work in progress

Started by dj_chisi10, May 13, 2009, 11:30:56 PM

Previous topic - Next topic

tryadelion

#180
ouaaahhhh....

finished an alpha texture of the dragun. it need only a better face (smaller scales) and a realistic eye/mouth.





something to add ???

Darwin

i have to see it on a model...


Millenium


tryadelion

i need work...

work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,work,



Sibylla

I know  :-/
I'll be back home soon & I'll send you every mesh that needs to be textured.  ((hehe you'll regret saying I need work))

meanwhile:
Spoiler: click to toggle

Spoiler: click to toggle

I like green welsh dragons :p
Spoiler: click to toggle

tryadelion

#186
good job silbylla. good dragon too :)










tryadelion

#187
maybe try a white-grey hair on the beard and the  back (superior). for the welsh :)


you made a very good model sibylla.


you have more work?

( i can start making supercoloured dragons))  :DarkstarOnly:  :DarkstarOnly: )

Sibylla

#188
Thank you & yup great idea.
Spoiler: click to toggle

Spoiler: click to toggle


wellI tried a "Hungarian Horntail" ((can you guess where the idea comes from??? :d ))
& here:
Spoiler: click to toggle

Spoiler: click to toggle

Spoiler: click to toggle

tryadelion

well for this, maybe you can change the wings to an "defensive" position, at teh side of the corpse. i think, that in  land battlefield, go with your wings in fly position maybe can kill you :P

tryadelion

i want the hungarian for meh!!!


(there will be armour for dragons?

Millenium

I'm not sure. Maybe you can get dragon armor in a quest.

Darwin

Hungarian Horntail? mmh, i know that... :p

mmh, for armors we'd need different models+textures=much work

tryadelion

when you'll be back sybilla?

Sibylla

hmm dont know yet but soon, also for the dragons' wings they'll be positioned the right way when rigged, just like when you create a new character or armor the arms are always sideways up, & then when rigged they get positioned the right way thx to skeleton animations :)