Legend of Gods: a turn-based fantasy strategy MMO in the browser

Started by CaiusM, November 11, 2026, 02:38:03 AM

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CaiusM

Hello Exilian! I'm Caius, and Legend of Gods is my game: a fantasy strategy MMO that runs in the browser. You grow a town, raise an army and send a hero to lead it into turn-based battles on a grid.

It started as a Flash game around 2012 and stopped working when Flash did. I kept the ActionScript client and the PHP server, and I've been rebuilding it piece by piece since then: Phaser 4 for the town, the maps and the battles, Angular for the interface and Laravel on the server. Whenever I'm unsure how a system should behave, the old code settles it.

The part I'd most like opinions on is the battles. Units act in order of initiative, so turn order and where you place them on the grid decide a lot. Is that easy to read the first time you see it, or does it need more explanation on screen?

Around the battles: the Town Hall limits how much you can build, upgrades wait in a queue where only the first one progresses, and lumber, stone, iron, food and gold come in every hour, even while you're away. You recruit units from peasants up to angels. The world map holds other players' towns and valleys you can conquer, with trading at the Market, alliances, an arena and research at the University. The story comes through NPCs on the exploration map, whose quest chains open chapter by chapter.





You can play as a guest in the browser, no download needed: https://s1.legendofgods.com/?lang=en

I'll keep this thread for updates, one thread per game as the board asks.

Jubal

Hi there -

So, a quick look at this and I have a few thoughts, this will sound harsh but I want to be honest with you. First thought is: the graphics and designs on this feel all over the place. The big banners imply that the game has elves, dwarves, undead, and orcs whereas the actual building browser only has human stuff. The big banner images are also in a style that's now very common for a certain style of rather low effort LLM-heavy game dev, so even if you didn't use an LLM to make them I'd consider switching something more stylised that's going to stand out more. (As a reminder, if you did use LLMs anywhere in the game, Exilian's rules require full disclosure of that.) More widely the images don't seem to have any thematic match to the gameplay, the icons, backgrounds, buildings and everything are all in different styles, and the Steward feels kinda generic and dead-eyed.

There's also no sense of much narrative design in the game at all. The game is called Legend of Gods, and has no legends and no gods in it as far as I can tell from a short playthrough. I think it probably needs some more serious work put into who you're targeting as players and how to develop the IP in such a way that it feels a bit more engaging and less generic. What sort of world is this? What sort of person is the player, what sort of story are you building around this settlement? I know you say above that there is some story developed through NPCs, but this needs a lot more front-loading for players to get the sense that it's even there.

In actual bugs, the game seems to skip over some stuff far too quickly, there are points in the tutorial where you see something flash up and then the game basically instantly moves to the next screen before you can read it.

Finally, AFAICT you don't have a "delete your account and have your details removed from the database" feature visible anywhere which I would very strongly recommend for legal reasons: otherwise if you sit on people's sign-up data forever without giving them a chance to remove it, there are significant potential GDPR liabilities as you're Europe based and you really don't want to run the risk of someone getting litigious about that sort of thing.

Anyway, sorry that's a rather negative initial dump but I hope it provides some food for thought & I hope it accurately gives a picture of why someone might bounce off the game in its current form :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...