 2014, 03:55:47 PM

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Lizard

So...

HyperNormal is on hold. If you've been following us you'll know the reasons why this is, but the short version is we do not have the time, manpower, or artistry needed to complete the project to the required standard.

Are we bummed out? Yes we are. Are we slowing down? No we're not!

Ludum Dare 31 was a huge success for all who attended, including Lizard - who got a prototype for a point-and-click murder mystery out of it (people interested in testing it should definitely send her a message, hint hint).

We're also heading up an exciting new project in conjunction with someone Lizard worked with at university! We have to keep it fairly hush hush, but again those who like life sims should definitely hit her up for how to become involved in testing.

Global Game Jam is in January, and hopefully that will provide another opportunity for a fun prototype of some description!

So, yeah, whilst we're bummed our big title won't be hitting shelves, we're keeping the fires burning by fuelling them with less ambitious indie projects. Watch this space!
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Jubal

I am interested in testing any and many things, as I may have previously indicated :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Lady Grey


Lizard

Mmm, testers...

I MEAN, GOOD YES TESTERS. For testing.
A coder, a hoodie, a coffee pot, a robot.

"A ship in port is safe, but that is not what ships are built for."

Son of the King