Author Topic: Fallout 4 (this is bethesda, right?)  (Read 3309 times)

Clockwork

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Fallout 4 (this is bethesda, right?)
« on: November 15, 2015, 11:21:53 AM »
Anyone got it and want to share first impressions? I don't have it myself but I have been following the hype and seen what a few people think about it n the first week.

I gather that roughly half say it's great and the others say it's the weakest fallout title since or including tactics(which is my personal favourite of the series).

Reasons cited as being: New special system feels off, not enough points to spend. Voice over has limited dialogue, especially regarding choices. It takes away from the feeling of being anyone you want. I was already less than jazzed for the game but now that I hear my favourite meta-game in maxing out all 7 special is unattainable, I'm not going to pick it up likely at all.
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Gen_Glory

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Re: Fallout 4 (this is bethesda, right?)
« Reply #1 on: June 21, 2016, 11:40:42 AM »
I played pretty heavily after launch, haven't touched it since christmas though...

Guess I was disappointed with the railroaded story;
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Clockwork

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Re: Fallout 4 (this is bethesda, right?)
« Reply #2 on: June 21, 2016, 01:25:20 PM »
Yeah, I figured that'd be an issue :/
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Clockwork

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Re: Fallout 4 (this is bethesda, right?)
« Reply #3 on: September 20, 2016, 06:56:26 PM »
I've been playing this a armadilloton.


It's a crappy RPG, no doubt about that.


As a shooter with RPG elements, it's fantastic.


I think people (myself included before I tried it) are hung up on it not being a good Fallout game. It really isn't, there isn't the freedom of choice or paths to develop a character of any of the previous games (including tactics) but what it does have is really, really nice first person shooting.


In a weird twist it's the one area where there is a ton of choice. You can make your character good at shooting lasers, shooting single bullets, shooting a lotta bullets, shooting little bullets or shooting big bullets. I didn't say it was complicated or that it was anything other than manufactured choice but regardless, you go down one of the routes and inherently a single gun becomes 'your' weapon. Then it's available to be customised with a variety of upgrades if you decide to specialise in that or you can continue boosting attributes which help you shoot things even better, shoot quietly, shoot with a silencer.....You get my point. All the actual character customisation has devolved into 'How can I shoot things better?' and not 'How can I make my character great at X and still have paths to take through the game?'


If this was a generic post-apocalyptic open world shooter with a levelling up system I genuinely think that it'd have universal acclaim. To me this is one case where the franchise has hampered the product.
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