WHTW Bugfix Patch Released

Started by Jubal, September 23, 2015, 09:25:06 PM

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Oojablah

Ok, well thanks for your help with this. 60 turns is a lot to redo so I think I'll try another race. Oh, and I think someone missed a 0 on the ungor spears' maintenance cost. Right now it only costs 5 gold per turn to support them. Don't get me wrong, I love having a 12 stack army for 60 gold per turn, but it feels a bit like cheating. Especially when a slightly inferior unit (ungor warriors) costs 50 gold.

Anyway, thanks again for the quick responses and assistance. Cheers.

Jubal

Yes - I'm sorry, Rome as a game engine has some inherent instabilities, and a number of those seem to trigger more often in some mods.

If you want to tweak things like upkeep costs I'm happy to show you how; most things like that are fairly intuitively done in the export_descr_unit.txt file in your WHTW/data folder. :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Darrero

Hi Guys,
I've only just discovered this mod after not getting the official CA / GW Warhammer to workon my laptop and got to say well done,
I've been getting crashes before battles with Chaos and by the looks of it so has a lot of others.
I;m not sure if anyone is still getting this issue or whether it's already sorted, but it seems to be a problem with the skins of the Chaos General.
If you go into the desc_model_battle.txt file and replace the Chaos general with the lessor general the game will work

It's at the bottom of the file and reads;
type            celt_general
skeleton         fs_swordsman
skeleton_horse      fs_hc_swordsman   
skeleton_elephant   fs_forest_elephant_rider
skeleton_chariot   fs_chariot_sword
skeleton_camel      fs_hc_swordsman
skeleton_scorpion_cart   fs_carriage_ballistae_crew
indiv_range         40
texture            gauls, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.TGA         
texture            britons, data/models_unit/textures/officer_barb_general_briton.tga      
;texture            spain, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.tga         ;SHOULD USE CARTHAGINIAN NOW?
model_flexi      WHTW/data/models_unit/WHTW_CHAOS_GENERAL_high.CAS, max
;model_flexi      data/models_unit/officer_barb_general_med.CAS, 15
;model_flexi         data/models_unit/officer_barb_general_low.CAS, 30
;model_flexi         data/models_unit/officer_barb_general_lowest.CAS, max
;model_sprite      60.0, data/sprites/celt_general_sprite.spr
model_tri         400, 0.5f, 0.5f, 0.5


Copy this and save it somewhere, incase the problem is fixed at some point.

Then delete from the second line. So below
type            celt_general

and replace it with the text from below the Celt lessor general.

Your Chaos general will look like a lessor general, who still looks bad ass, but the game will play.

Hope this helps anyone who is still playing and having problems.

And thanks JB for a great Mod.

Jubal

Aye, that should indeed work. I'm not sure what's up with the greater general model, but I also don't have the necessary programs & abilities to find out (the one aspect of modding I've never done is 3d model design!).

Really glad you're enjoying the mod, Darrero; let me know if there's anything else you want to ask or that I can help with (and welcome to Exilian, too!) :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...