Coding Medieval Worlds 1 happened in February 2021. As the first workshop in the series there was no strict discussion theme, and the workshop's working groups tackled areas such as heroism & monstrosity, social interactions & identity, and built environments in games. Talks on how to categorise medievalisms, on medieval architectural modelling in games, presentations from indie developers on the medievalisms in their games, and a panel between some historians touching on a range of areas around gaming rounded out the programme.
The lead organiser for this workshop was James Baillie: the partner organisations were Exilian and the University of Vienna Digital Humanities group.
Find out more details about the event below.
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