Scene Progress

Started by xGhost4000x, December 21, 2009, 02:22:08 AM

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xGhost4000x

After running some tests I have discovered that certain props if placed in siege mode (or the cheat to enter the exterior of a castle) will only appear in siege mode(or the cheat). For example, if I place a damaged wall in the cheat entrance and enter the castle via the courtyard option the wall is fully repaired, but if I siege the town that bit of wall is damaged. So far damaged walls, and bits to siege towers and ladders are the only things I found that appear in one instance of the scene but not the other.

xGhost4000x

Hey, so I have sieges properly working almost. All that is left is Ai mesh. Wich I have done in Carilii, but it doesnt seem to work properly. Some of the soldiers follow the mesh and go through the gates but others run into the walls...

I don't know if you have any experience with AI mesh but if you do could you help me out. Here is the file.



Attachments:

xGhost4000x

#32
Okay, I present the first functioning siege.

Fort Carilii
I'm still working on small things, like getting banners to be whatever lord owns the castle at the time. And I had some issues with AI mesh, but overall I think it works great. Let me know what you think.

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xGhost4000x

Hey Jubal do you know of any way to transfer the Town Center scene to the Town Wall Scene without screwing everything up? Ever time I transfer it the city becomes buried and is moved to a different part of the map scene....

I would like to make some of these cities siegable...



Which reminds me I have a small amount of stuff done: (I'll upload it when I get more done....)

!# Towns/Cities
* Rulissa - Arena AI Mesh Completed, Prison Created

!# Forts/Castles
* Fort Carilii - Doorway to prison added. AI mesh Completed (Siege Worthy)
* Kerkoporta Castle - Lords Hall Mesh
*Mesoteichon Castle - LH Mesh
* Blachernae Castle - LH Mesh, Also large amount of cosmetic changes to LH, and fixed spawn point.
*Castle Vorkar - AI Mesh Complete (Siege Worthy)

!# Villages
*Qurhaksh - Mesh Complete
*Franakkar - Mesh Complete

xGhost4000x

Hey jubal there seems to be a problem with many scenes being buried or moved, even ones that I have done in the past. For example, Fort Castaean was done by me. But when I go there it is buried... but if I go there in my old SR (The one I did the work on) it is fine, I can move it from the old SR to the new and it fixes the problem, but then we still have the underlying issues of not knowing what is causing it.

Jubal

I t hink I must've not managed to get your new version of Castaean in... there are some bugged castles, but I think it's just individual scenes that I haven't managed to get working somehow.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

xGhost4000x

As Promised:

!# Towns/Cities
* Rulissa - Arena AI Mesh Completed
           - Prison Created
* Faeria - Tavern tweaked
* Tarrina - Tavern tweaked
* Morea - AI Meshed Arena (Fighters now climb the stairs)

!# Forts/Castles
* Fort Carilii - Doorway to prison added. AI mesh Completed (Siege Worthy); Interior added.
* Kerkoporta Castle - Lords Hall Mesh
*Mesoteichon Castle - LH Mesh
* Blachernae Castle - LH Mesh, Also large amount of comsetic changes, and fixed spawn point.
*Castle Vorkar - AI Mesh Complete (Siege Worthy)
*Fort Castaeam - AI Mesh (Siege Worthy), LH redisigned
*Xylokerkon Castle - Castle Built, AI Mesh added, Siege Worthy(Not Sally Worthy)




!# Villages
*Qurhaksh - Mesh Complete (Should work with Bandit ambushes)
*Franakkar - Mesh Complete (Should work with Bandit ambushes)
*Dhror - (Should work with Bandit ambushes)
*Xhorik (Should work with Bandit ambushes)
*Vakris (Should work with Bandit ambushes)
*Kakkon (Should work with Bandit ambushes)

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Jubal

Awesome, I'll get these in later this week. :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

xGhost4000x

#38
Hey Jubal. I'm wondering with the release of Warband will you be updating to Warband with this mod?

Also I am working on a new set of scenes. Unfortunately this coming month may be my last available to scene edit for some time.

Jubal

I'll port at some point, maybe not for a few months though to wait for patches and so on.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

xGhost4000x

Just a small update on what I've done so far:

I FINALLY figured out how to properly port the city to the city walls, to make accurate sieges for towns/cities.

Here is my Scn9 changelog so far(notice it is very small, I have not gotten much time to work on things yet)

Cities/Towns:
.Doliopolos.
   - Added platform to arena to give variety.
   - Siege now mirrors original town. Creating more authentic siege experience.


Castles/Forts
.Charisius.
   -Added exterior

.Carilii.
   - Now works in Sallies
   - Fixed troops getting stuck outside of AI Mesh.

The Dragon Reborn

Just wanted to say I love the scenes.  :)

Jubal

Thanks, I really ought to make a couple more sometime...
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Cuddly Khan

Quote from: "xGhost4000x"Hey jubal there seems to be a problem with many scenes being buried or moved, even ones that I have done in the past. For example, Fort Castaean was done by me. But when I go there it is buried... but if I go there in my old SR (The one I did the work on) it is fine, I can move it from the old SR to the new and it fixes the problem, but then we still have the underlying issues of not knowing what is causing it.
I had the same problem a while ago. I was doing the scene for the Harlaushian castle and when I got most of it done I saved it and had a look at it in the game and half of the map was back to is original state. All the buildings were still there but the terrain was what it had previously looked like. It was very frustrating because of all the very hard work i put into it.
Quote from: comrade_general on January 25, 2014, 01:22:10 AMMost effective elected official. Ever. (not counting Jubal)

He is Jubal the modder, Jubal the wayfarer, Jubal the admin. And he has come to me now, at the turning of the tide.