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An Introduction
Welcome to Mountain Leopards! This is a webcomic written and arted (taking the term art loosely) by James 'Jubal' Baillie. It is based on a mix of classic D&D and fantasy gaming tropes, with obvious heavy inspiration from Rich Burlew's Order of the Stick in style and presentation, and also on the folklore, literature and legends of the Caucasus region. It follows a cleric and a group of misfit acquaintances he makes. The comic will probably never be 'finished' and updates on an as-and-when basis, though haranguing me to make more of it might actually work as a persuasion tactic and comments are very welcome.
Note that whilst this comic is largely funny (and always punny) it does include the sort of levels of violence normal for a fantasy adventuring tale and does also handle some serious and heavier topics, most notably unfreedom & slavery and their impact on some of the characters.
Episode List:
- Narrative Voice (https://exilian.co.uk/forum/index.php?topic=5721.0)
- I Shot The Cleric (But I Didn't Shoot the Ordinary) (https://exilian.co.uk/forum/index.php?topic=5721.msg124254#msg124254)
- The Man Upstairs (https://exilian.co.uk/forum/index.php?topic=5721.msg124354#msg124354)
- Service de-liver-y (https://exilian.co.uk/forum/index.php?topic=5721.msg124575#msg124575)
- Travel Proposal (https://exilian.co.uk/forum/index.php?topic=5721.msg124835#msg124835)
- Best Foot Forward (https://exilian.co.uk/forum/index.php?topic=5721.msg125070#msg125070)
- It's probably a Maille-ard (https://exilian.co.uk/forum/index.php?topic=5721.msg125372#msg125372)
- An Uncomplicated Fellow (https://exilian.co.uk/forum/index.php?topic=5721.msg126135#msg126135)
- At least it wasn't a wink-face (https://exilian.co.uk/forum/index.php?topic=5721.msg126306#msg126306)
- Some of them want to use you (https://exilian.co.uk/forum/index.php?topic=5721.msg126783#msg126783)
- In Charge (https://exilian.co.uk/forum/index.php?topic=5721.msg127439#msg127439)
- Now You See Me (https://exilian.co.uk/forum/index.php?topic=5721.msg127905#msg127905)
- It's Half The Battle (https://exilian.co.uk/forum/index.php?topic=5721.msg129429#msg129429)
- No Rescue In Sight (https://exilian.co.uk/forum/index.php?topic=5721.msg129848#msg129848)
- Meaningful Conversation (https://exilian.co.uk/forum/index.php?topic=5721.msg130156#msg130156)
- Faay, Enchantress (https://exilian.co.uk/forum/index.php?topic=5721.msg130907#msg130907)
- Spies In All Four Walls (https://exilian.co.uk/forum/index.php?topic=5721.msg131203#msg131203)
- Administration of Justice (https://exilian.co.uk/forum/index.php?topic=5721.msg132231#msg132231)
- The Beard Helped, Though (https://exilian.co.uk/forum/index.php?topic=5721.msg132364#msg132364)
- Baggage Handling (https://exilian.co.uk/forum/index.php?topic=5721.msg133137#msg133137)
- Hystrix Indications (https://exilian.co.uk/forum/index.php?topic=5721.msg133393#msg133393)
- Appropriately Spiky (https://exilian.co.uk/forum/index.php?topic=5721.msg134040#msg134040)
- Meat Shields (https://exilian.co.uk/forum/index.php?topic=5721.msg134827#msg134827)
- Shields Meet (https://exilian.co.uk/forum/index.php?topic=5721.msg135126#msg135126)
- Cracks Opening (https://exilian.co.uk/forum/index.php?topic=5721.msg135942#msg135942)
- Should've Toad The Line (https://exilian.co.uk/forum/index.php?topic=5721.msg136696#msg136696)
- In Darkness (https://exilian.co.uk/forum/index.php?topic=5721.msg142823#msg142823)
- Some Comics Don't Have A Punchline (https://exilian.co.uk/forum/index.php?topic=5721.msg143677#msg143677)
1. Narrative Voice
(https://i.imgur.com/QFesAKz.png)
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I guess he should have invested in his passive perception a bit. :P
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I guess in gaming terms Botso would be some kind of cross-class cleric/bard, considering he has enough plot sense to converse with the narrative voice. :)
I've also worked out plans for two more strips of this story, if anyone wants to hear what happens next?
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Do the thing.
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It's good! Made me chuckle too. I'm not precious about my fourth walls
Would definitely read the others :)
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Very much raised a smirk :-) Keen to see another!
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Thanks guys! :) OK, as requested...
Ep 2: I Shot The Cleric (But I Didn't Shoot the Ordinary):
(https://i.imgur.com/NSta5dy.png)
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Feedback welcome as ever :) I'll start a list of episodes in the OP.
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Enjoying Botso's dialogue - and loving the detail on the clergy/cleric :-)
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Interesting! I like it.
So you've only got one more to conclude? I'm sure you could probably spin the story out if you wanted :]
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I've only got one more planned - it certainly doesn't conclude the story at all, I just haven't had any ideas for where to go after that!
I've got a lot of general thoughts on some kind of a plot, and three other characters drawn up who I want to flesh out and introduce, but it's keeping the dialogue light/humourous enough that I'm struggling with. I can't just make D&D punchline gags because they're all 200% overdone and I don't even know the rules well enough, and I need to build up a fair bunch more comics/characterisation before I can start making internally referential humour within the comic world either.
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Ooh, this is neat. :D
As a point of critique, I think the fonts could be clearer, maybe by using fonts with anti-aliasing.
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Ep 3: The Man Upstairs
(https://i.imgur.com/nU8LRG9.png)
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Another one out! :) In which Botso has some troubles with authority.
I now have an idea for another five or so strips, and I've basically finished #4. I'm wondering if I should actually slow down from this point and make this (initially) a weekly-ish thing? There's no way that in the long run I'm going to produce these things faster than once a week on average, and I think keeping to a regular-ish routine is more likely to get me to keep going than just doing them when I feel like it and ending up with something that always gets bumped down the queue or has a short burst every quarter of a year or something. Thoughts on that?
Ooh, this is neat. :D
As a point of critique, I think the fonts could be clearer, maybe by using fonts with anti-aliasing.
Hm, I'll have a think about that - I've tried messing with other fonts but none of them seemed to improve it really. Does the font still look unclear to you if you look at the image in full-size? (Click on it in a web browser to enlarge).
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Hihi, that guy just made favourite god of the week... Sarcasm and bookworminess, Caradìlis approves... :)
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haha Otarid has some sass
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I like this very much, and would enjoy more of it.
Also I feel the comic deserves a name of its own, not just "In which Jubal...", but I'm not sure what it should be.
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I agree, I'm just still stuck on trying to work out a name! I think I'm struggling a bit with it because I'm not yet sure what the comic's defining feature really is other than "set in a fantasy variant of Georgia". I'm hoping that will become clearer to me in the next few strips, as I introduce some more recurring/major characters (Botso is great fun to write, but I also want him to have some people to go on adventures with). Suggestions/thoughts appreciated on the naming issue, anyway.
I'm very slowly compiling ep 5 now, in which the first of those extra recurring characters will make an appearance; ep 4 is all ready and I'll put it out next weekend.
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"They should build me libraries" - love it! Very Pratchett
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Some minor updates:
- Title initially set as "Mountain Leopards: An Adventuring Story"
- The title of strip 2 is now ending (but I didn't shoot the Missionary), because I thought the joke could get lost for people who don't know that an Ordinary is a clerical role
- I've nearly finished #5, but it's being slow. I'm hoping #6 will be easier.
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because I thought the joke could get lost for people who don't know that an Ordinary is a clerical role
This reminded me of a quote from SF and fantasy author Mary Gentle, in her introduction to her White Crow series:
This is why, when I say that there are jokes in Rats & Gargoyles that only three people in the world will understand, and one of them is dead, this is not an apology.
Please don't be afraid of obscure jokes and subtle references. Maybe some people won't get them, but others will - they'll connect what you've written with what they know, and a certain joyful smile will cross their face: "Oh, yes, that's what he means." Or maybe they won't understand at first, but will be motivated to do some research, and then that moment of discovery and connection will come a little later.
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That's a good point and well made - change reversed, since I think Ordinary makes a marginally better joke. :)
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Ep 4: Service de-liver-y
(http://exilian.co.uk/projects/MountainLeopards/004.png)
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I'm so glad I'm not jaundiced about this series :P
Though I note that the toastmaster first appears as an odd grey-green colour, rather than the expected yellow?
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Yes, I was trying for "generally sickly" - I've uploaded a new version with a more obvious yellow colouration (and a typo fix, and an enlarged "magic aura" in panel 5).
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Hehe, nice. I think #3 is my favorite with #4 being a close second. Keep up the good work.
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5. Travel Proposal
(http://exilian.co.uk/projects/MountainLeopards/005.png)
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:(
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6. Best Foot Forward
(http://exilian.co.uk/projects/MountainLeopards/006.png)
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I'm already a big fan of Otarid, Learned Above All. Not in the least because his magic seems to be teal-colored.
Hm, I'll have a think about that - I've tried messing with other fonts but none of them seemed to improve it really. Does the font still look unclear to you if you look at the image in full-size? (Click on it in a web browser to enlarge).
Ah yes, that helps a bunch.
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Funny comic. I like it.
One minor nitpick: in ep4. you have a character facing right and then in 4th strip he faces left. Try to avoid changing orientation unless you change the setting (camera angle) as well, because it breaks the flow. As I was focusing on the text, I though it was the main protagonist speaking based on the position and orientation.
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@Bigosaur Hm, OK, I'll think about that. The change of facing was actually intentional - to show that he's no longer talking directly to Botso, but calling out to the whole room - but I can see why that'd be confusing. I'll think on it, it's a good point.
@SLiV: Yeah, Otarid seems to be a fan favourite after two panels' worth of speech. I shall have to find a way to bring the Learned Above All back into the story not too far into the future :) I'm still thinking maybe a breakout page where Botso tells the readers about the cosmology/deities might work well.
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The change of facing was actually intentional - to show that he's no longer talking directly to Botso, but calling out to the whole room
Ah, it makes sense now. But, I think a much better scene composition for that would be to show the whole room of people then.
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Yes, that's a good point. I'm not sure if I'll get round to going back and trying to fix it, but it's definitely something to keep in mind for the next ones I'm doing - thankyou for the feedback, it's really useful! :)
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7. It's probably a Maille-ard
(http://exilian.co.uk/projects/MountainLeopards/007.png)
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Nice.
"next" link is doing an error
How that mallard is managing to remain afloat with all that armour on is beyond me, though.
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All fixed, I think you got me in the middle of sorting the links out :)
As for the duck, the question having been asked I of course then had to try and work it out...
Using this paper (http://www.zoojones.net/PDFs/127.%20Body%20mass,%20volume,%20and%20buoyancy%20of%20some%20aquatic%20birds,%20and%20their%20relation%20to%20locomotor%20strategies.pdf) , a mallard comes out at about 1.876 litres (that is, 0.001876 cubic metres) in volume, and 1.28 kilos in weight. Its gravitation force downwards (gravity times mass) is thus about 12.59N, upwards (volume times water density times gravity) is about 18.4 N. If we assume that, albeit weighted down, we can afford to get it to about 17.4N downwards before it has too much trouble (above 18.4 is where it should sink), then we can reverse the calculation and divide that 17.4 by gravity (of 9.81) to work out the maximum mass of duck possible, which comes to about 1.75 kilos. In other words, a duck actually should be able to wear nearly half a kilo of armour in theory. Given that Wiki tells me a plate armour suit weighs around 20kg (https://en.wikipedia.org/wiki/Plate_armour) for a 60-70kg human, I think you could probably keep the ratio the same and scale that down and make one that was 0.4kg for a 1.2kg duck. It might not be a very happy duck, but physics suggests it should still be a floating one :)
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Using this paper (http://www.zoojones.net/PDFs/127.%20Body%20mass,%20volume,%20and%20buoyancy%20of%20some%20aquatic%20birds,%20and%20their%20relation%20to%20locomotor%20strategies.pdf) , a mallard comes out at about 1.876 litres (that is, 0.001876 cubic metres) in volume, and 1.28 kilos in weight. Its gravitation force downwards (gravity times mass) is thus about 12.59N, upwards (volume times water density times gravity) is about 18.4 N. If we assume that, albeit weighted down, we can afford to get it to about 17.4N downwards before it has too much trouble (above 18.4 is where it should sink), then we can reverse the calculation and divide that 17.4 by gravity (of 9.81) to work out the maximum mass of duck possible, which comes to about 1.75 kilos. In other words, a duck actually should be able to wear nearly half a kilo of armour in theory. Given that Wiki tells me a plate armour suit weighs around 20kg (https://en.wikipedia.org/wiki/Plate_armour) for a 60-70kg human, I think you could probably keep the ratio the same and scale that down and make one that was 0.4kg for a 1.2kg duck. It might not be a very happy duck, but physics suggests it should still be a floating one :)
It's probably weird, but the length to which you have gone to prove it here was really funny, perhaps even the funniest thing in this thread so far. Consider maybe incorporating it into the comic? Tusky's comment that prompted it should also be included somehow. Perhaps something like the two old guys in the Muppet Show.
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Nice stereotype subversion, but the narrator in my brain couldn't help going "phyyysics" at the look at the armoured duck that still managed to be perfectly afloat... :)
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Yeah, maybe I need to do a "readers' mail special" or something with the supporting calculations :)
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I'm just gonna go the simple route and assume that it's sitting on an underwater stone or pillar.
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Now I feel like nobody believes my calculations :'(
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For a completely separate reason I am amassing a small flotilla of armoured mallards.
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I have worked out plenty of plans for future comics, but I'm lacking the time to finish ep 08 and I'm stuck on the dialogue again :( I had a workable idea for 8, 9, and 10, but then realised I needed to shift those to be 9, 10, and 11 so we could have an 8 that actually introduced us to Varam now he's turned up. As such, temporary hiatus, but don't worry, we'll be back soon :)
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8. An Uncomplicated Fellow
(https://exilian.co.uk/projects/MountainLeopards/008.png)
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"It's not that complicated" LOL. I might start to use this in everyday conversations. ;D
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Haha. This character's a keeper.
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Pfffffft... :D ;D
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Yeah, Varam will definitely be here to stay! He was one of a set of four characters I vaguely sketched out just as I was making comic #1, of whom we've now met three :)
I'm glad you guys liked this one - I really struggled with it because I basically worked out the next one then realised it barely features Varam, and he'd just arrived so I had to invent a strip in the middle to showcase the character a bit more. Starting with "show off this character" turned out to be quite a hard ask as a basis for a strip though, so I'm glad it went OK in the end :)
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I now wonder how his eel trapping abilities are.
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I have no clue how that could become plot relevant, but then I only know the plot ahead in very, very loose detail, so you never know!
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Fun fact, I talked to a friend of mine today who used the exact same sentence as above, verbatim, with his voice drenched in sarcasm, while talking about our dnd campaign, and now this phrasing has me VERY suspicious... ;D
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9. At least it wasn't a wink-face
(http://exilian.co.uk/projects/MountainLeopards/009.png)
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Ssh, it's cleric stuff. :)
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Dun-dun-duuuuuun... Aaand here comes the plot twist nobody eeeever saw coming from a thousand miles away... :P
Also on a side note, someone is going to have a field day with the Uni-Verse Christmas Calendar... ;D
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Yes, I think it's fair to say that the characters are rather more surprised than the readers by this turn of events :P
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Lovely stuff.
Take that, fourth wall.
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10. Some of them want to use you
(http://exilian.co.uk/projects/MountainLeopards/010.png)
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Really enjoying this. Can't believe I hadn't read it before today.
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I hope the joke in the last panel isn't too obscure - or at least makes sense when you look it up :)
I've not started on #11 yet, but I have the next six or seven strips planned in my head at least.
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I got it. :)
Looking forward to more. Really enjoying what we've seen of the setting too.
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Yeah, a lot of the setting is just a re-cut dump of medieval Georgian stuff I'm reading - lots of references to medieval epics from the period, and also there'll be quite a bit of stuff about more recent folklore in there as well :) It's a nice alternative way to process all the information I'm dumping into my brain via my work.
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Lol, the cow...
Nice touch.
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11. In Charge
(http://exilian.co.uk/projects/MountainLeopards/011.png)
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Very nice scene composition there. I like it when regular dialog boxes get broken a little bit with a different perspective.
Also, I'm very curious to see how the story develops now...
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Very much liking that last line (for no reason whatsoever)... :harp:
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Yeah, every new comic I'm having to create a few extra arms/legs/postures, the back views of Botso and Rusudan appear here for the first time, as do the running postures, not to mention the four sprites you can see in small in the perspective shot (which we're going to be zooming in on shortly!). I'm glad the perspective worked! I feel like my mountain valleys don't look quite right, they're under-foliated and the mountains are too small and separate, but I'm working on them and hopefully they'll improve with time :) I feel like the running postures look awkward too but I can't quite put my finger on why...
And yes, dunno when I'm next going to have the hours for another strip but I'm looking forward to the next few scenes myself :)
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I feel like my mountain valleys don't look quite right, they're under-foliated and the mountains are too small and separate
It's ok. Those are backgrounds anyway. Nobody is paying much attention.
I feel like the running postures look awkward too but I can't quite put my finger on why...
Seems like you got arms and leg positions mixed up. According to the leg position of Botso, his left arm should be back, behind the body, in that pose. And you could move his right arm a little bit forward.
Varam looks alright, although I'm not sure how natural is to run with a shield and your axe above the head. I would expect someone with an axe to keep it down while running and raise it only when they approach the enemy.
The best way to make this work is to find some reference animation of running and go frame-by-frame until you get the pose you want to show. You can do this easily with YouTube, just keep pressing dot (.) key on the keyboard when the video is paused and you can see every frame.
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I feel like my mountain valleys don't look quite right, they're under-foliated and the mountains are too small and separate
I wouldn't worry. Your human figures are evidently and deliberately stylised, so I don't think readers will expect the background to be especially realistic.
Meanwhile, it's only just registered with me that Varam is left-handed, i.e. weapon in his left hand, shield on his right arm. Similarly either K'akha or Sargis in Episode 6. Was this common in medieval Georgia?
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No, as far as I know Georgians have the same handedness ratio as anyone else. The person in Ep 6 I honestly hadn't really been thinking about, it was just a coincidence of flipping the facing of the character a particular way (which is done by mirroring) - I only started thinking about handedness in more recent strips really. Varam is however canonically left-handed (a decision I made as of the most recent two strips).
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12. Now You See Me
(http://exilian.co.uk/projects/MountainLeopards/012.png)
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13. It's Half The Battle
(http://exilian.co.uk/projects/MountainLeopards/013.png)
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This is getting more interesting with every new strip. :) Can't wait to see how the story unfolds...
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I finally activated my account! so now I can comment on how utterly brilliant this comic is. this is just ridiculously creative :)
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Thanks guys :) I wonder what people think will happen next - I find it hard to know how predictable my own plots are...
I'm also wondering about comic length - I've ended up with a five row format which is quite a lot of comic per page (OOTS has about ten panels per page, I have more like thirteen or fourteen). I'm trying to work out a) if it matters if I switch between four and five row comics (that is, does it feel odd if sometimes pages switch to more/fewer panels), and b) if the five row format feels too long per update at all, both for me and for the reader. I worry that four doesn't give me enough time to say stuff, but five is a bit of a grind to make. Thoughts welcome!
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Thanks guys :) I wonder what people think will happen next - I find it hard to know how predictable my own plots are...
I'm also wondering about comic length - I've ended up with a five row format which is quite a lot of comic per page (OOTS has about ten panels per page, I have more like thirteen or fourteen). I'm trying to work out a) if it matters if I switch between four and five row comics (that is, does it feel odd if sometimes pages switch to more/fewer panels), and b) if the five row format feels too long per update at all, both for me and for the reader. I worry that four doesn't give me enough time to say stuff, but five is a bit of a grind to make. Thoughts welcome!
I'm always reading OOTS in batches because not much can happen on a single page. I vote for 5-row comics.
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these are very fun^^
i like how 'uncomplicated' is still very clearly varam's character (maybe with a bit of bloodthirsty thrown in)
the serious expressions on the stick figures when fighting happens are very funny to me, and I'm not entirely sure why
as for what could happen next,
i feel like with the "bandits" actually being guards, it looks like the spy lady did something very bad to that temple, and might be a bit sinister,
i guess one way to go would be to have her look like a serious threat but then get on really well with rusudan, what with the latter's own tendency to be a bit scheming...
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I'm also wondering about comic length ...
a) if it matters if I switch between four and five row comics (that is, does it feel odd if sometimes pages switch to more/fewer panels)
Not for me. I don't think I expect any particular layout, rather that the artist will use whatever layout is most suitable for the bit of the story that they want to tell. As I recall, the layout of Digger varied quite a bit.
I'm also wondering about comic length - ...
b) if the five row format feels too long per update at all, both for me and for the reader. I worry that four doesn't give me enough time to say stuff, but five is a bit of a grind to make.
It's fine for me as a reader - in fact, the more story I get at one go, the happier I am. But I'm not the one who's doing all the work. I'd happily have smaller panels more often than longer ones with big gaps between then. I guess it's up to you to find the optimal balance between the effort involved and the amount of story you want to tell in each panel.
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Hm, I think I'll be sticking with five for now but might occasionally switch to fours - four basically allows I think for a bit of dialogue and a single punchline joke, whereas five lets me do at least two things in a page - a punchline joke and then a buildup to a cliffhanger, or whatever. Carving out the time is ever the issue of course...
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I feel like there's a lot we don't know yet about the story, which is fun :)
my prediction at this point: there is something *very dubious indeed* being planned by the temple of mushtar, and Rusudan, Botso, Varam and the Mysterious Vanishing Lady have to prevent it.
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14. No Rescue in Sight
(http://exilian.co.uk/projects/MountainLeopards/014.png)
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THAT COW. that was such a perfect moment, brilliant 😂.
Let me also take this moment to express my appreciation for the fact that the girls in this story rescue themselves :)
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I stand corrected, you do plot murder... I'd be frightened, but, well, alas, I am me and - that is all I will say without the presence on a lawyer... ;D
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Huh, I noticed/realised only after posting this that the mysterious lady (whose name you guys may even get to find out at some point) has a dress problem - when I flip her to look the opposite way, her whole dress/wrap swivels so the knot is on the wrong side. I may fix that for future comics. How noticeable did everyone else find it?
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How noticeable did everyone else find it?
I didn't notice it until you said so! Perhaps you should treat this as a feature rather than a bug?
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I think now I've noticed it the lack of consistency will annoy me, so I'll regularise it for future at least - I just need to create one extra subtly different sprite for her, which isn't too much work.
Thinking about it, I'm going to need to do that for the priest from page 2 if/when he ever appears again, or the symbol on his hat will get flipped. Cursed non-symmetric dress!
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How noticeable did everyone else find it?
I completely missed. I usually don't pay much attention to character clothes unless there's some plot emphasis or some dialogue about it.
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nice job : )
unflappable rusudan is great,
the epic fall is also great,
i like how quickly the beardy soldier guy drops his bravado,
it's also funny how the two panels he gets to threaten rusudan make it look like it takes a long time,
why did magic lady follow rusudan to the boys in the end?
the mystical side changing clothes really just seem like part of the super deformed art style
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15. Meaningful Conversation
(http://exilian.co.uk/projects/MountainLeopards/015.png)
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Okay, three thoughts spring to mind:
1. Babble sure as hell missed an opportunity when naming their app...
2. I have a spell for library catalogues too, it's called u:search, almost as fun to use as u:find (aaahh, my university doing puns, so much fun)
3. Aaaahm, as a linguistics student, I have to disagree...
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In fairness, I'm pretty sure thaumaturgical linguistics isn't the specific course you're doing :)
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This is great! I love the practicality of the magic in this comic. also, I need magical library searches to rescue me from the ridiculous and unusable system I am currently subject to /suffering under the tyranny of 😂
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In fairness, I'm pretty sure thaumaturgical linguistics isn't the specific course you're doing :)
You're right, it's not... But from my current position, it looks like fun...
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16. Faay, Enchantress
(http://exilian.co.uk/projects/MountainLeopards/016.png)
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Thanks to Stuart Fraser, who suggested the hand-into-a-key option for Faay's escape.
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Hurray, finally a new episode. Not much happening but it is fun.
BTW, one sentence might be wrong: "Once I'd been sold on once" ? I can't figure out what it means, maybe the second "once" is extra?
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Found my favourite line so far: "Anyone can be boring. I just choose not to be." That sounds liks my life's motto right there... :caradilis:
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BTW, one sentence might be wrong: "Once I'd been sold on once" ? I can't figure out what it means, maybe the second "once" is extra?
The two uses of "once" are doing subtly different things: the first one is equivalent to "after", while the second one is the more obvious "the first time" or "for the first time" (as distinct from "the second time" or "the third time"). So the sentence becomes "After I had been sold on for the first time...".
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BTW, one sentence might be wrong: "Once I'd been sold on once" ? I can't figure out what it means, maybe the second "once" is extra?
The two uses of "once" are doing subtly different things: the first one is equivalent to "after", while the second one is the more obvious "the first time" or "for the first time" (as distinct from "the second time" or "the third time"). So the sentence becomes "After I had been sold on for the first time...".
Ah, I get it now. I'm not a native speaker, and I never heard it phrased like that before. Thanks!
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I'm sorry this has taken so long to arrive, I'm really struggling with wrist/arm problems lately. And yes, there may not be a lot of plot movement in the next few strips - the necessary exposition sequences to explain bits of what's going on have to happen at some point, and I think I need some of them now before the plot can get much further.
Regarding the phrasing - yeah, as Glaur said it's possible because of the different uses of once, but I guess I could change it to "after I'd been sold on once" if that'd make it easier for non-native speakers to parse?
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I guess I could change it to "after I'd been sold on once" if that'd make it easier for non-native speakers to parse?
No need, I think it was just me. I'm used to seeing "sold on" in "sold on it" phrase, as in "convinced in something" and that confused me. Only when Glaurung explained did I start to look at "sold" as actual selling process ;)
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So that was why you were asking for prison break ideas! This is a cool episode, I'm one of the wierd people who love exposition. And I'm intrigued by the possibility that some kind of mythical creature might be showing up soon.
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17. Spies In All Four Walls
(http://exilian.co.uk/projects/MountainLeopards/017.png)
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Great "episode". And I love the map. :)
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I already had much of the map in my head, but it's good to get it down (though nb just to cover myself for future consistency issyes, this is a pre-modern map and I can't promise it's to scale as shown! :) )
The biggest challenge of this one was trying to find a distinctive enough look for the kadjis. I was reasonably pleased with the eventual outcome - a lot of my early ones had them looking too much like ghouls or something.
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this is a pre-modern map and I can't promise it's to scale as shown! :)
:)
It would be nice to have a more detailed version with some forests shown as well. The way it is now, it only shows plains and mountains.
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Well, this one is a very very zoomed out several-kingdoms-scale map, even considering that not all the characters come from places shown on it! I'm thinking that every chapter (which should each be 30-40 pages) I'll do a bonus page or two of extra world background stuff, some of those could be more close up and detailed maps (I'm thinking another one will be Botso giving a two page guide to the planet-gods of Datvieti). :)
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Wait, you're planning multiple 40 page chapters?!? Epic! Ive got a lot of this to look forward to :)
I also really liked the map.
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I worked out a rough framework for what I see as the whole story of these guys. This may have been a mistake, as it's, to say the least, long. If I can reach the end of what on my plan is Part One I'll feel I've done fairly well!
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Great work so far! Also, have the Kadjis had lessons from Sauron in square mountain base building? If so, they've beaten him by remembering the fourth wall! :sauron:
...oh no wait, that's the priest of Mushtar who remembered, my bad...
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Still failing to get the next comic done, but I did do a new top banner thingy:
(https://exilian.co.uk/projects/MountainLeopards/ML_Banner.png)
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Their faces remind me of the cereal guy
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That's some nice looking banner. I like it.
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Yes it is a nice banner! Looks great on the first post
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18. Administration of Justice
(https://exilian.co.uk/projects/MountainLeopards/018.png)
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Like it :)
For justice! (And also adequate pension provisions)
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Thanks :) I felt like I had a few problems/difficulties getting the relative visual placement of characters right on this one (and possibly didn't get the scaling consistently good either). With this many people in a panel plus a lot of dialogue it's a bit of a push to squish them all in. Was that noticeable as a reader/does anyone have any advice on it?
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I didn't feel the panels were crowded, I thought you did the group scenes well. And I always find dissention in the ranks funny :)
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Was that noticeable as a reader/does anyone have any advice on it?
I didn't see it until you wrote about it. But I don't feel it's a problem even now that I notice it.
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OK :) I think in retrospect maybe I need to be more happy to have speech bubbles covering minor characters - looking at big panel things in OOTS, Burlew actually does that quite a lot. But if it works for this page, I won't go back and change things here, plenty more comic ahead to write!
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Very fun!
I didn't notice any layout problems. The guy on the right in panel 5 seems weird because he's included without reacting at all, but his lack of expression is also funny...
Beardface is a great thing to call someone ^^
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Yes, I was aiming for disrespectful without quite being outright insulting on that one :P
I have most of the dialogue for #19 done, I think, but still not started on the art. I wish I could set aside a week just to build up a backlog of these.
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19. The Beard Helped, Though
(https://exilian.co.uk/projects/MountainLeopards/019.png)
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20. Baggage handling
(https://exilian.co.uk/projects/MountainLeopards/020.png)
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DOES THAT BOX HAVE LEGS? (and could it possibly be made of sapient pearwood?)
very funny episode, like it :D
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DOES THAT BOX HAVE LEGS? (and could it possibly be made of sapient pearwood?)
Good spot :) And thankyou!
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very funny episode, like it :D
Definitely - particularly the fact that Botso can see straight through the fourth wall :)
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21. Hystrix indications
(https://exilian.co.uk/projects/MountainLeopards/021.png)
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"Point taken"! LOL...
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"Point taken"! LOL...
Huh - I didn't even notice that one when I was writing the script!
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Is that the annual leave guy? ;D
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Is that the annual leave guy? ;D
No, annual leave guy (who's called Gogi, he was named in #13) doesn't have any sort of long hair and his preferred/usual weapon is a spear.
This guy has however appeared before, but just once - in #18, panel 2, where he's close to the centre of the group shot of Mushtar soldiers. :)
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nah, just thought we'd live on the edge for a bit Varam is brilliant
also, the look on Botso's face in panel 3 is perfect XD
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Is that the annual leave guy? ;D
No, annual leave guy (who's called Gogi, he was named in #13) doesn't have any sort of long hair and his preferred/usual weapon is a spear.
This guy has however appeared before, but just once - in #18, panel 2, where he's close to the centre of the group shot of Mushtar soldiers.
It pleases me that you are keeping such close tabs on all the characters, even one like that ;D
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22. Appropriately Spiky
(https://exilian.co.uk/projects/MountainLeopards/022.png)
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Another fine episode - many thanks. I see the grey tunic guy with the salty line in personal epithets is in good form again. Does he have a name, by the way?
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Does he have a name, by the way?
I will confirm only that he has not been referred to by any specific personal name in any of the 22 pages thus far :)
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I love this comic so much, especially Varam's sense of humour :)
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23. Meat Shields
(https://exilian.co.uk/projects/MountainLeopards/023.png)
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Does this one come over OK? It was sort of necessary to shift plot along, but I just felt the dialogue was heavy and a bit clunky to write.
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It's good! You got the tension well :)
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Oh no. Now I'm actually going to be impatient while waiting for the next episode. :)
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24. Shields Meet
(https://exilian.co.uk/projects/MountainLeopards/024.png)
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Great action scene! This was fun, especially Rusudan's nervously talking about her feet :)
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Oh no! Is Varam done for?
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25. Cracks Opening
(https://exilian.co.uk/projects/MountainLeopards/025.png)
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Many thanks again, though I hope the resolution of this latest cliff-hanger will take less than two months.
Also, I'm reaching the point where I think a dramatis personae list might be useful: I can remember what each of the characters is or does, but I'm having difficulty keeping track of all the names. A quick reference might be good.
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I'm hoping so as well! The election rather killed my good intentions on this front.
I'd like to push to the end of Chapter One, though "push" may be some while considering it could be another eight pages, and then sort the other things out a bit better - depends how urgent a Dramatis Personae will be (and how many characters it needs to include - just the four leads, or them and the major antagonists so far, or the minor characters and if so how many thereof?).
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i loved this page- great cliffhanger, and intriguing hints about Varam!
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I'm hoping so as well!
Glad to hear it.
I'd like to push to the end of Chapter One, though "push" may be some while considering it could be another eight pages...
This is still just Chapter One??
... depends how urgent a Dramatis Personae will be (and how many characters it needs to include - just the four leads, or them and the major antagonists so far, or the minor characters and if so how many thereof?).
I can't say it's urgent at all - it's something that would probably make reading easier for me, and I'd guess others too, but if I really want to find out who someone is at the moment I can always read through the previous panels. As for who should be in it, ideally any character with a presence that extends over more than say 2-3 consecutive panels and a function that's more than just another soldier or villager. So, for example the mysterious and sarcastic guide/mercenary with the royal/religious forces should be in, but the village toastmaster need not be. But it's up to you: start with the first few you think of, and add others as time permits.
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it's something that would probably make reading easier for me, and I'd guess others too
I agree with glaurungs point a bit. I can remember broadly and can get by. I think a dramatis personae might serve as a reminder
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OK, I'll look into doing a DP sooner rather than later then :)
And yes, this is still Ch. 1... maybe I should split the chapters down more?
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And yes, this is still Ch. 1... maybe I should split the chapters down more?
Not necessarily - you will know where the natural chapter breaks come better than any of us. I think the tone of surprise (if it came across) was at the sudden sense there is going to be a lot more of Mountain Leopards that I had previously been expecting. "Chapter 1" (of 30-35 panels) implies at least another 3 or 4 chapters of similar length, and maybe a lot more.
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26. Should've Toad The Line
(https://exilian.co.uk/projects/MountainLeopards/026.png)
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Not necessarily - you will know where the natural chapter breaks come better than any of us. I think the tone of surprise (if it came across) was at the sudden sense there is going to be a lot more of Mountain Leopards that I had previously been expecting. "Chapter 1" (of 30-35 panels) implies at least another 3 or 4 chapters of similar length, and maybe a lot more.
A lot more. I basically know the rest of this story, and I'm not expecting to ever finish it given the time and size of project it would take to actually tell the thing. But it does chunk up neatly, so if I eventually get the first four chapters done I think they'll form a neat enough piece in and of themselves.
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Oh that fake spell trick was funny :) nice episode!
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A short update: I'm intending that this isn't dead as a project, but there are some good reasons why it hasn't gotten further in the last half year.
Reason one is my health - as some of you guys know, my joints have not been kind, and digital art is not a kind activity for them.
Reason two is where the story goes next, which among other things involves developing the characters' backgrounds. Given recent events globally I've felt less able to take a decent go at Faay in particular, given her background as a slave and pseudo-Somali cultural signifiers. I think hers is still a story I want to try telling, but I don't think I feel ready and up to telling it just yet - possibly when some other things are out of the way I'll feel better able to think about this story properly.
As such, Mountain Leopards is on hiatus, probably for a while to come, though I hope to return to it before 2020 ends. Thanks for your patience.
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That is OK Jubal! I agree that beyond avoiding the obvious "Shadows in Zamboula" awfulness, doing multi-cultural casts well is a lot of work (especially if you don't meet a lot of different nations in everyday life: L. Sprague de Camp just enjoyed the human comedy and learning languages, most writers are and have to be closeted sorts to pump out enough words).
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Take all the time you need :) I'm really enjoying this and happy to wait for more
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27. In Darkness
(https://exilian.co.uk/projects/MountainLeopards/027.png)
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I decided it was too long since we'd heard from these guys, though I can't promise the next few pages will be any quicker, or much fun for that matter...
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Exciting to have these guys back! I've missed the story, and them - all these characters are excellent, I especially appreciate how they're not perhaps as steryotypically 'heroic' as your average fantasy adventure crew ;D
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28. Some Comics Don't Have A Punchline
(https://exilian.co.uk/projects/MountainLeopards/028.png)
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Author's note: Since this comic hints some more about slavery in the world of Mountain Leopards, I thought I should mention some aspects of this here as side text: it's rightly a very sensitive topic, and I figured it'd be good to explain where I'm coming from with it, and with Faay's character. The Gulansharenes as depicted in Mountain Leopards are - like their medieval literary namesakes - a slave-owning culture. Indeed this is one of the two points on which Faay is based: the character of a slave, unnamed, in Rustaveli's The Knight in Panther Skin, who is explicitly able to walk through walls as part of the narrative of that text (which directly inspired Faay's escape depicted on page 16). Faay's background combines this with a number of tropes and ideas loosely indebted to, but which should not be seen as necessarily authentic to, Somali traditions and folklore.
Given the tone of Mountain Leopards, that there are a number of specific forms of violence common to real systems of slavery that will not be depicted herein: I recognise that those exist, but this is not the medium for sensitive discussion of them. I also want to stress that slavery as it exists in this setting should not be treated as a close direct allegory or analogue for the dominant paradigm through which we see slavery today, that of the colonial era slave trade. Nor should Faay, though I have placed on her character the articulation of certain experiences, be seen as representative: as one of the heroines of the story and a character with significantly more inherent agency than most people, she is definitionally not experiencing many of these things in the way that most people exposed to them would do. The experience of slavery as portrayed here will therefore be both self-consciously limited, and meaningfully different to any specific real counterpart. Those differences, however, do not lessen in any sense the central evil of one human being treated as the property of another, an evil that I hope I manage to portray with the consideration that it deserves.
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this is such a good chapter! it hits really hard. I'm not an expert on Mediaeval slavery, but I think you're handling this brilliantly.
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Oh no he got shot!!! :') Anyway so far, I'm liking the fourth wall breaking aspect of this. Will continue reading! :pangolin:
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I guess from "he got shot" you're still fairly early on in the comic :)