Author Topic: Defense Construction Forge ~~Closed~~  (Read 9359 times)

lordryan756

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Defense Construction Forge ~~Closed~~
« on: January 23, 2010, 10:58:43 PM »
Hello. I admit that i'm not a very good anything (except reading) in the area of Modding games. That's why i want to recruit some people to help me. I am working towards making some border villages have a defensive area that makes it a challenge to capture them. I speak for myself when i say that i get bored just running around a village and killing everyone in 2 seconds. This adds a challenge besides avoiding houses during charges. If anyone would like to join me in creating this modification, then just PM me or Post here.

lordryan756

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« Reply #1 on: January 23, 2010, 10:58:58 PM »
[This will contain links to photos of my first (still in progress) modification of the Nord town Haen.

Spoiler: click to toggle


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Here's a Video for you to look at. Its my first one with narration (first ever time using a mic O_o) Attached file has video.

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« Last Edit: January 30, 2010, 03:35:21 PM by Silver Wolf »

lordryan756

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Defense Construction Forge ~~Closed~~
« Reply #2 on: January 23, 2010, 10:59:09 PM »
I got a link for my Preview. It's on Repository. Here it is

Village Defences Preview

« Last Edit: January 28, 2010, 11:58:59 PM by lordryan756 »

lordryan756

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« Reply #3 on: January 23, 2010, 10:59:20 PM »
I have now decided to change my village  to be more realistic. It has stakes etc. around the village square, not just a big house in a hay field. I will post Photos soon...


Here they are...

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This is all a change version of Haen. ignore my first image post.
« Last Edit: January 30, 2010, 05:02:49 PM by lordryan756 »

lordryan756

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« Reply #4 on: January 23, 2010, 10:59:38 PM »
Post now.

Jubal

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Defense Construction Forge ~~Closed~~
« Reply #5 on: January 30, 2010, 02:02:24 PM »
This looks more like it should be in the Explorer's Society. Can I move it?

This looks a really good little mod, though. Have you looked at using AI meshes? To make your defences work properly you'll probably need 'em.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

lordryan756

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« Reply #6 on: January 30, 2010, 02:59:43 PM »
You can move it, sure.
to your question, the only thing i know about AI meshes is that they make characters do something. idk anything else about them  :( ... Maybe you could help with that?

Silver Wolf

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« Reply #7 on: January 30, 2010, 03:30:57 PM »
I can't see any images ...
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Jubal

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« Reply #8 on: January 30, 2010, 03:32:07 PM »
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Silver Wolf

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« Reply #9 on: January 30, 2010, 03:36:43 PM »
@ lordryan756 : I took the liberty of editing your post... Everything should work fine now
« Last Edit: January 30, 2010, 03:37:19 PM by Silver Wolf »
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

lordryan756

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« Reply #10 on: January 30, 2010, 03:48:57 PM »
Thanks for the help Jubal. i'll start working on it right away.


Note: this probably means the villagers etc. how do you do the soldiers? i haven't read entire thing so idk if it's in there....

Jubal

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« Reply #11 on: January 30, 2010, 04:23:49 PM »
It's exactly the same, that tut was done with a villager theme in mind but soldiers use AI meshes just the same.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

lordryan756

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« Reply #12 on: January 30, 2010, 05:03:39 PM »
Updated pictures. also, thanks for that piece of knowledge jubal. that helps.