HEUSS - 2D medieval action game about fast and brutal combat

Started by Manic Arts, July 28, 2019, 02:18:46 PM

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Manic Arts

Damn dude - thats quite the high praise! you're making me blush

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Manic Arts

WOW! That just made my day! I just can't stop smiling ;D! Your quite the silver tongue my liege :pangolin:! Really, thank you for your hard work!

Jubal

You're very welcome/it's what we're here for :)

Obviously any shout-outs of the link elsewhere on the web are very appreciated - we've got a moderate sized but quiet reach currently but to get the readership up and help everyone over time, we'd like to get the newsletters better known!

Looking forward to log #10!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Manic Arts

#19


Just released my tenth devlog!



In this episode, I shade my new 2D environment.





Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!



Manic Arts

#20


Just released my eleventh devlog!



In this episode, I finalize my new 2D environment.





Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!



Manic Arts



Just released my twelfth devlog!



In this episode, I Implement my 2D environment into the game.





Here's some PARALLAX scrolling!





Here's the PARALLAX in action!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!



Jubal

This was really cool - and yeah, the discussion made a lot of sense for me re how to set up the parallax stuff. You manage to make all this quite consistently clear which is very well done :)

Looking forward to the infinite environment one!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Manic Arts



Just released my thirteenth devlog!



In this episode, I transform my scenery into an infinite environment.





Here's a look at the self-repeating system!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!



Manic Arts

Quote from: Jubal on November 02, 2019, 09:39:59 PM
This was really cool - and yeah, the discussion made a lot of sense for me re how to set up the parallax stuff. You manage to make all this quite consistently clear which is very well done :)

Looking forward to the infinite environment one!

Thanks man! I'm relieved the video was clear! It was quite the mental exercise to create it!

Manic Arts



Just released my fourteenth devlog!



In this episode, I add a depth of field effect to improve the readability of my game.





NO depth of field!





WITH depth of field and contrast!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!



Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Tusky

Love seeing it in action. Very effective!
Will have to rewatch these to get some tips and pointers
<< Signature redacted >>

Manic Arts

Quote from: Tusky on November 19, 2019, 03:15:46 PM
Love seeing it in action. Very effective!
Will have to rewatch these to get some tips and pointers
Nice! I'm glad my techniques can find new homes!

Quote from: Jubal on November 15, 2019, 10:48:38 PM
Ooh, yes, that's a lot prettier - good job :)
Thanks!

Manic Arts

#29


Just released my fifteenth devlog!



In this episode, I add an outline shader to my 3D models, mountain fog in the distance and improvements to the smoothness of the camera.





Outline effect, mountain fog and camera smoothing all in one!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!