I haven't gotten to finish just yet, but I did complete the northernmost area and should be ready to move on next time I play. In the mean time, I left you a rating on Itch.
Spoilers
I thought the consequences for banishing Death and having to bring it back were interesting. Lots of games have Death as just a regular boss, but literally defeating Death would probably have an impact on the world. I also appreciated the affable dragon and peaceful witch that didn't need to be slain as a first resort, which is also in keeping with Paul's character.
The point of no return took me by surprise, although fortunately I had a save file from right before it. The fact that you can't return once you teleport into the castle is very clearly telegraphed, but it isn't obvious at all that you can't leave the witch's tower. It's especially odd since the alchemist asks for various items from outside the tower, which I did not have and then could not go and get. This is a weird trap for the player and doesn't feel necessary.
So, I reloaded my game from right outside the tower, and went around to finish up everything that I hadn't done yet. I wasn't able to procure any spices, since the spice merchant is gone, so I am hoping that they won't be required to finish the game. I'm pretty sure the spice merchant was a long while back at this point.
Speaking of which, I was curious about something. I found two ancient wines in the castle, which I noticed sold for 30,000 gold, but I held onto them. I later traded one for the brandy. If the player just sells both of these, it's enough to buy the brandy, but what if the player does so and still runs out of money by this point? It's no longer possible to grind for gold, because enemies don't die. Is there an alternate solution, or would farming and selling mushrooms/gallows dew/etc. be the only renewable source of income at this point?
I also wondered about the meditation. I did this with Paul at the beginning of the game, then returned every so often to see if I could do it again, but I couldn't until where I'm at right now. I gave it to Adele this time, but is it possible to meditate a third time to cover all characters? What determines when it refreshes?
The point of no return took me by surprise, although fortunately I had a save file from right before it. The fact that you can't return once you teleport into the castle is very clearly telegraphed, but it isn't obvious at all that you can't leave the witch's tower. It's especially odd since the alchemist asks for various items from outside the tower, which I did not have and then could not go and get. This is a weird trap for the player and doesn't feel necessary.
So, I reloaded my game from right outside the tower, and went around to finish up everything that I hadn't done yet. I wasn't able to procure any spices, since the spice merchant is gone, so I am hoping that they won't be required to finish the game. I'm pretty sure the spice merchant was a long while back at this point.
Speaking of which, I was curious about something. I found two ancient wines in the castle, which I noticed sold for 30,000 gold, but I held onto them. I later traded one for the brandy. If the player just sells both of these, it's enough to buy the brandy, but what if the player does so and still runs out of money by this point? It's no longer possible to grind for gold, because enemies don't die. Is there an alternate solution, or would farming and selling mushrooms/gallows dew/etc. be the only renewable source of income at this point?
I also wondered about the meditation. I did this with Paul at the beginning of the game, then returned every so often to see if I could do it again, but I couldn't until where I'm at right now. I gave it to Adele this time, but is it possible to meditate a third time to cover all characters? What determines when it refreshes?