War of thirteen : Ulric's Paw

Started by Pentagathus, March 23, 2009, 10:47:00 PM

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Gen_Glory

nope cus they only get it wiv swords and his troops were warriors [basic humans]
Tis but a scratch...


Pentagathus

#16
And from the point of view of my crossbowman:

The Paw halted as Witnere raced back down the hill to tell Sigefrid what he had seen. Grym managed to make out that two other bands had been spotted around the houses.
While Sigefrid and Khanvall decided what to do Grym bent to load his crossbow with a lever. As he straightened he fitted a bolt made sure to point the bow away from the rest of the band. He had not shown himself to be adept with the weapon in their last skirmish, hitting nothing but trees.
"These Guardsmen have taken up another's claim to the throne, but we know the Halflings are not friends of ours. If Grym and the Kettleheads can persuade the Guards to stay away we can deal with the Halflings and any Guardsmen who get in the way."
Grym padded off to where Khanvall told him to stay, with orders to fire at any Guardsmen coming his way. He took up postion where the building ahead didn't block his view. The rest of the band started towards the mott of the ruined keep.
Over half of the enemy force moved towards him, running to the building ahead.
Grym shouted to Khanvall to tell of their movements. The Kislevite simply nodded and told Douglass and his two Temple Guard to carry on as planned while he, the accolytes and Sigefrid moved towards the buildings.
Grym swept his crossbow up and took aim at the Guarsmen's general direction. He recognised one of the figures holding a halberd as one of the Masters at Arms in his old barracks when he served the Guard. He remembered the man as a real bastard, he once had Grym flogged just for being seen drunk off duty.
Grym aimed his crossbow at the man's chest (aiming a little low this time, he recalled the weapon had a tendancy to fire higher than expected) and let the bolt fly. Fly it did, straight and true to cut deep high into the bastard's left arm. To Grym's later delight the wound turned bad and the arm had to be amputated.
Just before reloading Grym had his attention cuaght by a flash of silver-blue far off to his right. He glanced over to see four tiny figures (the Halflings to be sure) standing on a bridge that once linked two pieces of the keep. The silver-blue came from the hands of one of them, raised high (well, as high as a halflings arm can manage) above his head. The swell of light shot out as small specks that flew to somewhere Grym could not see behind the mott. A yelp greeted the flash and a wolf dashed madly back under cover on the mott. Grym saw Witnere and the other wolf race foward to take cover under one of the bridges that linked the high ruins.
Grym loaded his crossbow but by then the Guardsmen were hidden by the building ahead so he moved foward a bit and took in the rest of the scene.
The other Guardsmen were out of range or sight, two with bows taking cover behind some rubble in the middle of the group of buildings while even further off two men were hiding from the Halfling bows behind a small church tower. The Cockatrice and it's tiny mount luanched off and glided onto the square roof of the church tower. One of the Guardsmen (their claimant Grym found out) charged around the corner of the tower (apparently to be beaten down and captured by a halfling riding a dog) and much more surprisingly the other Guarsman luanched off in a clap of thunder to land on the curch tower in front of the Cockatrice.
Grym was so intent on this he didn't notice the Guardsman who stepped out of the cover of the building with bow in hand untill his arrow landed near Grym's feet. Grym shot back but shot too quikly and missed his target. The Guardsman then jumped back into cover and Grym moved a bit to confuse his aim if he tried again.
Witnere dashed out of his cover to charge into the midst of the Guardsmen, wolf close by his heels. Grym heard yells of surprise from behind the Guardsmen's building as Witnere fell on them. Oswold Kettlehead later told Grym that Witnere knocked one down just by punching him in the chest with a mighty blow.
(Game ended here with the Guardsmen's claimant captured and his worlock taken out by the Cockatrice)
The next thing Grym saw was Witnere and his wolf retreating around the corner as Witnere batted away a halberd's point.
The news of their leiges's capture, the arrows of the Kettleblacks and the proximity of the rest of The Paw persuaded the Guardsmen to retreat.
The Halflings and The Paw agreed to loot the local area at peace with each other and The Halflings squeezed all the loot the Guarsmen could find from them as ransom for their leige.
Later that day the Halflings and the Norscans went to a tavern where Douglass and the Halfling peasants got into a brawl with numerous opponents and Douglass learned how to swiftly incapacitate enemies (he learned strike to injure) while Grym (well into his cups) roared with luaghter at everything.
He was luaghing much less come training when Douglass used his new skill to batter Grym down in a matter of seconds.
Hector Khanvall decided that they should use their loot to hire a new warrior, the renowned Wayfarer Derreck Fletch who was a friend to Sihtric. Sigefrid and the Kettleblacks heartily approved of the man's skill with his longbow and Grym greatly approved of the man's jests.
The band's few remaining coins were stored, apparently Sigefrid's saving up for a longboat so they can loot along the city's river.

Pentagathus

Claimant:
Hector Khanvall, Kislevite and master strategist.

First Sword (Jarl)
Sigefrid Heavy Armed, inspiring leader and mighty warrior. Sigefrid has known many fears but never ran, he is strong of voice and stature, tough but lacking some of the finnese of other fighters.

High priest (Ulfwerenar)
Witnere the wolfman. Witnere means nightmare in the Norscan tounge and this is one wolfman who lives up to his name. Cursed for rejecting the gods of chaos he is strong, fast and vicious. He is the figurehead of the Paw but shall never lead due to his instable mind and blood lust.

Accolyte (Bondsman)
Guthrum the wolfbrother. Brother to Witnere and only surviving kin this brave young man looked after his brother in his madness, taking many wounds on the road to his sibling's recoring sanity. Somehow he met with the youngest son of a norse Jarl, Sigefrid the follower of Ulric. Sigefrid saw Witnere as the child of Ulric and took to two brother's in as part of his retinue.

Accolyte (Bondsman)
Sihtric the hammer. Sihtric was born and raised a Norscan, untill his father turned to chaos and became a repulsive mutant. The gods of Chaos destroyed the rest of Sihtric's family untill he was all that was left of his long line. He sailed south as a vikingr and faught agaisnt many enemies, eventualy being defeated and captured by knights of Ulric. He gained the knights' trust once they heard his tale and he became a squire to one proud but impoverished knight, Wolfsturm. On travels with Wolfsturm the young knight drank himself to stupidity and announced his squire's lineage to an innfull of Norscan hating peasants. A fight insued which ended with Wolfsturm and many of the peasants dead. The peasants were to afraid to continue fighting Sihtric but blamed him for the murder of Wolfsturm. Sihtric was an outcast once more and he travelled north, harried all the way to the keep of Sigefrid. Sigefrid took this young follower of Ulric into his ever growing band.

Captain of the Guard (Berseker)
Dark Douglass, a man of low birth (the bastard of a priest) and a hard life. His father took him into his levies when marching off to war, Douglass was too young but his father hoped he would die in the fighting. Douglass did not die but learned to fight well and with pride. Once his father's war was done he went wandering as a sell-sword. He fought beside the knights of Ulric, took their god and eventualty wished to join their order. The knights, who knew of his birth luaghed at his wishes and shamed him. Dark Douglass flew into a rage and butchered many knights. When his frenzy fled, so did he. He fled home and spoke with his father. When his father learnt what he had done he tried to kill Douglass but he ended up as the corpse.
Douglass went wandering untill he met a warband of fellow Norse who shared his god - The Paw.

Ulric's Reeve (Muruader hero)
Berwulf was chosen from the Temple Guard to be the Reeve, the justice of Ulric. He has forsaken his axe and shield for a headsman's great-axe. Strong and with a passion to dish out Ulric's justice he is a warrior to be feared.

Temple Guards (Maruaders)
Berfwulf and Aelthrun are two former Hurscarls of Sigefrid's household. Now they serve the charismatic Sigefrid and by turn Hector Khanvall.
Since Berwulf became the Reeve the Paw found a new Temple Guard, Harald of house Shep.

Temple Guards (Huntsmen)
The three Kettle Head brothers were found poaching on the lands of Sigefrid's fahter who wanted them slain. Instead Sigefrid convinced his father to let the hungry men fight for him, bows were needed in a strong warband and a strong warband is needed to make a youngest son a mighty lord.

The Pack (Wolves)
These two mangy beasts were drawn to Sigefrid's odd band by Witnere who leads them as any alpha wolf.

Sell-sword. House cooked hired blade, Nighllamachman
Grym has long been an agent of the Paw and a friend to Sigefrid Heavy Armed. Armed with halberd and crossbow he is used to urban fighting and in this battle for thrones will become even more used to it.

Hired Bow, the Wayfarer.
Derreck Fletch is well renowned for his skills for navigation, his uncanny prediction of the weather and his deadly skill with longbow and axe. Sometimes called the Black Fletcher as when he can get his hands on them he stockpiles enchanted arrows with black flethcing that allways take their target down (provided Derreck's sober enough to hit them!)

Pentagathus

I've got a box of Rohan warriors, some glue and a can of spray paint, now I just need some greenstuff/moddeling putty. I'm not sure wether to buy some highly overpriced Greenstuff from Games Workshop or the much cheaper milliput which isn't made for moddelling.

Gen_Glory

#19
cheap cheap cheap   arent LOTR minatures of a slightly smaller scale?
Tis but a scratch...


Pentagathus

The warriors of Rohan models seem to be the same height as empire models.

Jubal

Buy GS from heresy - it is made for modelling and it's MANY times cheaper per unit stuff.

Or actually you can borrow mine for a bit, I don't use it much.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Gen_Glory

:D  rohan warriors come already assembled  lol
Tis but a scratch...


Pentagathus

Cheers Jubal.
I'm going to start some test cuttings tonight, I'll choose a suitably unimpressive model and experiment a wee bit.

Pentagathus

I did two test models, both of which have been succesful (so far.) One of them has a new head (cut his off, swapped it for a helmless, beardy empire one) and he shall be Dark Douglass the Beserkr (captain of the guards) and the head did fit quite nicely, although he looks absolutely fugly. And I need to patch up some of the back of his neck area.
The other one had maille and a chunky spear that went across his body. I trimmed the spear off (need to patch up the spear line with GS) and used some of the extending spear handle as a two handed axe handle. The top of the axe came from a slightly modified halberd head. And he is Berwulf the Reeve, holding his great axe just below the head with his left hand. He doesn't fit too well on a square Warhammer base though.

Gen_Glory

Tis but a scratch...


Pentagathus

I'll bring them along tommorow and you can see Fugly Doug for yourself.

Pentagathus

I'll bring them along tommorow and you can see Fugly Doug for yourself.

Gen_Glory

Tis but a scratch...


Pentagathus

Yep, Fugly Doug realy want's to be seen.