Bug Reports

Started by comrade_general, April 07, 2016, 02:35:20 PM

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comrade_general

Post them here please.

warcrafthero

Hi, i have noticed the following bugs/little errors:

1) The Night's Watch Lord Commander is called Joer Mormont (it should be Jeor)

2) I think that the landbridge at The Wall is the cause of a crash i have experienced; i will describe it here:
Playing as the Dothraki, it's the year 298 AC, after i press the end turn button the factions do their moves; during the night's watch turn there is an army, a family member, that has a fight with a rebel army on the landbridge at The Wall, the NW lose the battle and retreat into castle black, and then CTD (maybe the bridge is the cause?). I have posted the save as an attachment.

3) When using the no fog cheat i noticed that there are two jon snow family members and both are marked as faction heir (i think that this could be a visual bug since they are always in the same army)

Jubal

I think 2 and 3 are interlinked, and IIRC CG has managed to fix them both :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Nasurate6

Yo I was recently playing a campaign as the Night's Watch. At the startof the campaign Jeor Mormont is quite old and he died within 20/30 turns (which was to be expected). However upon the turn that he died I got a message saying my faction had been destroyed. I assume this is a bug? It makes a Night's Watch campaign pretty impossible to complete. ;.;

comrade_general

Hi, sorry for the trouble with the Watch. Here are a couple files to fix the problem:

http://www.megafileupload.com/6vdz/descr_strat.txt
http://www.megafileupload.com/rtWM/export_descr_unit.txt

Drop export_descr_unit into the got/data folder and descr_strat into got/data/world/maps/campaign/imperial_campaign

Then delete map.rwm in got/data/world/maps/base and start a new campaign

Cheers!

Nasurate6

Sweet! Nice one pal. Love the mod! You guys have outdone yourselves.

theycallmedoc8484

I have followed all the instalation instructions yet it crashes at open  black screen screen flashes twice then crashes not sure how to fix ?

Dominik

Hi,

Awesome mod, the best one I have seen so far for RTW :-)

There are two issues:

1.) I have noticed this issue that is bothering me a lot. Most of the times that I want to load a saved game, it crashes. Once one of the loads crashes, that specific save will always crash whenever I try to load it.

2.) Also, quite often I am not able to save a game at all. When I click on Esc, the 'save game' and 'load game' buttons are in grey letters and clicking on it does not have any effect (it does not open the window in which you can save a game or load a specific game).

Is there anything that could be done about it?

Thanks in advance!

comrade_general

Sounds like you have more than one instance of the background script running. Hit the esc key and then click the question mark on the scroll to manually stop the script. That should allow you to save. Do that any time you start a new campaign or load an old one without closing the game.

Jubal

It is a pity the script systems in RTW aren't more robust...
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Dominik

Thanks for the quick replies! :-)

Isn't there a way to retrieve saves that crash when I try to open them?

comrade_general

If the save file gets corrupted there really isn't any way to recover them.

Bluestone342

Hi
So every time I play Targaryen the game crash when it goes from turn 312 to turn 313.
This has happened twice when I tried to load a save file and then I end turn and it crashes. I started over and it happened again.
I was wondering if there is anything I can do.
But besides that everything is fine

comrade_general

I'm not sure other than to keep trying. :/

Jubal

Once you get a few hundred turns in, it's extremely difficult to identify the cause of crashes, some develop as a sort of butterfly effect (there are a few natural instabilities in the engine which we can't fix, and which often hit mods slightly worse than the base game).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...