Just played through the tutorial. One thing that confused me a little: the text log refers to silver aspers as a currency, but the in-game events had prices in gold: Harionasis has "Hire 5 citizens (50 gold)", and I encountered a farm that offered food for gold. Is that a naming issue or is there an exchange rate? At least I was able to pay for them, it seemed.
Also I found a bug, I think: I had saved in the tutorial, and when I tried to load it, it asked for the hero's name, listing " Othko". I first tried "Othko", assuming that the space was part of the UI, but it said it couldn't find a hero with that name, so then I tried " Othko" and I saw a Python error in the command line that it wouldn't find a file.
Type START for a new game, or OPTIONS for the full options list.
OTHKO
Type the name of your character, as shown on the list, in the text box and hit enter. Type BACK and hit enter to get back to the MAIN MENU.
>>> OTHKO
Name not found!
OTHKO
Type the name of your character, as shown on the list. Type BACK to get back to the MAIN MENU.
>>> OTHKO
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1549, in __call__
File "mainfile.py", line 2385, in handlermain
File "mainfile.py", line 3205, in loadgame
FileNotFoundError: [Errno 2] No such file or directory: './saves/ OTHKO.txt'
Didn't really matter of course because the tutorial isn't that long, but thought I'd mention it.
I agree that transitioning when moving to the edge would be nice. For example now you can bump into mountains or gryphons that you can't see because they're just across the fold, so to speak. At least it's good that you can usually back away without penalty.
Found another bug:
The centaurs babble meaninglessly, giving no clear guide to the future at all.
You reach The Revetmirk Weald.
You are ambushed by a troop of yammering vorthals!
UNIT NOT FOUND ERROR
UNIT NOT FOUND ERROR
UNIT NOT FOUND ERROR
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1549, in __call__
File "mainfile.py", line 1810, in handlershipl
File "mainfile.py", line 7569, in mineparse
File "mainfile.py", line 8230, in mineparse2
File "mainfile.py", line 15466, in fightsetup
TypeError: 'NoneType' object is not subscriptable
Resilience is an interesting mechanic! Also are there ways to influence which creatures spawn? Maybe it was because I was playing on a small map, but I started with a quest to slay Qualquales which I have only found one of yet, while the map was being overrun with Wiblenibs. I'll be sure to give this another spin later.