I kept the subway for now, but I deleted the tutorial feature entirely and cut almost all of the opening dialogue.
I added some basic button prompts at the top of the screen during that section. All explanations of how mechanics actually work that was not already part of the help screen has been moved into a kiosk in HQ. I have divided it into selectable topics for which I write exactly as much as I want, and no less.
I disclaim any more responsibility for trying to gently teach how the game works. Anything beyond the basic movement and interaction controls is up to the player to seek out when they're ready to understand it. As it was for decades before tutorials became the norm.
The next thing I have to deal with is the music. I have a mind to just delete that entirely, as well. At the very least, certain tracks, like the very first one in the game for example, just need to be scrapped. I'll have to come up with some more inoffensive droning that won't be so hard to listen to.
I added some basic button prompts at the top of the screen during that section. All explanations of how mechanics actually work that was not already part of the help screen has been moved into a kiosk in HQ. I have divided it into selectable topics for which I write exactly as much as I want, and no less.
I disclaim any more responsibility for trying to gently teach how the game works. Anything beyond the basic movement and interaction controls is up to the player to seek out when they're ready to understand it. As it was for decades before tutorials became the norm.
The next thing I have to deal with is the music. I have a mind to just delete that entirely, as well. At the very least, certain tracks, like the very first one in the game for example, just need to be scrapped. I'll have to come up with some more inoffensive droning that won't be so hard to listen to.