Author Topic: Epicinium - strategy wargame with environmental mechanics  (Read 3187 times)

Jubal

  • Megadux
    Executive Officer
  • Posts: 25752
  • Karma: 114
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #45 on: September 12, 2018, 11:26:56 PM »
Let us know when your crowdfunding campaign is ready and the Exilian twitter etc can shout about it a bit :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #46 on: September 13, 2018, 10:03:28 AM »
Thanks, will do! ;D

beebug_nic

  • Citizens
    Voting Member
  • Posts: 155
  • Karma: 0
    • View Profile
    • Fringe Planet
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #47 on: September 13, 2018, 03:37:57 PM »
Wow, I've just noticed this project - it looks really interesting! Am following it with great interest :-)

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #48 on: September 16, 2018, 02:53:40 PM »
Thanks! :)

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #49 on: September 25, 2018, 12:45:28 PM »
As our crowdfunding is approaching, we decided to bring the open beta to a close, in exchange for a closed beta centered around our Discord server. Starting with version 0.29.0, a beta access key is required to join the server. People that played in the open beta automatically gain a key if they enter the Discord, and we give away keys to active community members as well. A couple of people with very low account ids came back to join the Discord, and we got some legit key requests from press as well, so that's nice.

Keys can be entered in the main menu. We spent probably too much time improving the text input fields by adding copy and paste functionality, as well as the ability to select text with the mouse or with the shift key. UX is hard work, who knew?

 

We also worked on improving the pathing, so that unit figures walk around buildings instead of through them. There are still a few quirks, though, and sometimes a newly spawned unit just bugs out and starts dancing up and down the tile before moving to its spawn position. Huh.

All in all, the switch to closed beta seems to have been a good step, as we're having a lot more activity between players than before. I'm having one of those "if only I had known this a year ago" moments, but yeah. Probably not the last one I'll get before this whole thing is over.

Jubal

  • Megadux
    Executive Officer
  • Posts: 25752
  • Karma: 114
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #50 on: October 07, 2018, 12:10:35 AM »
In case you hadn't seen, got this into the latest updates:
https://exilian.co.uk/forum/index.php?topic=5773

:)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #51 on: October 07, 2018, 09:10:50 AM »
Yeah, I saw. Thank you for writing them, Jubal! There is always a bunch of cool stuff featured in it.

Tusky

  • Spatharios
    Senior Moderator
  • Posts: 1047
  • Karma: 2
    • View Profile
    • Tusky Games
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #52 on: October 12, 2018, 09:55:19 AM »
How is the impending crowdfunding campaign coming along?
Select AppleDanish From Pantry Where Count(MyDeliciousThings) < 1

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #53 on: October 12, 2018, 10:41:39 AM »
It's coming along well, but our deadline is getting closer and we still have some things to finish. Lot of half-baked goods waiting for other things to get done first.

We shot footage for the crowdfunding video yesterday. This is the second session, because we weren't happy with the script we used last time (which was a couple months ago?). We also shot a lot of B-roll last time though, so that's good. We're currently getting help with writing our marketing texts from a member of the only other Dutch gamedev coop, and came down from the Far North to help shoot as well. So now: onto editing!

Jubal

  • Megadux
    Executive Officer
  • Posts: 25752
  • Karma: 114
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #54 on: October 12, 2018, 12:13:44 PM »
It's interesting that there's only two... not that you have time currently, but sometime I'd love to have a chat with you about the process of that and write it up, having some good articles on how to set up co-ops is something I feel Exilian could usefully do :)

Hope the footage editing goes well!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

SLiV

  • Posts: 41
  • Karma: 0
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #55 on: October 12, 2018, 12:17:00 PM »
Well I believe that there might also be one or two coops for boardgames, and maybe one subsidiary of a major Dutch gamedev company that probably only exists for fiscal reasons.

I'd love to talk with you about that, but yeah, maybe in 2019? ;D

Jubal

  • Megadux
    Executive Officer
  • Posts: 25752
  • Karma: 114
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: Epicinium - strategy wargame with environmental mechanics
« Reply #56 on: October 12, 2018, 08:34:54 PM »
Given my schedule, yes, 2019 sounds about right :p
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...