Well actual maps in the ancient world could be rather weird looking, right? I suppose one question is do most RTW/M2TW maps all look about the same for mods that cover large areas?
Take a look at what's going on, at The Town Crier!
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Show posts MenuQuote from: Mausolos of Caria on April 30, 2014, 07:47:44 PMJust having some fun.
Yeah mercenaries were and thus should be really important. I can't see you disagreeing anywhere?It would be nice if we could make the units recruitable at the towns and for the factions I named
) as needed.
Quote from: Mausolos of Caria on April 30, 2014, 04:25:54 PMCute, but no.
Aye, you mean like this?
http://www.exilian.co.uk/forum/index.php?topic=2956.0
Quote from: Mausolos of Caria on April 30, 2014, 04:25:54 PMRather more wordy, but yes.
At that point, we should also consider a general mercenary center, buildable for all factions (or at least those on the list, a port respectively a center then), which would only allow access to a restricted numbers of units (the most popular mercenaries, say for instance Rhodian slingers, Cretan Archers and Thracian Swordsmen), but could be constructed everywhere.
Quote from: Ballacraine on April 26, 2014, 11:37:40 AMSo did the Romans.
No, I am on beam with what you are saying, it is just that I don't care for the earlier light troops.
I much prefer the velites.
Quote from: Ballacraine on April 23, 2014, 06:53:41 PMLegion Barracks, Practice Range, Stabes etc etc are the vanilla RTW buildings.
Looking at Rome itself:
We have both the Campus Martius & Legion Barracks in a seperate build slots.
Quote from: Mausolos of Caria on March 01, 2014, 01:27:16 AMDoable. That's EDB work, same like any AOR unit.
I hope it's even possible that Carthage has access to different units in different cities, haha. And if we follow up on the idea that you can build new mercenary centers, we would need to decide which units should be available there.