Author Topic: Design, concept  (Read 13710 times)

ahowl11

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Re: Design, concept
« Reply #30 on: October 05, 2016, 04:25:45 AM »
Id rather have both the faction leader portrait and the unique unit if possible
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xeofox

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Re: Design, concept
« Reply #31 on: October 05, 2016, 04:43:19 AM »
Id rather have both the faction leader portrait and the unique unit if possible

can you give me the files list whats worked with leader portrait and faction text?

ok I will try to make (i found how to made it - it`s not problem now) this prototype:



and after I`ll try to add another module (i don`t know but i will try). if it will be successful,
all the checkboxes will go to bottom also (like scrollboxes) and "unique unit module" will be in
right side of menu.
« Last Edit: October 05, 2016, 05:13:37 AM by xeofox »



Gigantus

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Re: Design, concept
« Reply #32 on: October 05, 2016, 06:16:16 AM »
Looking at the bottom sample: I think you can loose the 'Imperial Campaign' text and the line underneath it as well as the 'Factions' text. That will give you more surface area to utilize.
I agree on the curved left button - always thought it looks a bit weird, rather have a straight arrow. I would suggest to replace the graphic as that arrow is used through out the menu (not write new stuff for it)
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xeofox

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Re: Design, concept
« Reply #33 on: October 05, 2016, 08:16:08 AM »

...I would suggest to replace the graphic as that arrow is used through out the menu (not write new stuff for it)
Good idea!



xeofox

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Re: Design, concept
« Reply #34 on: October 05, 2016, 12:39:24 PM »
everything goes well. The new ico of arrow - i made new raster because the size  was different.
With new module "unique unit" - problem.
if you make a duplicate of code it appears but is empty.
I think need to make duplicate of leader_pic.....tga and campaign_descriptions.txt (?). With new name
With new info and new image.
But need to know where the path to the files for UIP_SELECT_FACTION_DESCRIPTION ?

This is sample of code for window text in IC menu:

Code: [Select]
   <UI piece>
      <identifier>UIP_SELECT_FACTION_DESCRIPTION</identifier>
      <Parameters>
        <x>430</x>
        <y>329</y>
        <width>290</width>
        <height>234</height>
      </Parameters>
      <object_id>empty_art</object_id>
    </UI piece>

and here the code for sumbols factons buttons:

Code: [Select]
<UI piece>CFP_symbol48_21
      <identifier>UIP_SELECT_FACTION_BUTTON</identifier>
      <Parameters>
        <x>886</x>
        <y>476</y>
        <width>59</width>
        <height>59</height>
        <tool_tip_id>UI_FACTIONS_SELECT_FACTION_INFO</tool_tip_id>
      </Parameters>
      <object_id>empty_art</object_id>
      <edit_group_id>symbols</edit_group_id>
    </UI piece>

anybody knows how to do it (second window faction info with another descriptions) ?
« Last Edit: October 05, 2016, 12:47:03 PM by xeofox »



Gigantus

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Re: Design, concept
« Reply #35 on: October 05, 2016, 01:20:13 PM »
CFP_symbol48_21
The number at the end refers to the number of the faction entry in descr_sm_factions (21 = 21st faction)

UIP_SELECT_FACTION_DESCRIPTION
This is taken from text\campaign_description - possibly linked to the specific faction via the CFP entry


The special units stuff is at the bottom of the ImpCam_choose_faction page entry in M2TW:
Code: [Select]
    <UI piece>special_unit_text
      <identifier>UIP_SPECIAL_UNIT_TEXT</identifier>
      <Parameters>
        <x>763</x>
        <y>411</y>
        <width>228</width>
        <height>21</height>
        <UI text>UI_CUSTOM_BATTLE_WEAKNESSES
          <font_id>verdana_sml</font_id>
          <align>centre</align>
        </UI text>
        <locked>false</locked>
      </Parameters>
      <object_data></object_data>
      <object_id>empty_art</object_id>
    </UI piece>
    <UI piece>special_unit_art
      <identifier>UIP_SPECIAL_UNIT_ART</identifier>
      <Parameters>
        <x>765</x>
        <y>437</y>
        <width>224</width>
        <height>119</height>
        <locked>false</locked>
      </Parameters>
      <object_data></object_data>
      <object_id>empty_art</object_id>
    </UI piece>
The text is from text\expanded, example byzantine faction:
{BYZANTIUM_UNIT}Varangian Guard
{BYZANTIUM_WEAKNESS}Lacks late period gunpowder.
{BYZANTIUM_STRENGTH}Good heavy cavalry and missile cavalry, capable archers.
The pic is from \menu\symbols\fe_faction_units, example: byzantium.tga
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xeofox

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Re: Design, concept
« Reply #36 on: October 05, 2016, 04:38:51 PM »
I have not found a way by code. But I found deceptive way. I made one image: map and unique unit it`s ONE solid image.  ;D

It`s not finished (it`s just prototype, testing version) but you can see it.
Spoiler (click to show/hide)

image for examplу:
Spoiler (click to show/hide)
If it`s ok - i`ll made samples and new design for unique unit window.  8)
The faction maps (map_numidia.tga, map_seleucid.tga etc)  from folder data\world\maps\campaign\Alexander in compaign menu only?
 
« Last Edit: October 10, 2016, 01:17:15 PM by xeofox »



Vrosivs Avgvstvs Rakvs

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Re: Design, concept
« Reply #37 on: October 05, 2016, 06:18:08 PM »
That's a very clever solution, nice, haha :D
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Gigantus

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Re: Design, concept
« Reply #38 on: October 06, 2016, 07:00:35 AM »
I have not found a way by code. But I found deceptive way. I made one image: map and unique unit it`s ONE solid image.  ;D

It`s not finished (it`s just prototype, testing version) but you can see it.
Spoiler (click to show/hide)

image for examplу:
Spoiler (click to show/hide)
If it`s ok - i`ll made samples and new design for unique unit window.  8)
The faction maps (map_numidia.tga, map_seleucid.tga etc)  from folder data\world\maps\campaign\Alexander in compaign menu only?

Sneaky

faction maps are only from the path you stated, same folder is for the leader pictures
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xeofox

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Re: Design, concept
« Reply #39 on: October 06, 2016, 02:23:58 PM »
faction maps are only from the path you stated, same folder is for the leader pictures
...good!

Current situation with IC menu:
Spoiler (click to show/hide)

Can we change the words (it`s very long)? And need it?
"Manage all settlements" =>  "Manage settlements" or "Auto manage"
"Arcade style battles" => "Arcade battles" or "Style battles"
"Faction" (permanent text ) I turned off, but if we can to change it can be "Strengths" (like in TWM2) above unique unit image.
And mid line (map,f-info, u-info) need littlebit to up? or faction symbols to down?
« Last Edit: October 06, 2016, 03:58:13 PM by xeofox »



Gigantus

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Re: Design, concept
« Reply #40 on: October 07, 2016, 04:59:20 AM »
I think you can remove the 'arcade style battle' option. The option basically removes routing, tiredness and ammunition limits. 'Slug fest special' I call it and cringe at the thought. Has anyone ever used it more then once?

Faction text - can you link to faction specific text like strength? This is a M2TW thing, that's why I am asking.

If you need more place then remove the 'Imperial Campaign' text and the dividing line beneath it. Unless there are any plans to provide provincial campaigns...
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xeofox

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Re: Design, concept
« Reply #41 on: October 07, 2016, 09:36:33 AM »
I think you can remove the 'arcade style battle' option. The option basically removes routing, tiredness and ammunition limits. 'Slug fest special' I call it and cringe at the thought. Has anyone ever used it more then once?
I used but just for experiment :)

Faction text - can you link to faction specific text like strength? This is a M2TW thing, that's why I am asking.
Good idea! In text window we have the name of faction - that may be enough. The "Faction name" bar we can change to
strength text. I hope. Here problem this bar can be in one line only(?).
 I not good know the code of Total War. But Rome.lnt It`s like XML format for me.

If you need more place then remove the 'Imperial Campaign' text and the dividing line beneath it. Unless there are any plans to provide provincial campaigns...
I think after that we need change all menu and submenu - change concept. No?
« Last Edit: October 07, 2016, 09:57:42 AM by xeofox »



Gigantus

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Re: Design, concept
« Reply #42 on: October 07, 2016, 11:31:17 AM »
The M2TW LNT file has the same format as the RTW file (didn't notice any different XML entries). Theoretically you should be able to create new elements just like in M2TW - but I have to confess that I have only a vague idea how it all links. I have a good to which files certain entries link, but no idea how.

Like I never found out how to restore the faction symbol in the loading screen (RTW standard, absent in M2TW)
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xeofox

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Re: Design, concept
« Reply #43 on: October 08, 2016, 12:50:29 PM »
...you should be able to create new elements just like in
All elements (UIP_STATIC_TOOLTIP, UIP_AUTOMANAGE_BUTTON etc) in EXE file  :(
(Here all from Alx.EXE in TXT file)

We can show in IC menu some data also (with small icons for example):

UIP_SELECT_FACTION_.........._:

DENARI                  money (?) selected saka show "0" (!)
SETTLEMENTS        selected saka show "2"
FAMILY                   selected saka show "3" (?)
ARMIES                  selected saka show "1"
NAVIES                  selected saka show "0"
DIPLOMATS            selected saka show "4" (?)
SPIES                     selected saka show "1"
ASSASSINS             selected saka show "0"

and  UIP_SELECT_FACTION_LEADER_NAME      selected saka show "scy101x scy101z"




*i don`t know the saka DENARI show zero (!). But in the game string i have money. May be use it for unique unit descripton (or LEADER_NAME for unique unit)?
Where this "0"?

I can show the leader portraite (outside of info text window like new module) now, but need to delete (or hide) it from text window.
And we can use leader image for Units. I try to make big leader tga with alpha chanel in corner- it`s don`t worked (it`s show big leader picture)
Do you know how to do it and don`t tach TGA leader file?
« Last Edit: October 08, 2016, 03:19:07 PM by xeofox »



ahowl11

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Re: Design, concept
« Reply #44 on: October 09, 2016, 08:10:56 AM »
Can we see an example?
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?