Planet Tumble - a match-three type of puzzle game with a twist

Started by Korbtor, November 05, 2026, 10:59:32 AM

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Korbtor

I would like to share a recent game project of mine. It is a match-three type of puzzle game with the twist that you control the environment, not the pieces themselves. You rotate a planet around, aiming at removing the game pieces. There are different planets with different conditions and puzzle mechanics. 470 levels so far and only an Android build. The game falls into the hyper casual cathegory. I believe that the idea is unique as far as my research and experience could tell me.

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Full disclosure - the game is built with Claude Code in Unity. There is no ai generated art as images, everything is code. I'm posting it in its WIP status and I know the UI needs work. I'm mostly interested in gameplay feedback and would be grateful if anyone tries it. Any constructive criticism and comments are welcome!

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I'm posting the link to the Itch page, but if somebody is concerned about the apk being from untrusted source I will upload to Google Play store soon and use their link instead.
https://korbtor.itch.io/planet-tumble

Thank you!

Korbtor

Updated the UI and fonts after some observation and feedback from users.

Jubal

Looks interesting! I rarely game on Android but I'll probably try and have a go once you have a Google Play version up :)

I think a general visual feedback would be that it looks extremely like I expect mobile games to look. Which is sort of fine, it IS a mobile game, but also means it doesn't necessarily fully stand out from the crowd. I wonder if intentionally going a slightly different direction on some of the design would help there. Where did you get the assets from/what was your process for making the visual side?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Korbtor

As far as this specific game mechanics go - there is no crowd to my knowledge. When I first ideated the gameplay I wanted to do something that is familiar, but with a twist no one has tried yet. I don't think there is another game specifically like this. The UI is meant to be clean in this modern/neon kind of way. I hear you about the mobile look. Besides going in a complete whacky direction I cannot think of other way to make it stand, which was not my goal. Everything in the game is code - there are no 3d models, no UI images, nothing is generated outside of the game and then used as a sprite or UI element. Including the music and sound effects. I wanted to see if I could go this way. Of course, thanks to the AI. And, as is with most of the things AI generated - the major problem remains to make it fun and actually playable and enjoyable by people. I got carried away with the levels - 470 so far and then it hit me, as it should, well put it out as early as possible to see whether people actually like it :) Otherwise I'd be falling into the known trap of making a game only me likes to play. I'll post the link to googleplay when I get it up there and I hope I'll get some more critique after this. It really helps getting grownded to reality. Thank you!