Map

Started by The Red Baron, May 06, 2009, 10:23:07 PM

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Jubal

Map
#15
I'm doing it so it's not behind a waterfall and is on the main map, on the grounds that making scenes that work that way would be horrendously complex, certainly for the AI. Strategically used map icons could be important here; for most of the cities we can use cave entrance icons or something rather than the usual town icons, which would look better.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Millenium

It would look awesome!

Millenium

BTW Tarnag is the only dwarf city to be above the ground.

Tintin

Quote from: "Jubal"I'm doing it so it's not behind a waterfall and is on the main map, on the grounds that making scenes that work that way would be horrendously complex, certainly for the AI. Strategically used map icons could be important here; for most of the cities we can use cave entrance icons or something rather than the usual town icons, which would look better.
When you're inside is there gonna be networks of dwarven tunnels or completely hollowed out mountains

Sibylla

Map
#19
I have an idea but 1st is it possible to change the map in-game??
for example we have map.txt(surface) & map2.txt(underground) & there's an icon in map.txt that pop up a menu with:
"go to the undegrounds"
"go back"
if you choose to go underground, is it possible to have a script tell the game to search for the map in map2.txt instead of map.txt??? (if yes then we could also make parties2.txt  & then we'll have other towns & armies underground)

ps: I think it can be done because of item_kinds1.txt which means maybe there can be item_kinds2, 3 etc ??

Darwin

Quote from: "sibylla"ps: I think it can be done because of item_kinds1.txt which means maybe there can be item_kinds2, 3 etc.
:o  :o really, this is possible???

Millenium

That would be shockingly awesome! And now that I did a bit of research, it is possible!

Sibylla

Map
#22
FU*K YERAAAAAAAAH!!! hehe sorry but I got really excited :D
so do we use this method?? if yes then when the script is done just tell me & I'll start on the icons & the scene of transition also we should tell Jubal to make two maps (surface/underground).
I nearly forgot : if it works we shouldn't tell anybody about it till the release we might just say in Taleworld's thread that we have a big surprise.  ;)

Darwin

ok :D :D :D so excited too

Millenium

I have bad experience with .txt files, so I can't really help in this.

Sibylla

I don't think it'll be done in the txt files.
actually all we have to do is to find where the txt files are refferenced & then create a script that will allow us to switch between 2 files.

Darwin

should be the start script...

Goromous

Sounds amazing. Definitely don't mention this in the TW thread. Lets get them excited, by calling it a huge surprise.

This could be revolutionary if this works.

Millenium

QuoteOk, so there's item kinds1.txt, and item kinds2.txt. Item kinds2.txt is rarely used in M&B, but at least RoK (rise of the khergits), TLD and Chronicles of Talera had it. There's a script called the "Switch tuple", which tells the game to switch between the two .txt files. I'm not sure of the construct of the switch tuple, and all I can advise you to do is ask someone who's more experienced with them.

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That's the info I got from my sources.

Jubal

If you can do this, I will be honoured to make you a second map for below ground.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...