New materials for hair [Need Help]

Started by Sibylla, May 12, 2009, 03:45:20 PM

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Sibylla

this is skins.txt it's where you can change aspects of races like faces hairstyles colors animations etc...:
Spoiler: click to toggle

█: meshes used for the body & face.
█: meshes used for hair.
█: meshes used for beard (( here 0 becaus it's a woman :P))
█: materials used for hair (( & this is where I have a problem because even if I add a new material or use another one of the vanillas "hair_brunette / hair-red / ..." the game still uses the Hair_blonde one)) does anyone know how to add a new material??? or is it just impossible??
█: materials used for beard.
█: materials used for faces the 3 strings of numbers following hair_blonde control the color of hair:
                            womanface_brown 4289699710 1 3  hair_blonde  4279832588  4278979865  68451502092


█: sounds used for this race "cry / hit etc"
█: skeleton used for this race ((for those who want to create a race on four legs change to horse skeleton :P))

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Millenium

If you understood a word of that, you should be proud!

Darwin


Darkstar707

Quote from: "Millenium"If you understood a word of that, you should be proud!
I did!

I used to edit game files in different games all the time, in this one (tribes vengeance) I basically modded my server to let you have unlimited jetpack *gas* (fun)

Sibylla

I haven't tried with the module system but I don't think it would solve the problem since it works like the txt files right???
I'll try it though =]

The Red Baron

could we change those body meshes to make dwarves?? Just make smaller humans and put them ingame

Darwin

dont think its possible, probably the axe is 1 meter away then :D

Sibylla

we can't for now because if we scale the meshes we'll have to scale the skeletons, & if we scale the skeletons they'll no more fit the native animations. so untill a new version of BRF that allows adding new animations get released we'll have to deal with huge dwarfs :)

Goromous

That would be fine for the first release, I think.

Jubal

Give 'em BIG old beards and it'll all be fine.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...