Author Topic: Son of a Witch: Devlog and general discussion  (Read 131408 times)

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #675 on: January 05, 2021, 03:39:38 PM »
the extravagance sound effect is the single most annoying thing in the game (plus it means you should make a lot more careful calculations about routes around the level

And I thought I was the only one annoyed by this. ;)

I will change the extravagance to only work for new rooms, not going back through the ones you already discovered.

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If one were to do a bard

I thought about something like a lute as well, maybe casting a random spell. Either confusion/peace/hypnotize on enemies or a random buff (speed, crit chance, etc.) on allies for 1 battle. BTW, hypnotize is a new effect I plan to add which would make some of the enemies your allies (does not work on bosses) until the room is clear - similar to confusion, but they never target players.



bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #676 on: January 17, 2021, 08:29:02 PM »
The first beta build for the Demon update is ready, version 5.01. You can try it out if you go to BETAS tab in Steam client game's properties and type the password: minimum89012

I made instructions with screenshots here: https://bigosaur.com/blog/153-son-of-a-witch-beta

It's for the old Steam client, but the naming is similar for the new Steam client as well.

Let me know if you find any bugs. I plan to test it extensively myself as well in the next few weeks.

nenadragon

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Re: Son of a Witch: Devlog and general discussion
« Reply #677 on: January 18, 2021, 09:11:19 AM »
I think the hourglass and Faustian ring are not designed very well.
Maybe add some negative effect or decrease the value appropriately.
HP-40,Skills+100-120 or HP-20,Skills+80
Speed-2,Skills+100-120 or Speed-1,skills+80

Cooper's Ring+Evergreen Oak Branch=Infinite loop.
(Money is Power+Claw Hammer、Apprentizer、Mana Canteen、Philyra's Necklace+Ironclad)
« Last Edit: January 18, 2021, 10:18:41 AM by nenadragon »

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #678 on: January 18, 2021, 11:05:22 AM »
I think the hourglass and Faustian ring are not designed very well.
Maybe add some negative effect or decrease the value appropriately.
HP-40,Skills+100-120 or HP-20,Skills+80
Speed-2,Skills+100-120 or Speed-1,skills+80

Those two started with "double damage" instead of "skills +100" so it felt like a nerf to me, but you are right. Very OP items. Maybe I should just lower it to "skills +50" and see if that is underwhelming.

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Cooper's Ring+Evergreen Oak Branch=Infinite loop. Money is Power+Claw Hammer、Apprentizer、Mana Canteen、Philyra's Necklace+Ironclad

Ohhh, I forgot to disable getting mana/gold/shields from those "spawned" barrels. Will fix right now.

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #679 on: January 18, 2021, 12:03:38 PM »
Version 5.0.2 is up with the fixes.

nenadragon

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Re: Son of a Witch: Devlog and general discussion
« Reply #680 on: January 18, 2021, 05:58:11 PM »
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Those two started with "double damage" instead of "skills +100" so it felt like a nerf to me, but you are right. Very OP items. Maybe I should just lower it to "skills +50" and see if that is underwhelming.

Sorry, I did not consider other average player.
Maybe it would be better without making any changes :)
Also, hell is really cool! >:D
« Last Edit: January 18, 2021, 07:12:39 PM by nenadragon »

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #681 on: January 18, 2021, 07:18:18 PM »
Sorry, I did not consider other low-level players.

We tried and it was OP. Then we tried with +50 and it was really a nice boost. When you are not powerful, then +50 is awesome and +100 is just too much. When you are already powerful, even +100 does not matter. So, it's +50 now. We will see when we play more runs.

I'm uploading version 5.0.5 now. Fixes:

- When Koala pet gets you one of the shop items, you would not get a silver coin
- Demons have too much HP for early Endless Arena waves, so now they only show after wave 50
- Hypnosis staff now only targets enemies who don't already have it

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Also, hell is really cool! >:D

Thanks!

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #682 on: January 19, 2021, 06:13:46 PM »
I compiled the list of all the changes and additions here:

http://bigosaur.com/blog/180-son-of-a-witch-demon-hunter-update

I wanted to copy/paste it here, but it looks like I would take manual formatting, so I'll leave it for later.

A few changes to the stuff I mentioned eariler: Bloodmage is called a Lich, because there's no blood really. He uses undead lifeforce and mana. The update will be called Demon Hunter instead of Demon Slayer update.

nenadragon

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Re: Son of a Witch: Devlog and general discussion
« Reply #683 on: January 21, 2021, 03:02:25 AM »
I tried 4 times, but there was no reward for destroying the demon legion.

The reward for hide-and-seek is only 2 blood runes, is that too few?

Is it a bug? Start at 57:16
« Last Edit: January 21, 2021, 05:17:10 AM by nenadragon »

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #684 on: January 21, 2021, 07:47:17 AM »
I tried 4 times, but there was no reward for destroying the demon legion.

Oh, yes, there's a problem there. Because there is no main boss, it would be too much if every demon dropped, so I disabled it. I need to fix this. Maybe just make one of the demons drop rewards.

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The reward for hide-and-seek is only 2 blood runes, is that too few?

This is correct. Hide and seek is much easier than Vampire Hunter NPC quest which gives you 3.

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Is it a bug? Start at 57:16

She just died when you entered the room? It's a bug for sure, I need to find the reason. Thanks.
EDIT: I found it. The max HP possible was 16000, so if boss had more HP it would wrap around to negative numbers. I will fix this in version 5.0.6. later today.

BTW, I love how you replaced the music files with the one from Monster Boy and it switched automatically in the boss fight  :)
« Last Edit: January 21, 2021, 08:11:28 AM by bigosaur »

nenadragon

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Re: Son of a Witch: Devlog and general discussion
« Reply #685 on: January 21, 2021, 09:07:49 AM »
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BTW, I love how you replaced the music files with the one from Monster Boy and it switched automatically in the boss fight  :)

Sorry! Forgot that I was recording a video. The music is not authorized.
Now that the problem is resolved, I decided to delete it. :-\

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #686 on: January 21, 2021, 09:24:19 AM »
Sorry! Forgot that I was recording a video. The music is not authorized.
Now that the problem is resolved, I decided to delete it. :-\

It's a really good run. You don't need to delete it. There's an option in YouTube to remove audio.


Jubal

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Re: Son of a Witch: Devlog and general discussion
« Reply #687 on: January 21, 2021, 11:13:59 AM »
I'll try and do some testing soon. Having a bad flare-up week and not feeling super well so I'm leaving it a while in the hope I can get my wrists a bit more conventionally functional first :/
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #688 on: January 21, 2021, 03:45:05 PM »
not feeling super well

Take your time. Hope you recover soon.

Are you still playing using a keyboard? I find controllers to be more relaxing to my hands, although a little bit less precise, so I mainly play ranged characters that way.

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #689 on: January 21, 2021, 11:21:52 PM »
I just found a deadly combo for the Lich: Vampire Sword + Shepherd Staff. Walk into the room, turn all enemies into sheep. Attack sheep to fill hp back to full.

Of course, you still have to deal with bosses, but I just abused the King Scepter and summoned 100 guards... and then buffed their speed a couple times and then hit the sheep to heal back up completely.

It was really fun. Well, until I decided to go to hell and had to donate the King Scepter. My supporting army died in 3-4 rooms.

Not sure if it should be left like that. I though about lowering sheep HP to 1, so you only get that mana you spent back, but even then it seems OP. Maybe sheep shouldn't heal you at all? Or maybe I should just leave it like this and let players have fun.