Alright, I hope you all know what units you want out of the mod, more than likely we will agree and see eye to eye on most units. Basically in the OP I will have a list of every vanilla faction (with the name of the faction that they will turn into in parenthesis) and their units. Then using the wonderful
Strikethrough editor we will cross out any unit who is unworthy of RTR! I might include a *note on certain units depending on how this goes.
Rules/Things to know:
1.Peasants MAY have to stay in due to a revolt CTD bug that RTRPE experienced by deleting peasant units. There may be a way around this if we moved the worst infantry unit of each faction to be recruited by the governor's house, it will require testing.
2. DO NOT post anything regarding new units. This thread is specifically for which units stay in and which get thrown out. Another thread will be created regarding new units when this thread has fulfilled it's purpose.
3. Suggestions to change unit names and recruitment are allowed though, since many units have wrong names and recruitment in vanilla.
Check this thread regularly for updates, I'll try to post all the factions up ASAP. For now let's start with Egypt.
Egypt (The Ptolemaic Empire)
Spoiler
Peasants
Nubian Spearmen - Stays in. Will be an AOR unit later
Nile Spearmen
Desert Axemen
Pharaoh's Guard
Slingers - I think they should stay, unless historical evidence goes against it
Skirmishers - Stay, Native auxiliaries
Bowmen
Pharaoh's Bowmen
Desert Cavalry
Nubian Cavalry - Did the Nubians have cavalry? If so, same as Nubian Infantry
Nile Cavalry
Camel Archers - Camels were not used in warfare at this time (unless someone has evidence)
Egyptian Chariots
Egyptian Charot Archers
Egyptian Chariot General
Egyptian Cavalry General
Onagers - Keep Onagers in game or no? As far as I know, only Rome used them and it was later during the Empire.
Heavy Onagers
Julii, Brutii, Scipii, Senate (The Roman Republic)
Spoiler
Peasants
Town Watch - Should be named Vigiles and only recruitable after Marian Reforms
Hastati
Principes
Triarii
Auxilia
Early Legionary Cohort
Early Legionary First Cohort
Legionary Cohort - No reason for them
Legionary First Cohort - No Reason for them
Praetorian Cohort Was more of a political group than anything
Urban Cohort A unit that is not necessary
Arcani
Samnite Gladiators - Rebels Only
Mirmillo Gladiators - Rebels Only
Velite Gladiators - Rebels Only
Velites
Light Auxilia
Roman Archers - Should be called Sagitarii and made an AOR unit for Rome
Archer Auxilia
Equites
Cavalry Auxilia
Roman Cavalry - Should be named to Alae Cavalry or something similar
Legionary Cavalry
Praetorian Cavalry
War Dogs
Incendiary Pigs
Roman General - Needs model changed to Equites model
Armoured Roman General
Ballistas
Repeating Ballistas
Scorpions Cause a siege Bug where AI will not be able to do anything except sit outside the wall.
Onagers - Don't know if they were used enough to keep in
Heavy Onagers
The Auxilia units should have an AOR. For example Cavalry Auxilia should not be able to be recruited in Gaul but in Syria or Numidia.
Carthage (The Republic of Carthage)
Spoiler
Peasants
Town Militia
Iberian Infantry - AOR limited to Iberia Only; Rename to Caetrati Infantry?
Libyan Spearmen - AOR limited to North Africa Only
Poeni Infantry - AOR limited to Punic Cities Only
Sacred Band - AOR limited to Carthage Only
Slingers - Necessary?
Skirmishers - Necessary?
Round Shield Cavalry - AOR limited to Iberia; Rename to Iberian Light Cavalry
Long Shield Cavalry - AOR limited to Africa; Rename to Libyan Cavalry
Sacred Band Cavalry - AoR limited to Carthage Only
General's Bodyguard
General's Armoured Bodyguard
Elephants
War Elephants
Armoured Elephants - Any proof of these existing?
Onagers
Heavy Onagers
Macedon (The Antigonid Kingdom)
Spoiler
Peasants
Militia Hoplites - Levy Hoplites
Levy Pikemen - Deuteroi
Phalanx Pikemen - Pezhetairoi
Royal Pikemen - Asthetairoi
Peltasts
Archers
Light Lancers - Sarissophoroi
Greek Cavalry - Prodromoi
Macedonian Cavalry - Xystophoroi
Companion Cavalry
General's Bodyguard
General's Armoured Bodyguard
Ballistas
Onagers
Heavy Onagers
Seleucids (The Seleucid Empire)
Spoiler
Peasants
Militia Hoplites - Levy Hoplites
Levy Pikemen - Deuteroi
Phalanx Pikemen - Pezhetairoi
Silver Shield Pikemen - Agyraspides
Silver Shield Legionaries - Thorakitai?
Peltasts
Archers
Militia Cavalry - Hippokontasai (something like that haha)
Greek Cavalry - Prodromoi
Companion Cavalry
Cataphracts
Scythed Chariots
General's Bodyguard
General's Armoured Bodyguard
Elephants
War Elephants
Armoured Elephants
Onagers
Greeks (The Greek City States)
Spoiler
Peasants
Militia Hoplites - Levy Hoplites
Hoplites
Armoured Hoplites - Elite Hoplites
Spartan Hoplites
Peltasts
Archers
Heavy Peltasts - Thureophoroi
Militia Cavalry - Hippakontasai
Greek Cavalry - Prodromoi
Incendiary Pigs
General's Bodyguard
General's Armoured Bodyguard
Ballistas
Onagers
Heavy Onagers
Parthia (Parthians)
Spoiler
Peasants
Eastern Infantry - Sparabara; should be AOR unit
Hillmen - Should be AOR unit
Slingers
Archers
Horse Archers
Persian Horse Archers - Parthian Horse Archers
Cataphracts
Camel Cataphracts
Eastern General
Armoured Eastern General
War Elephants - Only recruitable in India as AOR
Onagers
Pontus (The Kingdom of Pontus)
Spoiler
Peasants
Eastern Infantry - Sparabara; should be an AOR unit
Hillmen - Should be an AOR unit
Phalanx Pikemen - Pezoi
Bronze Shield Pikemen - Chalkaspides
Peltasts
Archers
Pontic Light Cavalry - Eastern Light Cavalry
Pontic Heavy Cavalry - Eastern Cavalry
Cappadocian Cavalry - Should be limited to Cappadocia only
Scythed Chariots
Chariot Archers - Yes or no??
Eastern General
Armoured Eastern General
Onagers
Armenia (The Kingdom of Armenia)
Spoiler
Peasants
Eastern Infantry - Sparabara; Should be an AOR unit
Hillmen - Should be an AOR unit
Heavy Spearmen
Armenian Legionaries - Imitation Legionaries
Peltasts
Archers
Horse Archers
Cataphract Archers
Cataphracts
Eastern General
Eastern Armoured General
Onagers
Numidia
Spoiler
Peasants
Desert Infantry - Should Be an Arabian Unit not Numidian
Numidian Legionaries - Imitation Legionaries
Numidian Javelinmen
Slingers
Archers
Numidian Cavalry
Numidian Camel Riders
Long Shield Cavalry - Numidian Noble Cavalry? Same unit is used by Spain and Carthage..
General's Bodyguard
General's Armoured Bodyguard
Onagers
Gaul (Gauls)
Spoiler
Barbarian Peasants
Warband
Swordsmen
Chosen Swordsmen
Naked Fanatics - Gaesetae
Druids - Could act as an officer accompanying troops into battle Will be made an ancillary
Barbarian Cavalry
Barbarian Noble Cavalry
War Hounds
Barbarian Warlord
Barbarian Chosen Warlord
Britons (Celtic Tribes)
Spoiler
Barbarian Peasants
Warband
Swordsmen
Chosen Swordsmen
Woad Warriors - Should be limited to Britain only
Druids - Could be an officer accompanying troops into battle Will be made an ancillary
Slingers
Head Hurlers
War Hounds
British Light Chariots - Britain AOR Only; Britannic Chariots (needs javelinmen instead of archers)
British Heavy Chariots
Barbarian Warlord - Will need to be changed to a cavalry unit
Germans (Germans)
Spoiler
Barbarian Peasants
Screeching Women - Could be officer that accompanies the units on the battlefield since German Women attended battles
Berserkers - Historical or not?
Night Raiders - Historical or not?
Axemen
Chosen Axemen - Historical or not?
Spear Warband
Naked Fanatics - Gaul Only
Skirmisher Warband
Chosen Archer Warband - Huntsmen or something better
War Hounds
Barbarian Cavalry
Barbarian Noble Cavalry
Gothic Cavalry - Better Name?
Barbarian Warlord
Barbarian Chosen Warlord
Dacia (Geto-Dacians)
Spoiler
Barbarian Peasants
Warband
Chosen Swordsmen
Falxmen
Naked Fanatics - Gaul Only
Archer Warband
Chosen Archer Warband - Huntsmen or Better Name
War Hounds
Barbarian Cavalry
Barbarian Noble Cavalry
Barbarian Warlord
Barbarian Chosen Warlord
Ballistas
Onagers
Scythia (Sarmatians)
Spoiler
Barbarian Peasants
Axemen
Archer Warband
Chosen Archer Warband
War Hounds
Barbarian Cavalry
Scythian Horse Archers - Sarmatian Horse Archers; AOR to Steppes Only
Scythian Nobles - Sarmatian Nobles
Scythian Noble Archers - Sarmatian Noble Archers
Scythian Noble Women
Head Hunting Maidens
Barbarian Warlord
Barbarian Chosen Warlord
Onagers
Spain (Iberians)
Spoiler
Peasants
Town Militia
Iberian Infantry - Caetrati Infantry
Scutarii
Bull Warriors
Naked Fanatics - Gaul Only
Slingers
Skirmishers
Round Shield Cavalry - Iberian Light Cavalry
Long Shield Cavalry - Iberian Cavalry
General's Bodyguard
General's Armoured Bodyguard
Onagers
Thrace (Illyrians)
Spoiler
Peasants
Militia Hoplites - Yes or No?
Phalanx Pikemen
Bastarnae - AOR Unit
Falxmen
Peltasts
Archers
Militia Cavalry
Greek Cavalry - Ippiko
General's Bodyguard
General's Armoured Bodyguard
Onagers
Rebels & Mercenaries
Spoiler
Peasants (All Cultures)
Barbarian Peasants
Town Watch
Town Militia
Eastern Infantry - Sparabara
Warband
Militia Hoplites - Levy Hoplites
Iberian Infantry - Caetrati Infantry
Druids
Hastati
Naked Fanatics - Gaesetae
Samnite Gladiators
Mirmillo Gladiators
Velite Gladiators
Judean Zealots
Skirmishers (Egypt)
Skirmishers (Iberia)
Numidian Javelinmen
Peltasts
Velites
Heavy Peltasts - Thureophoroi
Bowmen
Archers (Eastern)
Archer Warband
Round Shield Cavalry - Iberian Light Cavalry
Greek Cavalry - Prodromoi
Barbarian Cavalry
Equites
Long Shield Cavalry - Iberian Cavalry
British Heavy Chariots - Britannic Chariots
Barbarian Noble Cavalry
Pontic Heavy Cavalry - Eastern Cavalry
Egyptian Chariots
Militia Cavalry - Hippakontasai or whatever it is
Horse Archers
Scythian Horse Archers - Sarmatian Horse Archers
Numdian Cavalry
Amazon Chariots
General's Bodyguard (Greek)
General's Bodyguard (Carthage)
Rebel General (Roman)
Rebel General (Eastern)
Rebel General (Barbarian)
Barbarian Warlord
Egyptian Chariot General
Thracian Mercenaries
Cilician Pirates
Samnite Mercenaries
Spanish Mercenaries - Iberian Mercenaries
Barbarian Mercenaries
Eastern Mercenaries
Mercenary Hoplites
Bastarnae Mercenaries
Libyan Mercenaries
Mercenary Peltasts - Mercenary Thureophoroi
Illyrian Mercenaries
Rhodian Slingers
Balearic Slingers
Cretan Archers
Arab Cavalry
Bedouin Warriors
Barbarian Cavalry Mercenaries
Sarmatian Mercenaries
Scythian Mercenaries
Numidian Mercenaries
Bedouin Archers
Mercenary War Elephants
Well, if we want to go with historical accuracy, will have to redo completely the Ptolemaic roster. It's, by far, the most unhistorical roster in the game.
Ptolemies updated according to how I think it should be. Subject to change. Will put up more factions shortly.
Every Faction with Every unit has been listed. Please read through and post your thoughts and ideas.
Ptolemies should have African Elephants and War Elephants recruitable in Meroe or Axum? There were a couple of recorded battles of Egypt using Elephants. Also the Carthaginians and Egyptians used African Elephants (obviously) which were smaller and faster than then the Indian Elephants used by Parthia and the Seleucids. But the Indian Elephants were more durable and supposedly the African Elephants couldn't stand the smell and sounds of the Indian Elephants.
Also I can't remember where I read it but Parthians did use elephants, but not on a large scale like the other ancient empires did. Maybe have them only recruitable from one settlement like Taxila for the Parthians?
If you add Beserkers take away the Beserker ability as it is over powered and broken. You can literally take out multiple units with a unit in "beserk mode".
Both Greeks and Romans used Ballistas and Romans used Onagers. I'm against giving every faction onagers since that was Rome's thing. They're known for their siege engineering and other factions getting that would steal the thunder from Rome.
The druids should be ditched all together.
I'm keeping Elephants and War Elephants but Armoured Elephants are the ones in question.
The game incorrectly uses the African Elephant for the Seleucids when there is an Indian Elephant model/texture available, that will be fixed.
Okay, I'll keep the Parthian War Elephants as AOR.
Berserkers will be nerfed.
Okay, but I am still iffy on even the Romans having them. How often were they used? If only a few times, what's the point of having them in you know?
Yeah, I might get rid of the Druids all together but I thought it might be cool to have them as an officer. If it's not historical I can leave them out but I thought they accompanied troops into battle?
Quote from: ahowl11 on January 20, 2014, 04:54:33 AM
I'm keeping Elephants and War Elephants but Armoured Elephants are the ones in question.
The game incorrectly uses the African Elephant for the Seleucids when there is an Indian Elephant model/texture available, that will be fixed.
Okay, I'll keep the Parthian War Elephants as AOR.
Berserkers will be nerfed.
Okay, but I am still iffy on even the Romans having them. How often were they used? If only a few times, what's the point of having them in you know?
Yeah, I might get rid of the Druids all together but I thought it might be cool to have them as an officer. If it's not historical I can leave them out but I thought they accompanied troops into battle?
You could have druids as ancillaries.
I would also advise you to get rid of (Or nerf) the more powerful "native" Roman cavalry units. They should have auxiliaries and mercenaries as their high-tier cavalry units, like they did historically. Because in vanilla, you had jarring things like Roman Cavalry being better than their counterparts from every faction (Which was a serious problem for all Roman units).
Ptolemaic Empire: I'd get rid of nubian cavalry and only mantain the infantry. The slingers and the skirmishers would need a reskin.
Rome: Seems good. I'd only change the armoured general shield to a round one.
Carthage: Good. I'd left the slingers and the skirmishers.
Antigonid Kingdom: Good.
Seulecid Empire: I've seen some modern depictions of seleucid armoured elephants and most mods (europa barbarorum and roma surrectum for example) use them. Personally, I would do the same.
Greek City States: Good. Make Spartan hoplites an AOR unit.
Parthia: Good.
Pontus: I'd ditch the chariot archers.
Armenia: Good.
Numidia: Good.
Gauls: Give them slingers and archers.
Britons: Good.
Germans: I'd ditch the screeching woman. I don't like the ideia of them as officers. I know they acompanied the soldiers to battle, but, as a rule, they didn't fight, they remain in the background encouraging the men. Get rid of bersekers, chosen axeman and gothic cavalry. The first because they were vikings, the second because the germans didn't use almost any axes, the third because there's already a germanic noble cavalry and that's enough. Also, I'd change the night riders axe for a spear and the axeman for a cub. The chosen archers should be replaced by a light archer unit.
Dacia: The chosen archers should be replaced by a light archer unit.
Scythia: I'd ditch the chosen archers.
Iberians: No General's Armoured Bodyguard. Otherwise, good.
Illyrians: Militia hoplites replaced with illyrian hoplites. No General's Armoured Bodyguard.
Mercenaries/Rebels: Good.
In regards to the onager question, I'm personally againt all tipes of artillery except the roman scorpion, since with was the only one that was actually used in a field battle. I also think that the manner onagers and ballistas destroy walls in this game is highly unrealistic, so I wouldn't use them. But, if they have to remain for gameplay reasons I would the give the onagers to the romans to, as Sigma said, represent their engineering ability.
In regards to the Roman Cavalry, their name will be changed to Alae Cavalry similar to RTRPE and with their stats being adjusted in the new EDU, they should not be as powerful.
Okay let's ditch Chosen Archers altogether.
Gothic Cavalry will go too.
Pontic Chariots? I'm not sure yet. RTRPE has them, but other mods don't.
I thought the Germans used Axemen?
I'll get rid of Screeching Women and Druids. Feanaro, great idea, we can make Druids an ancillary.
Regarding Siege Weapons: I'm against Scorpions for this reason:
QuoteThen, there's also the annoying bug which forces besieging AI to just sit in the field outside city walls if they have a scorpion in their army stack. The only solution to that seems to fast forward until the timer runs out [unless you have sufficient garrison troops to face the AI in the field; but then you wouldn't allow the siege to take place anyway]. I tried to fix the bug by giving scorpion missiles a small damage to walls, hoping that the AI would waste their ammo and proceed with the attack. Did not work, they're still just sitting in the field.
- Slaists from TWC
I'd rather not keep Onagers, but Ballistas only.
I agree with Bercor for the most part. I do think the Seleucids should have armored elephants, I mean I have seen them in modern illustrations and texts, so maybe they should be included.
Okay, sounds good to me. What about Carthage? I'd think that they wouldn't have them due to the fact that they used African Elephants
Any "Gothic" units should go. Goths aren't going to be around for some centuries.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PMWhat about Carthage? I'd think that they wouldn't have them due to the fact that they used African Elephants
Yes, Carthage shouldn't have armoured elephants like in vannila, only war elephants.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PM
In regards to the Roman Cavalry, their name will be changed to Alae Cavalry similar to RTRPE and with their stats being adjusted in the new EDU, they should not be as powerful.
Okay let's ditch Chosen Archers altogether.
Gothic Cavalry will go too.
Good.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PMPontic Chariots? I'm not sure yet. RTRPE has them, but other mods don't.
Chariots with archers were outdated in this time, they were very vulnerable, dependent of the terrain and an easy prey to light cavalry. All and all, they seem to me rather impractical and should go out.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PMI thought the Germans used Axemen?
Actually, no, that's a myth (probably inspired in the vikings). The two most common weapons between the germanic people were spears and cubs. The nobles that could afford used swords. An axe would be rather rare, let alone one unit composed exclusively by axeman.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PMI'll get rid of Screeching Women and Druids. Feanaro, great idea, we can make Druids an ancillary.
Excellent ideia.
Quote from: ahowl11 on January 20, 2014, 05:06:18 PMRegarding Siege Weapons: I'm against Scorpions for this reason:
QuoteThen, there's also the annoying bug which forces besieging AI to just sit in the field outside city walls if they have a scorpion in their army stack. The only solution to that seems to fast forward until the timer runs out [unless you have sufficient garrison troops to face the AI in the field; but then you wouldn't allow the siege to take place anyway]. I tried to fix the bug by giving scorpion missiles a small damage to walls, hoping that the AI would waste their ammo and proceed with the attack. Did not work, they're still just sitting in the field.
- Slaists from TWC
I'd rather not keep Onagers, but Ballistas only.
Ah, ok, didn't knew about that bug. In that case I'd ditch all artillery, since ballistas are impractical in the field and rather pointless in a siege against a settlement with more than a wodden palisade. Do what you think is best.
I don't know, but I'm willing to place a non-monetary bet that you could fool RTW into thinking that scorpions were ballistae (thus solving the AI issue) whilst having them keep the look & functionality of scorpions.
How so?
Quote from: ahowl11 on January 20, 2014, 06:26:27 PM
How so?
A reskinned ballista with the animations of the scorpion?
Shouldn't even need to reskin anything, use the scorpion model, anims, etc, but changing the descr_engines entry so it's got the "ballista" class. Can't say if it's doable without testing or how much of a faff it might be but worth thinking about.
If you have time, could you try it out? I'm trying to add in the RS2 settlement trees at the moment.
Edited list.
Chosen Archers and Gothic Cavalry crossed out, Druids mad ancillary, Onagers crossed out for every faction except Rome.
@Mausolos
Did Germans use axes around this time? What about Night Raiders?
Pontic Chariot Archer, in or out?
Did Rome uses Onagers extensively enough that they should be included in the mod?
The night raiders should be renamed "Harii Warriors" or something alike:
"As for the Harii, not only are they superior and strength to the other peoples I have just mentioned, but they minister to their savage instincts by trickery and clever timing. They black their shields and dye their bodies, and choose pitch dark nights for their battles. The shadowy, awe-inpsiring appearance of such a ghoulish army inpsires mortal panic; for no enemy can endure a sight so strange and hellish. Defeat in battle starts always with the eyes." Tacitus, Germania
That could be something that we add to the Unit description!
Ah thanks for the questions ;) Not sure about the axes but I sent a message to a friend who knows everything about the Germanic tribes and will reply here once he's informed me.
Pontic chariot archers- I think they used a few chariots but I've never heard of anything other than the hellenistic Scythed chariots like the Seleucid ones, who were simply used to break up or demoralize enemy lines. Apart from the Celtic chariots, who might have been used by the Galatians in Asia Minor, too, but they rarely used archers and even if there was a missile unit (more likely javelin throwers or slingers) on the chariot, it would not have been their primary equipment.
The Onagers have the same problem as stuff like the Harii- we know it for sure for the time of the Principate, but less so for the Republic. There is evidence that they were used, but not too often. Maybe they should only be recruitable at a very late building?
Okay, I'll await to see what your friend has to say!
Consider Pontic Chariot Archers gone!
That's what I was thinking, it will be available only post marian reforms and last tier archery/siege building.
Oh another question!
Armoured Elephants. We are leaving them in for the Seleucids and taking them away from Carthage. Should the Seleucids even get them?
I would recommend removing the Legionary Cohorts and First Cohorts with the Lorica Segmentata, although I am sure there are people who wold differ with my opinion there. It is rather anachronistic for the time period as there is no evidence for it being used any earlier then the last few years of the game, and even that is dubious.
Quote from: Paramythion on January 22, 2014, 09:18:26 PM
I would recommend removing the Legionary Cohorts and First Cohorts with the Lorica Segmentata, although I am sure there are people who wold differ with my opinion there. It is rather anachronistic for the time period as there is no evidence for it being used any earlier then the last few years of the game, and even that is dubious.
Agreed, I hate the overuse of
segmentata.
Another thing, I think we should use the british light chariots, with a javalineer instead of an archer, instead of the british heavy chariots. These chariots where not used to swung around knocking men to the ground, but to enable a bigger and faster mobility of the infantry. The best way to be represented in the mod would be as a skirmisher unit.
I think we should follow the RTR style right now and just have the Marian Legionaries and get rid of all the others.
So the British Light Chariot's with Javelineers would start in front of the main battle line and act like skirmishers? I like that
Quote from: Bercor on January 22, 2014, 09:19:22 PM
Another thing, I think we should use the british light chariots, with a javalineer instead of an archer, instead of the british heavy chariots. These chariots where not used to swung around knocking men to the ground, but to enable a bigger and faster mobility of the infantry. The best way to be represented in the mod would be as a skirmisher unit.
Yep exactly what I said above about Celtic chariots (having the British one in mind, too)! ;) And @ahowl yep I think that's how they were used in the battle where Claudius was present as well as at Mons Graupius.
Armoured elephants: I think they were used at Raphia, weren't they? Definitely only give them to the Seleucids, and make them very expensive (on RSII they seemed unstoppable!). And while they should be extremely strong, armour doesn't make them immune against fear of fire! Sorry RS II but when I shoot on them with 4 units of archers, fire arrows on, they should at least get a bit nervous, but nothing happened at all ;D
Alright, I'll make the necessary changes to the list.
I suggest everyone take one final look at the list and post your concerns. I'll give it one more day, and if there is nothing else, I will close this thread so we can begin new discussions regarding new faction units, aor units, and of course DMB/EDU limitation.
Oh here's something that will free up plenty of room. Faction's should only have one General's unit instead of two. Any arguments against this?
Awrite, I had another look over it, I might add these things:
Macedonian phalanx should rather be named Pezhetairoi instead of Kleruchoi? At least not Kleruchoi since cleruchs are Greek colonists in the East.
Add Hippeis as a Medium/Heavy Cavalry to Greek City states.
Rename all units with the prefix ''Barbarian'', but I guess you already thought that, so we can put ''Celtic'', ''Scythian'' etc. instead.
And yes Germanic berserkers existed but if I remember correctly they are a bit overpowered in vanilla.
Yes, I agree, I need to change them to Pezhetairoi
What is the difference between Hippeis, Prodromoi, and the unit that begins with Hippo (javelin cavalry)?
Yes the Barbarian Prefix will be removed.
Berserkers shall stay :)
Quote from: ahowl11 on January 22, 2014, 09:35:47 PM
Alright, I'll make the necessary changes to the list.
I suggest everyone take one final look at the list and post your concerns. I'll give it one more day, and if there is nothing else, I will close this thread so we can begin new discussions regarding new faction units, aor units, and of course DMB/EDU limitation.
Oh here's something that will free up plenty of room. Faction's should only have one General's unit instead of two. Any arguments against this?
I think Rome should have two types of general's bodyguard: one before the Marian reforms (equites consulares) and one after the reforms (legatus). The other factions should only get one.
Quote from: Mausolos of Caria on January 22, 2014, 09:48:44 PMAnd yes Germanic berserkers existed but if I remember correctly they are a bit overpowered in vanilla.
If they are to stay, we should: 1st, change their names (
bersekr it's a viking word), and 2nd, change their weapon (that wannabe 2hand warhammer is just silly).
Yeah I forgot that about berserkers, agreed.
Prodromoi: Skirmisher cavalry, with javelins and a short sword (Basically mounted peltasts) Not sure where they recruited from, though...
Hippeis: The noblemen of a polis who could afford a horse would join the citizen army on the back of their horses (unless they were Spartans) so they are very much like the Roman cavalry. But similar to the Romans, as we all know, the (poleis) Greeks weren't the greatest riders so they might rather be named Medium cavalry instead of Heavy cavalry (they barely stood a chance against Thessalian or Companion cavarly).
Hippokontistai (I guess you mean them? ) : Skirmisher cavalry like the Prodromoi from what I know. Not entirely sure here, but Prodromoi might be citizen cavalry while Hippokontistai might be mercenaries (others mods confirm the latter). Maybe Prodroimoi are poorer nobles or middle class men who had a horse and didn't want to fight as hoplites, while the hippokontistai were Northern Greeks (since Alexander also seems to have had some) who were hired as mercenaries by the poleis in urgent cases.
I'd say Hippokontistai should be made either mercenaries or more expensive both in upkeep and recruitment than the Prodromoi, but also stronger since mercenaries would have more experience in cavalry battles than, say, an Athenian trader.
Thank you Mausolos!
In extended culture's, they nerfed the Berserker so they don't trample infantry like Elephants, perhaps we could do the same here.
Yeah that's a good idea.
Before I head off to sleep and then wake up for a 13 hour day at work, I need to make one more suggestion for the Romans.
Auxilia
Light Auxilia
Cavalry Auxilia
I don't think we need them, especially since there were specific Auxilias out there.
Auxilia infantry and Light auxilia can be ditched.
On the other hand, post-Marian cavalry auxilia were very iconic and distinctive, with the romans providing much of the equipment, and, as such, I think they should have unique access to them. However, I dislike the ideia of a single unit of cavalry auxilia for all the map, so would suggest something similar of the approach taken by Europa Barbarorum's team, with specific AOR cavalry auxilia after the Marian Reforms.
Yeah I agree. The Cavalry Auxilia unit should be ditched too since in the game it's a jav/cav unit
One last edit before this discussion is closed.
Pontic Heavy Cavalry didn't exist and I've never liked the unit anyway. Pontic Light Cavalry can stay since they can represent the Jav Cav that Pontus used.