Europe 1080 mod - General Discussion

Started by Dimos, September 06, 2009, 08:35:38 PM

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Dimos

#105
More than 2000 downloads!  -2051 now-

Anybody post?!???!??
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Pavski


Dimos

Unfortunately I can't put that since it seams to be bigger than the scene I want to replace...  :ninja:

Which city do you believe that is supposed to be?  :P
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Thunderaa

Just looked over your mod and decided to download/try it out.

Was wondering if it would be possible to mod it so factions that were good mariners could get a bonus in seabattles? (like the portugese) :huh:

And was wondering if some of the groups that are included in the other factions could have unique troops as well...like some hopolites in Greece, Ect. (not necessary, just make me personally happier...but a ton more work...)

Colonel_Ryan

Nice done, Dim.

I hope you good luck with any future versions :)

Dimos

#110
Thunderaa: Yeah mate, buw what excactly do you suggest for the Portugese sailors? and do you mean the hoplites in patrols -hoplites are more ancient though- ? Overall was the mod satisfying? Do you think the amount of work put on the Scripts by Jubal and in the Textures etc by me was satisfying?

Pavski: So here my dear mate I proudly present you with a new Bulgarian lamellar armour for Bulgaria! The ''dark hunters'' in the south balkans will be most probably be turned in ''bulgarian'' or ''Slavic'' Brigands/ Raiders/ Bandits ... AND that party will have Bulgarian troops inside so they will use the following armour:


Colonel_Ryan: Thanks a lot with the support mate! I have a ton of lessons that period, unfortunately! The final exams are in about 1-2 mounths so I am in the finishing line, and I have to pass it successfully!
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

#111
Development note:

Since this is my last year at school, I am having some exams in about 1 - 1 & 1/2 - 2 months from now. I will keep working on the mod, but the exams are sure something that will reduce my work rate, surely.

Possible fixes for the next release:
New textures
Tweaks on bandits
Tweaks / adds on Mercenaries
More stuff for Lithuanian and Papal troops
More historical accuracy
More new scenes & secret locations!
Conversation /Party names tweaks
More fun stuff!

^Note that in those tweaks I do not include the ''move faster'' tweak, since it is unrealistic feature. Before version 0.2 was out, I had tested the mod to see how long it takes to get from a map's edge to another. It takes 5 days, currently [Going from the cape of Lisbon to the eastern European Russia] . One Roman scholar noted that Imperial Roman roads were so safe that you could go throught the Empire in 10 days, which means historical accuracy demands a reduce. I think reducing the speed more will be a and stupid /annoying bad thing, so I will leave it as I have it set right now. It is set to resemble realism!


My scripting tweaks:
>Speak to Guild masters / Village elders from the town menus
>Change fief's ''culture'' after you conquer it [recruits from new faction-owner]
>Activate a new tutorial

^- Do YOU want me to do the above noted scripts? Opinions please!!!

Keep on posting all of you, fans of Europe 1080 mod! We need your support...

Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

#112
An English armour:


Some Irish armours that will replace the old ones:






and a Polish Mailed Tunic:
Spoiler: click to toggle


It's final form. Think it's better that way...


Some Byzantine Tunics:




A Bohemian Cloth


So do you people have anything to say for my last posts???
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Jubal

All looking good. Trust your own judgement on the scripting. :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

SRN

No beer bellies! This is good. Textures looking good. :)

Dimos

#115
Jubal: Hehe, glad you liked them! By the way, I found the way to add them as seperate objects in the item_kinds1.txt with my hand script. Yeah, I'll trust my own judgement on the other scripts as well. Those are quite simple scripts for me. I just want you to tell me if you like the tweaks and the stuff that are about to be scripted.

SRN: Really glad you like them mate! I hope you'll get the time to play the mod a bit once you'll have some time.

To the community: People, I need your opinions about the textures and the scripts! Also I would like someone to tell me which faction(s) need(s) more textures for their troops. I also hope silverwolf will be able to make a ''Papal Tiara'' for me since it will flavour the game a bit if we could have a Papal Tiara, a Patriarch Hat and even a muslim Imam's hat.

Cheers!

That's all folks!
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

#116
A new texture, a WIP Emir's Lamellar Vest. It might be used in the Turkish troops...


And a Hungarian WIP armour. I will maybe replace the ''Hungarian Plate'' as a good quality heavy armour:


Exept from your opinion for my new textures, I wish you to tell me your opinions about the tweaks I posted previously and which I plan to do with my basic scripting knowledge. So I put those in the spoiler bellow:
Spoiler: click to toggle
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Colonel_Ryan

#117
I love'em! :D

Dimos! MSN?!

I. Cant. Wait. To. Talk. With. The. Guild. Master! xD

Just kidding. Cant wait to try out the new scripts :D

Dimos

Some new screenshots:



Come on guys, post post post!!!
Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold

Dimos

#119
A new mercenary, a Bohemian Footman:


French Heavy Armour:
Spoiler: click to toggle


Newer version:


from behind:



Team member of: Europe 1080 / Southern Realms / Britannia 1100 Gold