Author Topic: Vanilla Extended mini project  (Read 2625 times)

Winters07

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Re: Vanilla Extended mini project
« Reply #15 on: December 04, 2018, 09:32:41 AM »
How work is going ? I can't wait to play this mod ! ;D

korsakoff

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Re: Vanilla Extended mini project
« Reply #16 on: September 27, 2019, 03:54:47 PM »
Been a fair while since i posted anything about this little project. I had to stop working on it for a good while due to focusing on studies but the RTW nerve hit me again recently which has got me fully back working on it. That being said i have pretty much started with a clean folder so it's taking me a fair bit of time to get to where i was before but it's been fun. In the mean time i have made some slight changes to the faction roster included down below.

I wanted to originally include the Britons but they seem to just sit on the little island dong virtually nothing. While you could say this is pretty accurate it does feel like a waste of a faction slot and having them sitting around and praying one of the AI actually some how bothers to invade the island is rather boring so i have came up with the idea of mostly replacing them with a faction called "celts" or "celtic tribes". This could give the gauls a bit of a fight rather than being too dominant in france alone and i could give the  faction one province in Britian and give them access to unique units only recruitable in briton?

Parthia is another faction i have replaced, the original game kind of just shoehorned them on the campaign map when they really should not have been there. I have been playing some Rome 2 and imperator rome as of late and i rather like the idea of Media Atropatene being included instead to replace them.

Spoiler (click to show/hide)

WIP screenshot below of the  Bosporans

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Jubal

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Re: Vanilla Extended mini project
« Reply #17 on: September 29, 2019, 12:51:05 PM »
Yeah, in general modelling celtic cultures effectively is a massive problem for wargames that tend to start with a very Romano-Greek premise for how societies and cultures work. RTW just has the wrong model for it, at a base game mechanics level. In some ways this frees you up - just do whatever works for gameplay, because in accuracy terms "getting it right" just isn't much of a thing. And yeah, unique Briton units in a wider celtic faction seems fine as an idea.

Nice to see you and the mod back :)
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Lanjane

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Re: Vanilla Extended mini project
« Reply #18 on: October 06, 2019, 10:25:02 PM »
Hi korsakoff!

I'm Lanjane, you could probably know me as I was helping with comrade_general's mods Persian Invasion and The Hellenic States before.

I want to invite you to our Discord Rome Total War Modding Community which was created by Ahowl and me and currently has about 163 members: https://discordapp.com/invite/p4jnanZ
Not only you will have a chance to get help with the development of your mod, but you also will get some additional audience for your project and as a bonus you also can meet a lot of remaining RTW modders there, like Ahowl11,  Suppanut, Gigantus, Joar, Robbe Aerts and many others.

Jubal

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Re: Vanilla Extended mini project
« Reply #19 on: October 06, 2019, 11:27:55 PM »
Also, this got included in the latest newsletter:

https://exilian.co.uk/forum/index.php?topic=6019
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ahowl11

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Re: Vanilla Extended mini project
« Reply #20 on: October 11, 2019, 07:28:44 AM »
Keep up the good work!
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korsakoff

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Re: Vanilla Extended mini project
« Reply #21 on: October 21, 2019, 12:42:49 AM »
Thanks Ahowl  :D

Thought i would post a small little update since it's been a while. Currently working on replacing the entire julii roster to fit with the new faction symbol and banners which has been a bit of a headache with how many unit cards and textures they have but i think it's turning out pretty well so far.

Spoiler (click to show/hide)

Thrace has recieved some small buffs to their unit roster as the default vanilla roster is pretty meh. They now have warband, levy pikemen and noble cavalry.  Dacia also has a tweaked unit roster with swordsman and Sicklemen taken from alexenader now added. Falxmen are now exclusive to Dacia and Sicklemen can be recruited from a blacksmith for game balance.

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