Well then, It has been quite some time. Our last beta was released July 20th and since then it has been a sluggish grind trying to re-do our recruitment system as well as re-arranging the unit rosters.
http://depositfiles.com/files/0wl17nvxuWhat will you find in this?
-Well the new factions (Saka, Nabataea, Sarmatia, Celtic Tribes, Hellenic Kingdoms) all have their own unique roster sets now.
-All relevant units from BI and ALX have been added.
-Many reskins of existing units to fit faction color schemes.
-The mercenary field is more diverse
-The rebels have many new units and are more powerful and numerous
-A new recruitment system: each faction or culture will have it's own barracks and recruitment system. You can choose the annexation path which is longer and pisses off the locals but grants you factional troops, or the allied route where you can build quickly and be in good terms with the locals, but cant get your factional troops. This is still very much a beta and a lot of adjustments, fixes, and additions need to be made for it to work the way we want it to, but for now it is playable and needs to be tested.
- Also, another new building the mercenary center/port. Certain factions/regions will have access to this building which will allow the faction to recruit mercenaries from their settlement.
- AoR finally implemented. Certain units will only be available in certain areas.
- ZoR implemented. Just like in old RTR6 you can only expand so far before you have to rely on logistics (we will see how this goes, will probably be adjusted)
- New environments from emodude. They look very good and are not that bad for the PC performance.
- Unit cards that aren't vanilla were made by Lanjane. Many more need to be made but its not that bad at the moment.
Things to work on:
- Finish Unit cards
- Test EVERY FACTION
- Bug hunt/fix
- Make rebel standards (officers)
- Fix unit voices and add voices to new units (so they talk when you click on them)
- FIx UI and other stuff found from new factions
- Brainstorm for economic system (money is made too easily off vanilla system)
- Brainstorm for battle system (currently liking the DTW battle system, not too long and not too short, could also stick with phalanx_man's system but the battles can drag on)
- Pay close attention to recruitment and starting positions, and make adjustments as necessary.
- Have fun
-EVERYONE MUST TAKE SCREENSHOTS OF THEIR CAMPAIGNS
If you do not have the Git set up (you need to get it set up ASAP) then here are the traditional instructions to get the mod going.
1.Extract MM folder to your RTW directory
2.Create a shortcut with your ALX.exe -show_err mod:MM
3.Add it as a non steam game to your library (this goes for everyone) call it RTR MM.
We will report bugs and discuss this beta here on this thread.