Author Topic: Son of a Witch: Devlog and general discussion  (Read 131516 times)

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #705 on: November 01, 2021, 03:41:36 PM »
Also, a friend of mine's halloween costume this year was based on a custom SoaW paladin skin I made for her, so that was a nice Halloween-SoaW moment too!

Wow. That is awesome.

BTW, I uploaded a new verison for players who want to play the regular game during the Halloween dates. Use the command /hwoff on the character selection screen to activate.

Jubal

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Re: Son of a Witch: Devlog and general discussion
« Reply #706 on: November 01, 2021, 04:43:57 PM »
Is there a converse /hwon for turning Halloween on at non-Halloween times of year?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #707 on: November 01, 2021, 09:35:02 PM »
Is there a converse /hwon for turning Halloween on at non-Halloween times of year?

Yes. /hw

I mentioned it earlier:

  • start the game
  • go into the hero selection screen
  • press T to open the chat box and enter the following command: /hw

Jubal

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Re: Son of a Witch: Devlog and general discussion
« Reply #708 on: November 01, 2021, 09:48:06 PM »
D'oh, sorry, didn't look back far enough in the thread. My bad!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #709 on: November 02, 2021, 06:40:46 AM »
D'oh, sorry, didn't look back far enough in the thread. My bad!

No need to apologize, it was over a month ago and easy to miss.

ElTicoGringo

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Re: Son of a Witch: Devlog and general discussion
« Reply #710 on: January 07, 2022, 11:35:58 AM »
Hello all,

First of all, big fan of the game.  My first and only game on Steam with 100% completion on achievements (before the most recent patch).  Thank you for making and then releasing more content!  Shout out to Jubal for help keeping the discussion alive and contributing in so many other ways.

I have two questions:
1) Is there any indication to where the princess is hiding in the carrot achievement?  I thought about maybe saving up bombs to try blowing up the back of each tree… If there isn’t, I guess it’s just purely luck?

2) For the pacifist achievement, you can complete it as long as you (the player(s)) don’t actually kill anything yourselves?  For example, if they run into spiked balls, that’s fine?  I’ve been afraid of trying because there are many environmental or other faction deaths (goblins v spear dudes for example).

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #711 on: January 08, 2022, 02:11:13 PM »
Hi,

1) Is there any indication to where the princess is hiding in the carrot achievement?

If you look really hard, a part of her is visible behind one of the trees. Maybe about 10 pixels total, but you can spot it.

Quote
2) For the pacifist achievement, you can complete it as long as you (the player(s)) don’t actually kill anything yourselves?

Yes.

Quote
For example, if they run into spiked balls, that’s fine?

Yes. You can also attack enemies (for example, to build up rage). As long as you don't deal a lethal hit, it's fine.

You can check when you pause the game, it should say "Pacifist" under your hero portrait (the first line of text at the very top, before all the other stats).


ElTicoGringo

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Re: Son of a Witch: Devlog and general discussion
« Reply #712 on: January 09, 2022, 04:34:09 AM »
Thank you so much!  Keep it real, Bigosaur.

Oh, and my little brother wants to know what the inspiration for the spear-thrower’s 180 degree turn and throw move is.  It never fails to hit him, haha.

bigosaur

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Re: Son of a Witch: Devlog and general discussion
« Reply #713 on: January 09, 2022, 09:19:18 AM »
Thank you so much!  Keep it real, Bigosaur.

Oh, and my little brother wants to know what the inspiration for the spear-thrower’s 180 degree turn and throw move is.  It never fails to hit him, haha.

LOL. It was actually a bug in AI, but when it happened to me the first time, it felt so unique that I decided to leave it in the game.