Yes, I'm mostly out to see it completed, even on a stripped down scale from the original concept. It's a third person, 3d space sim in a 6x environment. So, think Homeworlds or Freelancer as far as freedom of movement. That is all done already, it's mostly just giving the game a usable UI and waiting for the coder to get his hands back on his engine again. The game, at its core should handle like Howmworlds 2 or Eve Online. The engine has the potential to be treated as an MMO though we have no intention of making an MMO out of it, since that takes away from the community a lot. The game has built in mod support so we can allow the community to run their own servers. As mentioned, much of the engine is complete, we just need to put skin on the bones. I'm not expecting to compete with Eve or Star Citizen, just want to make the game immersive and fun to play.