The Stuff Fairy Tales Are Made Of 2 (in development)

Started by EntangledPear, May 11, 2026, 03:42:40 PM

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EntangledPear

Hello everyone!

We'd like to tell you about a game we're working on, the sequel to our first (topic here), The Stuff Fairy Tales Are Made Of 2. Like its predecessor, it is a retro RPG, with many traditional features of the genre. The story takes place five years after the end of the first game. The main character, Paul, a scholar with some skill in magic, now has a wife and a child, but what should have been happy years were marred by a strange disease, the Crimson Slumber, that spread around the world, and left some of the afflicted ones – including Paul's wife – in a deep sleep they can't wake up from. Adele comes to the rescue with the story of a town far away where nobody slumbers. Thus begins the quest to find the town and the cure.





The features are similar to those of the previous game:

- a simple turn-based battle system,
- gathering resources for various recipes,
- puzzle solving,
- gathering information from NPCs and other sources to get closer to finding the cure.


The game rewards exploration and communication, which often yields vital clues to be able to progress, but also gives more colour to the world of the game. Paul's journal can be used again as a reminder what the player has already achieved and what is still to be done. The weakness mechanic doesn't make a reappearance, since Paul is more skilled now, but we added a "communicate" skill, which can be used in battle. Its use is limited to humanoid enemies, but it can provide additional information, some clues, or even influence the outcome of the battle. The game is quite linear, with a maximum of four party members at any one time.

We're getting close to finishing the game, but it will, of course, still need a lot of testing and balancing. For now, there is a demo available, which is quite representative of what can be expected in the rest of the game, although since we published it, there have been some modifications and additions that will make the experience a little more pleasant.

You can find the demo on the game's itch page. We'd love to hear what you think. And if you'd like to play the current version of the full game and give us some feedback, let us know  :)


Jubal

Ooh, exciting! Good luck for the development! I will try and have a go with it sometime soon, but work is currently a bit of an avalanche so can't promise being super rapid with it :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...