Author Topic: Palictara and Tullactara  (Read 107 times)


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Palictara and Tullactara
« on: January 12, 2022, 08:05:05 PM »
These are two regions eastward of the Heirophancy.

Palictara consists of some sizeable floodplain valleys and forested areas, down to their relevant coastline. Tullactara effectively loops around Palictara, consisting of the mountains to Palictara's north and east, and also continuing into the island chain to its southeast and south. The peoples of each region have closely related but separate languages and share a religious pantheon, and are respectively simply referred to as Pals and Tuls.

The major political powers in the region are the inland Palictaran city of Sante, the Palictaran coastal realm of the Murtec dynasty, and the theocratic Tullactaran isle of Mestapesh.

Religious Practice

Pal and Tul religion is pantheistic. One of the largest curiosities of it is that they believe that mankind was invested with certain authority with regard to heaven as well as vice versa. This particularly emerges in civic religion and ceremonies to select deities to perform certain functions in the pantheon beyond their core aspects - the most major such decisions being selecting the ruler of the gods, though in rarer cases leaders may move to make or annul marriages or add or revoke the functions of certain deities. Selecting the ruler of the pantheon may be done at any time there is widespread agreement among a realm's leaders that it is needed or prophesied, especially at times of war. Often certain Oracles will encourage all the region's rulers to have their say at once or give some indications which lead to a bit of alignment, but it is still not uncommon for there to end up being competing claims as to who is the legitimate current ruler of the gods - which, if a war wasn't already happening, would probably provoke one.

The system is made significantly more complex by the very different ruling systems across the region's major and minor polities. Sante's people are fiercely protective of their right to elect their leaders, and likewise their gods, whilst the Murtecs contend that their dynasty is descended from Milnashecte (which is often acknowledged even by other regional powers) and thus uniquely divinely inspired (which is not). For the Mestapheshis, all the priests of the island gather and may choose any deity other than their own: when there is a change of supreme deity there is also a change of leadership as that deity's priesthood is accorded the supreme executive functions of the state.

Priests and priestesses across the region must be ordained twice, the birthing and binding: first they are ceremenially "born to their deity", and then bound to their temple (and thus flock). All deities have priests and priestesses alike. Being bound to their temple is a ritual that requires the participation of every household in a settlement: it is thus easy to veto a priest's binding and this happens not infrequently. Potential priests who are born to their deity but rejected by their chosen community, or who cannot find a temple, have a number of options: large temples may take subordinate priests either by having pseudo-temples that nominally serve a single household, making the binding ritual easier to manage socially. Alternatively, some create their own household-temple and bind themselves to it, becoming a sort of hermit or monk: such a hermitage is not treated as a "true" settlement, but the most important of them attract other people in similar positions and may become oracular sites: visions created by various means are an important religious practice.

Finally, some may choose to become Tephe, literally "reachings" of their deity. This is also done by a ritual process that must be agreed to by several other priests of the deity: it is a difficult road, for among other things Tephe may carry no name, only that they are a Tephe and of whom. They are granted charity and supplies but they may not take more than three days' hospitality under the same roof. They are wanderers who are accorded a revered status, and generally carry out functions particular to their deity - some Tephe become fearsome warriors, others become law-givers, or healers, or spend their days calling for alms to go to the poor: some may even be brutal avengers of sin.

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...