Elden Ring

Started by Rob_Haines, May 28, 2024, 02:27:06 PM

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Rob_Haines

It's Alasdair Stuart's The Full Lid. I know Al from the before-COVID times when I used to go to writing conventions, and he's a wonderful force in the community.

Jubal

Oh nice! :) Yes, that sort of actual writing and conventions scene is something I never really managed to get into sadly.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Rob_Haines

Making a real push to finish the rest of these albums by the end of March, so here's the next two:

Mountaintops & Snowfields

Miquella's Haligtree, Branch & Root

Jubal

Super pretty as ever, some very nice shots!

I think one thing that I find curious (and maybe doesn't work for me as well though perhaps that's my lore ignorance) is the juxtaposition of the very abstracted landscapes and the consistently bog-standard gothic ruin type architecture. It sort of throws me off a bit in these two albums, because the wider landscape makes me expect fittingly weird architecture and nope, it's another standard castle-monastery job. Something like that could alternatively make sense if it was a more lived-in sort of architecture, a "we're trying to still be us despite/regardless of the weird place" kinda thing, but because the gothic is there to look old it doesn't quite achieve that either.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Rob_Haines

I can absolutely see that, and as usual FromSoft do an exceptionally good job of reusing assets in ways that - at least during playing the game - don't *feel* incongruous, but certainly allow them to make much larger games than they would otherwise be able to afford to.

(The ruined churches - in particular - are neatly handled. They function as sanctuary spaces in terms of gameplay, but they are also named in such a way that they are essentially lore footsteps of a semi-divine pilgrimage of a key deific figure in the game's mythology, and so the similarity of the architecture and so on does make a sort of sense as a "her religion went back to all the places where she rested on her journey and built identical churches on those spots")