Narnia - Fall of Telmar Submodby Imperial Community
Imperial community presented a new submod for the Narnia TW project - Fall of Telmar.
So, it's time to post our Imperial build of the famous foreign mod - Narnia Total War.
I talked about this assembly back in 2021. I still remember discussing it with Haktar and Okzersal. We can say that this is Imperial version of the Narnia mod. Of course, the original project was great and hardcore. But one thing was missing in it - proximity to films and to the medieval atmosphere. Now the situation has changed! Now this is the real Narnia!
Let me remind you that the original author of the mod is Jubal_Barca. Many thanks to him for permission to this submod.
The project was attended by: BagaturKhan (author of the idea, author of many innovations of the submod), Blad398 (consultant, adviser), Vladimer (3d modeler), Frei von Zorgen (author of 3d improvements for Telmar axes) and of course Haktar (moral and spiritual support ).
Huge thanks to VIR, Okzersal, Solon de Athenas, Aguguss and Knut for both support and help with porting (Aguguss especially!).
Thanks to our ukrainian and russian friends!
The gameplay of the mod is left close to the original project. But what exactly has changed?
- Added a large number of new units
(The following factions are mainly involved - Telmarine Narnia, the Kingdom of Old Telmar, the Dictatorship of Korali, the Kingdom of Archenland, the Kingdom of Narnia, the Kingdom of Terebinthia, the Lone Islands, the Barbarians of the North)
- Telmarine units, close to the movie "Prince Caspian", from Vladimer and axes from Frei von Zorgen are worth a separate conversation
- New loadscreens from the movie "Prince Caspian"
- Fixed bugs with various units. For example, Munesha's hoplites can now form into a good phalanx
- The army of the Lone Islands has new officers, a model from Vladimer
- Added elements of nature and water from Roma Surrectum II, as well as new lights
- The giant army has been strengthened from the start. Now you can arrange a full-fledged invasion of Narnia from Harfang
- Weakened "cheat" units such as Kraken or Serpent. They can now be defeated with a good fleet
- Balanced all playable factions from the start
- Increased the level of loyalty in cities. This was done to avoid uprisings from turn 20-30.
(After all, it's unheard of for Narnians to massacre rebellious cities and slaughter 15,000 of their own.)
- Many more minor edits and fixes that I don't remember
Screenshots:Download link:https://cloud.mail.ru/public/Z4pj/nhE94h8B4https://drive.google.com/file/d/1lr8BuWaguLQ_X3sPW09UuE1V1mrcYRcg/view?usp=sharingIts already have Narnia TW installed. So you don`t need to install latest version of original mod.
Its a switch-mod for Rome 1.5
Credits:
- Jubal_Barca
- Exilian Community
- People from the submod team and support
- TWcenter community
- VIR (3d)
- KLA (3d parts)
- My friends from TW communities