Author Topic: [Dev Log] Tourney: The medieval tournament sim  (Read 73949 times)

Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #210 on: November 10, 2021, 09:55:20 AM »
I've been having a blast with it over the past couple days! Massive congrats mate :D

Thank you very much!!

Bedivere is a knightmare of a guy, skilled in lances but is scared of his horse lmao

Yea, the beefier opponents will often have a weakness like that, which you might be able to exploit!  ;D
<< Signature redacted >>

Clockwork

  • Charming Prince of Darkness
  • Citizens
    Voting Member
  • Posts: 2055
  • Karma: 17
  • Bitter? Me? portugal no, I think it's hilarious.
  • Awards Came first in the Summer 2020 Exilian forum pub quiz
    • View Profile
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #211 on: November 11, 2021, 08:02:41 AM »



Oh I know :D
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #212 on: November 11, 2021, 04:54:29 PM »
oo nice. I didn't need to tell you that, then!

Some quite uncommon ones in there like steady aim & look on the bright side. Congrats!  ;D
<< Signature redacted >>

Jubal

  • Megadux
    Executive Officer
  • Posts: 35495
  • Karma: 140
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #213 on: November 11, 2021, 08:14:57 PM »
I need to go achievement hunting sometime. Steady aim may be a heck of a struggle given my wrist issues at the moment though :(
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Gmd

  • The one and only
  • Citizens
    Voting Member
  • Posts: 1461
  • Karma: 3
  • Quack
    • View Profile
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #214 on: December 05, 2021, 11:48:26 PM »
Bit late to the party, but congrats on the release i plan to play it in the coming weeks!
Bunneh and I Rule this land in the name of Supreme Lord Krishna.

(\__/)
(='.'=)
(")_(") 


Give me my green name back!!! I am always Logothetes

Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #215 on: December 07, 2021, 06:48:41 PM »
Thank you! I hope you enjoy it :)
<< Signature redacted >>

Phodex Games

  • Posts: 47
  • Karma: 0
    • View Profile
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #216 on: December 14, 2021, 03:17:15 PM »
Also congrats from me. Looks like people like the game :). Honestly don't have time to play it at the moment, got addicted to Skyrim once again  ;D. But I will put it to my wishlist and check it out later.

Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #217 on: April 04, 2022, 06:31:11 PM »
Today is the launch of a major new update to Tourney, v.1.3. This update is where the story of plip is made live to everybody! For those of you that have not already had early access to this scenario, I shall summarise what it contains!

At first you play through a short RPG section - you actively control Plip (unlike the normal scenarios where you can only move staff members around). Plip is a squire that decides to attend his first tournament, and you need to help him prepare by getting things from various vendors. After the RPG part you get to play one of two alternate scenarios - where your main hero is Plip as he embarks on a quest for knighthood.



Here’s a full list of the features in this update!

  • Story of Plip mini-RPG.
  • 2 alternate ending scenarios
  • New unique music tracks
  • A new “grand statue” decoration
  • Some new achievements for the scenarios

Very happy to finally be making more content for the game available to everyone.

After this it’s on to begin slowly working towards the next big update which will be v1.4. This update will have more control over quality settings for the player, and also will allow for the guest tents and stables to be moved around. Although I am not sure how quickly it’ll get released since I have a fair few other commitments now. Also I am starting to vaguely think about what the next game project might be! BUT that being said I will be continuing to support Tourney and work on 1.4.
<< Signature redacted >>

bigosaur

  • Citizens
    Voting Member
  • Posts: 520
  • Karma: 2
    • View Profile
    • Bigosaur
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #218 on: April 06, 2022, 11:15:45 AM »
I will be continuing to support Tourney and work on 1.4.

It's nice to see that you are still updating it. Hopefully it will turn the tide on Steam review score and go from mixed into positive.

Jubal

  • Megadux
    Executive Officer
  • Posts: 35495
  • Karma: 140
  • Awards Awarded for oustanding services to Exilian!
    • View Profile
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #219 on: May 04, 2022, 12:35:06 PM »
I need to have another run of Tourney, I really enjoyed my main playthrough and I'm not sure I ever did the archery-focused mission. I like the Plip scenario too, it's good fun :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #220 on: May 04, 2022, 07:17:40 PM »
It's nice to see that you are still updating it. Hopefully it will turn the tide on Steam review score and go from mixed into positive.

That would be good. Not sure it'll happen from the looks of it. Still a good few thumbs up though, which do outweigh the thumbs down - so I'm pleased about that. It's not been completely slated!  ;D

I need to have another run of Tourney, I really enjoyed my main playthrough and I'm not sure I ever did the archery-focused mission. I like the Plip scenario too, it's good fun :)

Thanks! I personally like the archery one, it's pretty easy so a bit like a sandbox towards the end. Let me know how you get on
<< Signature redacted >>

BeerDrinkingBurke

  • Citizens
    Voting Member
  • Posts: 143
  • Karma: 5
    • View Profile
    • Innkeep
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #221 on: July 23, 2022, 09:48:22 AM »
Thumbs up for the ale serving tavern master character. ;-)
Still working on future updates?

Developing a game called Innkeep! Serve Ale. Be jolly. Rob your guests. https://innkeepgame.com/

Tusky

  • Sebastokrator
    Citizens' Officer
  • Posts: 6887
  • Karma: 12
    • View Profile
    • Tusky Games
    • Awards
Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #222 on: January 02, 2024, 02:20:21 PM »
Thumbs up for the ale serving tavern master character. ;-)
Still working on future updates?


Sorry, I didn't reply to you! How rude :o
I am doing a minor update to this for early in the year - but nothing functionally significant :)

I did write a post mortem blog post, about how I think things went with the game. What went right & wrong etc
https://www.tuskygames.com/blog/tourney-post-mortem
<< Signature redacted >>