Author Topic: Exile Princes Closed Beta Testing  (Read 247 times)

Jubal

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Exile Princes Closed Beta Testing
« on: January 10, 2019, 10:58:23 PM »
OK, I'm going to tentatively start punting copies of this to a small group of testers. Please report bugs here, and also shout here if you want in on the betas but don't have a copy yet.


Open Bug Reports
> Apparently cities can vanish in some circumstances. Not been able to replicate this yet.
> It says "clicked!" when you click the tutorial bandits
> Bandit quest win may not be triggering if you fight it across a supertile boundary?

Open Feature Requests/Plans
> Hired swords may be OP
> Lack of variation in Search City results

Closed Reports/Requests
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Versions and Changelog
Current version: 003

Changelogs
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« Last Edit: Today at 12:27:45 AM by Jubal »
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Tusky

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Re: Exile Princes Closed Beta Testing
« Reply #1 on: January 12, 2019, 05:47:52 PM »
I'd be happy to test.

I don't have heaps of spare time but I'm sure I can make a bit.
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Tusky

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Re: Exile Princes Closed Beta Testing
« Reply #2 on: January 13, 2019, 09:52:18 PM »
Few initial things, this is me trawling around the tutorial map

Observations

- You really can spam listen for rumors and search city
- I wanted to check my army menu within the city but didn't see a way so had to leave a few times, (accidentally ran a load of turns without realising in the process)
- I fought many times after searching the city - do you only get coin? I was expecting a district to like me more or some such. If they did there was no notification about it
- Hired swords appear to be op here, and destroying anything I encounter (ended up with an xp of 395). I'm no longer bothering with any citizens because I don't need to

Questions

- Is there a way to combine troops of the same type? I had a few citizens one with 2 one with 4 or so. Didn't matter too much since they seem to be cannon fodder but I did wonder

Bug

In the tutorial when I clicked on the bandits the information given was "clicked"



Nice...

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Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #3 on: January 13, 2019, 10:58:37 PM »
Thankyou!

You shouldn't be able to totally spam search city - after about five searches it should require you to either leave & re-enter or stay in a tavern before you can use it again (it may later drop to 1 attempt before having to do that, but I don't want to go there until I've got more possible results for the searches). The search city feature still doesn't have that many possibilities - eventually I'm hoping to put more sidequests there etc. What you get on that very much depends on what's in the city to start with, it sounds like Harionasis just has one of the combat missions (tunnels or ruins); in other cities, Search City can give you a couple of sidequests, weapon upgrades, or some hiring options. I might accelerate improvements to City Search up the to do list. OTOH I'm OK with rumours being spammable, I think most players will get bored with them fast anyway and info-gathering (especially if you're running up to an election and want detail on all the districts of a five district city) can already be a drag so I didn't want to make it harder on people.

I'm really not sure where I'd put a button that allows you to check army menu whilst in the city - would a hotkey to do it be sufficient? You can check your army easily enough in cities you own (by going Castle -> Garrison -> Your Army) but I just don't know where to put the extra button to allow it in other cities.

Noted on hired swords being OP. They should be pretty decent line infantry that can take on e.g. kinklades, wibulnibs, and be about even to most garrison troops like pikemen, shield guards, etc - maybe they're just too easy to get as an upgrade at the moment and I need the boost to cost more XP. You can't get them straight off as a first tier unit except in the tutorial, they're usually an upgrade for Hired Ruffians.

There isn't a troop combine option, as I don't know how I'd do that without allowing the player to make huge OP super-units (and what I'd do with combining XP tallies, any other bonuses, etc).

Thanks for the tutorial bug, that's easily fixable.

And yep, there's a goodly number of Exilian references in there :)
« Last Edit: January 13, 2019, 11:04:11 PM by Jubal »
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...