Calradia Extended Factions: Total War

Started by Phoenixguard09, November 18, 2016, 02:27:40 AM

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Phoenixguard09

I've wanted to do this for years, so I'm going to put the information here right now so I can access it when I do actually start it one day.


Basically, I'd like to put my Extended Factions mod for Warband into Med 2.


I envisage there being two or three campaigns, each covering a different time period, which details the history of Calradia. The first release will just have the original 6 factions, plus the first four I added and the mini-factions for the ten major factions I am including to begin with.


FACTION LIST (Middle Era):
Swadian Empire
Rhodok Republic
Nordic Kingdom
Khergit Khanate
Vaegir Tsardom
Sarranid Sultanate


Halrond Confederacy
Vorrok Clans
Crown of Lyonesse
Nihon Shogunate


Dharrok Clans (Rhodoks)
Eldorian Kingdom (Nords)
Sauromaglae Tribes (Khergits)
Barder Nomads (Sarranids)
Deisyn Clans (Halronds)


After the first release I will create the next batch of factions, again with mini-factions.


Quetzl Tribes
Szabzla Union
Garwall States
Himanchian Dynasty
Basileia Euriae


Torkol Nomads (Euriae)
Baldark Kingdom (Szabzlas)
Kharnite Clans (Himanchians)


The last release will contain the final five factions, along with at least the Late Era campaign, which will contain all the major factions, with assimilated mini-factions and set in a later era, with early blackpowder weapons.


FACTION LIST (Late Era):
Swadian Empire
Vaegir Tsardom
Rhodok Republic (Dharrok Clans)
Khergit Khanate (Sauromaglae Tribes)
Nordic Kingdoms (Eldorian Kingdom)
Sarranid Sultante (Barder Nomads)
Nihon Shogunate
Halrond Confederation (Deisyn Clans)
Vorrok Clans
Crown of Lyonesse (Ornelian Protectorate)
Szabzla Union (Baldark Kingdom and Kazak Nomads)
Garwall States
Himanchian Dynasty (Karnite Clans)
Quetzl Tribes
Basileia Euriae (Torkol Nomads and Nirvam Refugees)
City-State of Geroia
Kingdom of Balion
Grand-Duchy of Arhaut
Hird of Jumne (Berthe Rebels)
Medbrandian Union (Duchy of Helmar)
The Norbayne Campaign Instagram page. Give us a cheeky follow if you like. :)
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Phoenixguard09

#1
Okay, so first up:

Most factions will have 'Levy' troops and then the high level troops they can recruit only after upgrading their settlements, barracks and armouries. A few factions, mainly those of the 'Nomad' culture, will have different prerequisites for their units.

Swadian Empire:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Levy Crossbowmen: A very basic crossbow unit. Lightly armoured with a crossbow and longknife.
- Levy Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks and an armoury.)
- Swadian Sergeants: Dependable mainline infantry with a kriegsmesser and a shield. Armoured in chain.
- Swadian Footmen: Dependable mainline infantry with a spear and a shield, also armoured in chain.
- Swadian Pikemen: Dependable mainline infantry with a pike and armoured in chain.
- Swadian Crossbowmen: Dependable missile unit, armed with a crossbow and a kriegsmesser, also armoured in chain.
- Swadian Men-at-Arms: Medium cavalry with lances, shields and kreigsmessers. Armoured in chain and requires a stable.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Swadian Swordsmen: Noble swordsmen, armed with zweihanders and armoured in a coat of plates. Requires the Noble Swordsmen guild building.
- Swadian Knights: Noble heavy cavalry, armed with lances, shields and longswords, riding chargers and armoured in a coat of plates. Requires a level 2 stable.
- Swadian Imperial Knights: Noble super heavy cavalry, armed with lances, shields and longswords, riding barded chargers and armoured in partial plate. Requires a level 3 stable, a level 3 armoury and an Imperial Knightly Chapterhouse building.

Late Troops: (Only available in the Late Era campaign.)
- Swadian Landsknechts: Dependable heavy pikemen, armed with a pike and armoured in half-plate. Require a level 2 barracks and a level 3 armoury.
- Swadian Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Swadian Musketeers: Advanced firearm wielding unit, armed with a musket, a longknife and lightly armoured. Require a level 2 gunsmith and level 2 barracks.
- Swadian Pistoliers: Advanced firearm wielding missile cavalry. Armed with a pistol, a kriegsmesser and armoured in chain. Require a level 1 gunsmith, a level 2 barracks, a level 2 stable and an armoury.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

Rhodok Republic:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Levy Crossbowmen: A very basic crossbow unit. Lightly armoured with a crossbow and longknife.
- Scout Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks and an armoury.)
- Rhodok Sergeants: Dependable mainline infantry with a mace and a tower shield. Armoured in chain.
- Rhodok Footmen: Dependable mainline infantry with a spear and a shield, also armoured in chain.
- Rhodok Armsmen: Dependable mainline infantry with a glaive, armoured in chain.
- Rhodok Crossbowmen: Dependable missile unit, armed with a crossbow and a spear, also armoured in chain.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Rhodok Veterans: Noble warriors, armed with a mace and a tower shield and armoured in a coat of plates.
- Rhodok Sharpshooters: Fantastic crossbowmen, armed with a crossbow, a longknife and a pavise and armoured in chain.

Auxiliary Troops: (Requires at least a first level barracks and the Dharrok Clans hidden resource.)
- Dharrok Hillmen: Basic light infantry, lightly armoured and armed with a sica and shield.
- Dharrok Drapanai: Shock infantry, lightly armoured and armed with a falx. Requires a level 2 barracks.
- Dharrok Skirmishers: Basic skirmish infantry, lightly armoured and armed with a sica and javelins.
- Dharrok Noble Horsemen: Medium cavalry, armed with a falx, a spear and a shield and armoured in chain. Requires a level 2 barracks, a level 2 stable, a level 1 armoury, and a Dharrok Noble Hall.

Late Troops: (Only available in the Late Era campaign.)
- Rhodok Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Rhodok Musketeers: Advanced firearm wielding unit, armed with a musket, a longknife and lightly armoured. Require a level 2 gunsmith and level 2 barracks.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

Nordic Kingdoms:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Raider Footmen: Very basic light infantry, lightly armoured with a shield and an axe.
- Raider Skirmishers: Basic skirmish infantry, lightly armoured with an axe and javelins.
- Raider Archers: A very basic archer unit. Lightly armoured with a shortbow and axe.
- Raider Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and an axe. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks and an armoury.)
- Nordic Spearmen: Dependable mainline infantry with a spear and a shield. Armoured in chain.
- Nordic Footmen: Dependable mainline infantry with an axe and a shield, also armoured in chain.
- Nordic Axemen: Dependable mainline infantry with a greataxe, armoured in chain.
- Nordic Archers: Dependable missile unit, armed with a longbow and an axe, also armoured in chain.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Nordic Huscarls: Supreme heavy infantry warriors, armed with an axe, javelin and a round shield and armoured in banded leather. Requires a Warrior's Guild building.
- Nordic Noble Warriors: Noble heavy warriors, armed with greataxes and armoured in banded leather. 

Auxiliary Troops: (Requires at least a first level barracks and the Eldorian Kingdom hidden resource.)
- Eldorian Herdsmen: Very fast light cavalry, lightly armoured and armed with a spear and shield. Requires a level 1 stable.
- Eldorian Lancers: Light shock cavalry, lightly armoured and armed with a lance and shield. Requires a level 2 barracks and a level 2 stable.
- Eldorian Archers: Very fast horse archers, lightly armoured and armed with a spear and a shortbow. Requires a level 2 barracks and a level 2 stable.
- Eldorian Royal Guard: Very fast medium cavalry, armed with a sword, a lance and a shield and armoured in chain. Requires a level 3 barracks, a level 3 stable, a level 1 armoury, and an Eldorian Horselord's Hall.

Late Troops: (Only available in the Late Era campaign.)
- Nordic Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Catapult: A basic stone thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.


Khergit Khanate:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Nomad Footmen: Very basic light infantry, lightly armoured with a shield and a spear.
- Nomad Archers: A very basic archer unit. Lightly armoured with a shortbow and longknife.
- Nomad Herdsmen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.
- Nomad Horse Archers: A very light horse archer unit. Reasonably fast with light armour, a spear and a shortbow. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a barracks and a level 2 stable.)
- Khergit Horsemen: Dependable light cavalry, lightly armoured with a spear and a shield. 
- Khergit Lancers: Dependable shock cavalry with a lance and a shield, armoured in chain. Requires an armoury.
- Khergit Archers: Skilled horse archers, quite fast and maneuverable. Lightly armoured and armed with a spear and a shortbow.

Elite Troops: (Requires at least a level 2 barracks and a level 3 stable.)
- Khergit Nokhors: Super heavy cavalry, armed with a sabre, lance and a shield, heavily armoured and riding barded chargers. Requires a level 2 armoury.
- Khergit Jasaqs: Supremely skilled horse archers, lightly armoured and armed with a composite bow, sabre and shield.
- Khergit Skorpions: Skilled heavy shock infantry, armed with a two handed sabre and heavily armoured. Requires the Skorpion Guildhall building and a level 2 armoury.

Auxiliary Troops: (Requires at least a first level barracks and the Sauromaglae Tribes hidden resource.)
- Sauromaglae Herdsmen: Very fast light shock cavalry, lightly armoured and armed with a lance. Requires a level 1 stable.
- Sauromaglae Aembaltes: Mainline infantry, armoured in scale and armed with a sabre and shield. Requires a level 2 barracks and a level 2 armoury.
- Sauromaglae Draugales: Mainline infantry, armoured in scale and armed with a halberd. Requires a level 2 barracks and a level 2 armoury.
- Sauromaglae Aexdhettes: Heavy horse archers, armed with a longbow, a sabre and a shield and armoured in scale, riding a barded warhorse. Requires a level 3 barracks, a level 3 stable, and a level 2 armoury.
- Sauromaglae Argaragantes: Heavy shock cavalry, armed with a lance and a shield and armoured in heavy scale, riding a barded warhorse. Requires a level 3 barracks, a level 3 stable, and a level 3 armoury.

Late Troops: (Only available in the Late Era campaign.)
- Khergit Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Khergit Fire-Riders: Fast missile cavalry with firearms. Armed with a pistol, a spear and lightly armoured. Require a level 1 gunsmith, a level 1 barracks and a level 1 stable. Siege Units: (Require at least a siegeworks of the lowest level.)- Ballista: A basic bolt thrower.
- Catapult: A basic stone thrower.

Vaegir Tsardom:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Vaegir Hillmen: Very basic light infantry, lightly armoured and armed with a shield and an axe.
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Levy Archers: A very basic archer unit. Lightly armoured with a shortbow and axe.
- Scout Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks.)
- Vaegir Spearmen: Dependable, but lightly armoured mainline infantry with a spear and a shield.
- Vaegir Footmen: Dependable, but lightly armoured mainline infantry with an axe and a shield.
- Vaegir Axemen: Dependable, but lightly armoured shock infantry, armed with a bardiche.
- Vaegir Archers: Reasonable, lightly armoured archers, armed with a warbow.
- Vaegir Riders: Dependable, but lightly armoured cavalry, armed with a spear and a shield. Requires a level 1 stable.
- Vaegir Kazaks: Lightly armoured missile cavalry, armed with shortbows and axes. Requires a level 1 stable.

Elite Troops: (Requires at least a level 3 barracks and a level 1 armoury.)
- Vaegir Druzhina: Noble warriors, armed with a bardiche and armoured in a lamellar coat. Requires a level 2 armoury.
- Vaegir Kossars: Fantastic archers, armoured in chain, wielding warbows and bardiches.
- Vaegir Dvor: Fantastic archers, armoured in a lamellar coat and armed with warbows, sabres and shields. Requires a level 2 armoury.
- Vaegir Bogatyr: Super heavy cavalry, armed with bardiches, armoured in a lamellar coat and riding barded steppe chargers. Requires a level 2 stable and a level 2 armoury.
- Vaegir Mammoths: A heavy elephant with three skirmishers riding in a howdah on its back. Requires a level 3 stable and a mammoth breeder. 

Late Troops: (Only available in the Late Era campaign.)
- Vaegir Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Vaegir Sharpshooters: Advanced firearm wielding unit, armed with a musket, an axe and armoured in chain. Require a level 2 gunsmith, a level 2 barracks and a level 1 armoury.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Catapult: A basic stone thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

Sarranid Sultanate:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Levy Archers: A very basic archer unit. Lightly armoured with a shortbow and a longknife.
- Scout Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks.)
- Sarranid Spearmen: Dependable, but lightly armoured mainline infantry with a spear and a shield.
- Sarranid Footmen: Dependable, but lightly armoured mainline infantry with a sabre and a shield.
- Sarranid Archers: Reasonable, lightly armoured archers, armed with a shortbow and a longknife.
- Sarranid Riders: Very fast, but lightly armoured light cavalry, armed with a spear and a shield. Requires a level 1 stable.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Sarranid Guards: Noble warriors, armed with a greataxe and armoured in a lamellar coat.
- Sarranid Immortals: Noble archers, armoured in a lamellar coat, wielding warbows and spears. Requires the Immortal Guildhall building.
- Sarranid Mamlukes: Heavy cavalry, armed with sabres, shields and lances, armoured in heavy chain and riding barded chargers. Requires a level 2 stable and a level 2 armoury.

Auxiliary Troops: (Requires at least a first level barracks.)
- Barder Skirmishers: Basic light skirmish infantry, lightly armoured and armed with a spear, shield and javelins. Requires the Barder Nomads hidden resource.
- Tualaghi Screamers: Extremely fast, light shock cavalry, lightly armoured and armed with a lance, a sabre and a shield. Requires a level 2 barracks, a level 2 stable and the Tualaghi Nomads hidden resource.
- Barder Archers: Skilled, lightly armoured archers, armed with a shortbow and a spear. Requires a level 2 barracks and the Barder Nomads hidden resource.
- Barder Camelry: Medium camelry, armed with a spear, a shield and lightly armoured. Requires a level 2 barracks, a level 2 stable, and the Barder Nomads hidden resource.
- Tualaghi Archers: Skilled, very fast missile cavalry, lightly armoured and wielding shortbows and a spear. Requires a level 2 barracks, a level 2 stable and the Tualaghi Nomads hidden resource.
- Barder Elephant: A small elephant with three skirmishers riding in a howdah on its back. Requires a level 3 stable, an elephant breeder and the Barder Nomads hidden resource. 

Late Troops: (Only available in the Late Era campaign.)
- Sarranid Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Sarranid Musketeers: Advanced firearm wielding unit, armed with a musket, a longknife and lightly armoured. Require a level 2 gunsmith and level 2 barracks.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

Halrond Confederacy:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Levy Archers: A very basic archer unit. Lightly armoured with a shortbow and axe.
- Scout Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks.)
- Halrond Spearmen: Dependable, but lightly armoured mainline infantry with a spear and a shield.
- Halrond Footmen: Dependable, but lightly armoured mainline infantry with an axe and a shield.
- Halrond Archers: Skilled, lightly armoured archers, armed with a longbow and an axe.
- Halrond Ridires: Dependable fast cavalry, armed with a spear and a shield and armoured in chain. Requires a level 1 stable and a level 1 armoury.

Elite Troops: (Requires at least a level 3 barracks and a level 1 armoury.)
- Halrond Gallowglasses: Noble shock infantry, armed with a greatsword and armoured in heavy chain. Requires a level 2 armoury.
- Halrond Muires: Noble heavy infantry, armoured in chain and armed with an axe and shield.
- Halrond Helwyr: Fantastic archers, lightly armoured but armed with a powerful longbow, an axe and shield. Requires a Master Archer's Range building.
- Halrond Hobelars: Excellent fast skirmish cavalry. Lightly armoured, but armed with a spear, a shield and javelins. Requires a level 2 stable.

Late Troops: (Only available in the Late Era campaign.)
- Halrond Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Halrond Sharpshooters: Advanced firearm wielding unit, armed with a musket, an axe and armoured in chain. Require a level 2 gunsmith, a level 2 barracks and a level 1 armoury.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Catapult: A basic stone thrower.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.

Auxiliary Troops: (Requires at least a first level barracks and the Deisyn Clans hidden resource.)
- Deisyn Hillmen: Basic light infantry, lightly armoured and armed with an axe and shield.
- Deisyn Kerns: Basic light skirmish infantry, lightly armoured and armed with an axe, shield and javelins.
- Deisyn Swordsmen: Light shock infantry, lightly armoured and armed with a longsword. Requires a second level barracks.


Vorrok Clans:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Highland Footmen: Basic light infantry, lightly armoured and armed with an axe and shield. Requires the Highlander Clans hidden resource.
- Levy Spearmen: Basic light spears, lightly armoured and armed with a spear and shield.
- Levy Pikemen: Basic light pikemen unit, lightly armoured.
- Highland Skirmishers: Basic skirmish infantry, lightly armoured with a dirk and javelins. Requires the Highlander Clans hidden resource.
- Levy Archers: A very basic archer unit. Lightly armoured with a shortbow and dirk.
- Levy Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and an axe. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks.)
- Vorrok Spearmen: Dependable mainline infantry with a spear and a shield. Armoured in chain. Requires an armoury.
- Vorrok Footmen: Dependable mainline infantry with an axe and a shield, also armoured in chain. Requires an armoury.
- Vorrok Pikemen: Dependable mainline infantry with a pike, armoured in chain. Requires an armoury.
- Highland Swordsmen: Light shock infantry, lightly armoured and armed with claymores. Requires the Highlander Clans hidden resource.
- Vorrok Archers: Dependable missile unit, lightly armoured and armed with a longbow and a dirk.
- Border Reivers: Dependable fast cavalry, armed with a spear and a shield and armoured in chain. Requires a level 1 stable and a level 1 armoury.

Elite Troops: (Requires at least a level 3 barracks and a level 1 armoury.)
- Vorrok Heavy Swordsmen: Heavy shock infantry, armed with claymores and armoured in heavy chain.  Requires a level 2 armoury.
- Vorrok Heavy Archers: Heavy archers, armed with an axe, shield and longbow and armoured in chain.
- Vorrok Noble Horsemen: Noble heavy cavalry, armed with a lance, sword and shield and armoured in heavy chain. Requires a level 2 armoury and a Noble Warrior's Guildhall.
- Vorrok Noble Swordsmen: Noble heavy shock infantry, armed with claymores and armoured in partial plate. Requires a level 3 armoury and a Noble Warrior's Guildhall.

Late Troops: (Only available in the Late Era campaign.)
- Vorrok Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a dirk and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Catapult: A basic stone thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.


Crown of Lyonesse:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a shield and a spear.
- Almughavars: Excellent skirmishers, armed with javelins and spears. Lightly armoured, but very fast. Requires an Almughavar Camp.
- Levy Crossbowmen: A very basic crossbow unit. Lightly armoured with a crossbow and longknife.
- Levy Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks and an armoury.)
- Lyonessian Swordsmen: Dependable mainline infantry with a sword and a shield. Armoured in brigandine.
- Lyonessian Pikemen: Dependable mainline infantry with a pike and armoured in brigandine.
- Lyonessian Crossbowmen: Dependable missile unit, armed with a crossbow and a longknife, also armoured in brigandine.
- Lyonessian Riders: Medium cavalry with lances, shields and swords. Armoured in brigandine and requires a stable.
- Lyonessian Jinetes: Light, but skilled skirmish cavalry, armed with javelins, shields and spears and armoured in chain. Requires a stable.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Lyonessian Rodeleros: Heavy swordsmen, armed with a sword and shield and armoured in partial plate. Requires a level 3 armoury.
- Lyonessian Coseletes: Heavy pikemen, extremely skilled and armoured in heavy brigandine.
- Lyonessian Lancers: Heavy shock cavalry, armed with lances, shields and swords, riding chargers and armoured in brigandine. Requires a level 2 stable.

Late Troops: (Only available in the Late Era campaign.)
- Lyonessian Aventuros: Super heavy pikemen, armoured in partial plate. Requires a level 2 barracks and a level 3 armoury.
- Lyonessian Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.
- Lyonessian Musketeers: Advanced firearm wielding unit, armed with a musket, a longknife and lightly armoured. Require a level 2 gunsmith and level 2 barracks.
- Lyonessian Dragoons: Advanced firearm wielding missile cavalry. Armed with a carbine, a sword and armoured in chain. Require a level 1 gunsmith, a level 2 barracks, a level 2 stable and an armoury.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Trebuchet: An advanced stone thrower. Requires a level 2 siegeworks.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

Nihon Shogunate:

Levy Troops: (Available from any settlement with at least the lowest level of barracks.)
- Levy Spearmen: The most basic infantry available to most factions, the levy spearman is lightly armoured with a spear.
- Levy Archers: A very basic archer unit. Lightly armoured with a shortbow and longknife.
- Levy Horsemen: A very light fast cavalry unit. Reasonably fast with light armour, a shield and a spear. Requires a stable.
- Levy Horse Archers: A basic missile cavalry unit. Reasonably fast with light armour, a shortbow and a spear. Requires a stable.

Mainline Troops: (Can only be recruited from a settlement with at least a level 2 barracks and an armoury.)
- Nihon Swordsmen: Dependable mainline infantry with a katana and armoured in scale.
- Nihon Spearmen: Dependable mainline infantry with a spear and armoured in scale.
- Nihon Archers: Dependable missile unit, armed with a longbow and a longknife, also armoured in scale.
- Nihon Riders: Medium cavalry with lances and katanas. Armoured in scale and requires a stable.
- Nihon Horse Archers: Light, but skilled missile cavalry, armed with longbows and spears. Armoured in scale. Requires a stable.

Elite Troops: (Requires at least a level 3 barracks and a level 2 armoury.)
- Nihon Black Samurai: Heavy swordsmen, armed with a nodachi and armoured in heavy scale. 
- Nihon Red Samurai: Heavy swordsmen, extremely skilled, armed with a katana and a longknife and armoured in heavy scale.
- Nihon Hatamoto: Heavy shock cavalry, armed with lances and katanas and armoured in heavy scale. Requires a level 2 stable.

Late Troops: (Only available in the Late Era campaign.)
- Nihon White Samurai: Super heavy swordsmen, armoured in partial plate. Requires a level 3 barracks and a level 3 armoury.
- Nihon Arquebusiers: Basic firearm wielding unit, armed with an arquebus, a longknife and lightly armoured. Require a level 1 gunsmith and a level 1 barracks.

Siege Units: (Require at least a siegeworks of the lowest level.)
- Ballista: A basic bolt thrower.
- Catapult: An advanced stone thrower.
- Culverin: A basic cannon. Requires a level 3 siegeworks, an artillery foundry and is only available in a Late Era campaign.
- Cannon: An advanced cannon. Requires a level 3 siegeworks, a level 2 artillery foundry and is only available in a Late Era campaign.

So these are all the units which will be in the initial release. :)
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Jubal

I will actually get round to installing Med II for this :)
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Phoenixguard09

Hopefully that will ensure I actually finish this one. :P

Any ideas on why a few of those units are showing up in super tiny script? It's a bit annoying.

I'll be talking about the layout of the map and possible settlements for each faction soon.

Plus all the other units for the other factions and timelines. I think I'm going to scrap the third campaign era idea and just go with the two eras, being the "Middle Ages" period depicted in Warband and then something a little later with primitive firearms and stuff. I originally wanted to look at "Dark Ages", "Medieval" and "Renaissance" to put it very basically, but the more I think about it, the more I want to keep it simple, and I can't see what appeal an earlier period campaign with less technology and less variety would have compared to the other two, other than if I were to add other factions which are extinct by the next era. As interesting as that sounds, I would then probably be stuck fighting against the faction limit, and, well, that would be armadillo.

Jubs, if you've got any Southern Realms kingdoms you think might fit, feel free to post them here. I have already pinched the names of the Dharroks and Vorroks as we discussed years ago, and I wouldn't mind adding the Lacontians (who are inspired by Lacedaemon, no?) to probably the Euriae, who have 'hoplites' already. I would pick through it myself, with your permission of course, but unfortunately I do not have a computer with the original M&B anymore, so I can't fire up SR at all. :(

I would imagine that the Southern Realms version of Geroia would probably be more impressive than my own, which is basically pikes, crossbows, plate armour and Italian accents. :P
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In this post I will talk about how this mod will implement some of Med2's features.

- Cities and castles: In the base game, cities were supposed to be economic centres and the castles were military, but I feel this difference was not stressed enough.

Cities will be unable to build anything higher than a level 1 barracks, restricting the cities to building the equivalents of Levy troops. Cities will also get a garrison script, which will spawn a few levy troops to add to the defending force, representing the population taking up arms to defend their home.

Economically, cities will be much stronger though, as most of the economic buildings can only be built in cities, and their population will be considerably higher, meaning greater taxes.

Castles will be able to garrison a certain number of units with free upkeep, dependent on the size of the castle.

- Religion: I think I will probably amalgamate religion into just Culture, meaning I can dispense with the Pope, Crusades, Priests and Inquisitors. You will need to have a certain percentage of Culture in the region in order to recruit units and such.

- Princesses: One of the first things to be thrown out in many mods, finding a spouse is actually a significant part of M&B, so I think I will keep them. I'd actually like to make them more interesting and useful.

- Merchants and trade goods: Definitely keeping the trade goods, but I think I will ditch the Merchants themselves. I think we'll focus a little more on the actual war bit.
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Phoenixguard09

That troop list is a goddamn nightmare to read. I'm going to have to make it smaller. And I forgot to do general bodyguard units.

I am hoping to come up with a way to recruit multiple types of general bodyguard units. After all, it would be strange to have a, for instance, Sauromaglae chieftain riding around with some Khergit Nokhors instead of Argaragantes. I know that all your family members when they come of age get the faction's bodyguard unit, with no way around it, but you can recruit generals with another unit, no? I think that's the case anyway.

I will look to begin this over the holidays. Should be a good little project for me. :P
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I've never really been one to allocate my time properly, nor responsibly, so I've actually started this already....
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Progress so far has just been on implementing all the necessary factions.

I also need to figure out which, if any, ten mini-factions will be included as full factions for the 'side campaigns'. As an aside, I've found rigging that up to be pretty easy, so I can certainly see multiple campaigns, including mini campaigns intended to be finished in a single sitting.

As far as the mini-factions go, I think content wise the Sauromaglae and the Baldarks can probably be full factions. The Eldorians have plenty of content, but splitting them might cripple their parent faction too much. Same goes for the Deisyn.

At the moment, the campaigns will likely be as follows:
- Early period: Dark ages. Most people are using iron. Lots of skirmishers. Factions: Swadia, Rhodoks, Nords, Vaegirs, Sarranids, Khergits, Vorroks, Halronds, Euriae, Garwalls, Himanchians, Medbrandians and Jumne.

- Middle period: Roughly the time period of Warband itself. Steel has become the weapon of choice. Cavalry, specifically heavy cavalry is king. All factions are available.

- Late period: Late medieval heading into renaissance. Blackpowder weapons are starting to get more common and armour is getting lighter, favouring mobility. Probably all factions available. If mini-factions become full factions, they will most likely not be available for this campaign, having been fully subsumed by their overlords.

- Regional campaigns: Campaigns based around control of smaller sections of the map, even to the point of splitting the map into the two main continents, providing options for short campaigns which can be finished in one session of play.
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Jubal

You're certainly welcome to use any SR concepts/content - feel free to shoot me any questions. It's hard to make suggestions without knowing what shape of map you're planning on!

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Thanks mate, really appreciate it.

I'm going to try and put the map together at some stage over the next week, so I should be able to show you soon enough. ;)
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Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Just a quick update, I have a high quality model and texture editor on the team now. We got together today to work on Norbayne and this project came up. Duke Dev is currently in the final stages of a his Game Design course and is very willing to help me out with that side of it. Which was nice of him.

With that said, I'm always open to help. If anyone here has any ability in editing Med 2 models and textures, please let me know. I will be providing a multitude of screenshots of what we need, so that will be good.
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Jubal

I think I should commit to making my contributions advice only, given my small mountain of a To Do list... great that you've got good people though, look forward tos eeing what happens :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Haha no problems at all mate. I know. Just your advice and support would be great anyway. ;)
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By the power of Ga'haarr I command you to vanish! VANISH!
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Jubal



I hereby present to this mod an official seal of approval :P
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