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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Mods, Maps & Game Add-Ons - The Bazaar
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M&B Mods - The Explorer's Society
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Italy 1350AD (dead)
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Topic: Italy 1350AD (dead) (Read 17656 times)
Jubal
Megadux
Executive Officer
Posts: 35624
Karma: 140
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Italy 1350AD (dead)
«
Reply #15 on:
April 18, 2009, 11:33:22 AM »
Any luck on this yet?
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Silver Wolf
Megas Domestikos
Voting Member
Posts: 4744
Karma: 42
Italy 1350AD (dead)
«
Reply #16 on:
April 18, 2009, 12:25:16 PM »
Nope... I have started a new mod .. But I'm still working on this one
The other one is a fantasy so it's easier to make
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"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."
Jubal
Megadux
Executive Officer
Posts: 35624
Karma: 140
Awards
Italy 1350AD (dead)
«
Reply #17 on:
April 18, 2009, 01:07:40 PM »
OK, post it when you have something to show!
Well done on the Patrikios thing btw too.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Italy 1350AD (dead)
«
Reply #18 on:
May 17, 2009, 06:13:40 PM »
by this time Naples was a Norman kingdom, so some Norman Knights would be cool. Also, some Swiss Guard as the bodyguard of the Pope would be cool.
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Silver Wolf
Megas Domestikos
Voting Member
Posts: 4744
Karma: 42
Italy 1350AD (dead)
«
Reply #19 on:
May 17, 2009, 06:22:41 PM »
OK thanks for the information... But I don't think that I'm going to continue with work on this mod... Although I might upload those things which I have made if somebody else wants to continue it...
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"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
M&B Mods - The Explorer's Society
»
Italy 1350AD (dead)