CAMPAIGN RELEASE

Started by Jubal, December 02, 2010, 02:40:19 PM

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Phoenixguard09

Thanks.  

I've done all the Elves.  I love Elves so they just flew by.  I've also done most of the humans, only Dragon Islanders and Chaos to go.  With regards to the DI, what theme were you going for?  I've noticed they seem to be Oriental so something like that?  

PS: Just so you know Dragon Islands are actually a High Elf colony I believe.  It's a pity about the faction limit.  But is that limit only on playable factions or is it everything?
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Jubal

#16
Limit is on all factions of any sort.

I think there's a colony somewhere on the islands, but that's just one tower & small port or something so not too significant; otherwise the islands are just fairly wild. I'm not wholly sure about naming them; something fairly Indian I guess, or possibly West African. The DIs will be fleshed out more next time; basically as a faction they're meant to be humans but of a very wild and tribal sort and with many & varied non-human allies. I'm planning that they'll have a golem unit, and maybe even zoats if I can make some that look decent.

And yeah, I figured elves were your thing.  :P
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Phoenixguard09

Hmmm that's a damned pity about the factions.  Here's hoping that when (that's right, it better be when and not if) Rome 2 comes out, there's no limit.  Then we can really go to town. :D

I was thinking Indian names too and that's a good thing cause it means I can get the names for the lords in my Warband mod too.  

QuoteAnd yeah, I figured elves were your thing.  
I wonder why...   ;)  

This is a little off topic but are the Skaven not supposed to have any weapons?  And unfortunately my sister thinks they're "cute."  I tried explaining that they're evil domination types but she didn't get it.  I ended up just falling back on, "You saw Reepicheep in Narnia.  He kicks ass."  

I should probably explain that I was playing the campaign and she asked if she could give multiplayer a go.  Took bloody ages to find a map that worked, but figured out that sieges work wherever.  Its just a dusty godforsaken piece of dirt in the middle of the ocean with some walls and such.  Just thought I'd let people know who were getting annoyed with Custom Battles.  I can sort out a list of maps that work and what they look like if anyone wants?
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Jubal

A maps list would be great; if you post it as a new thread I'll sticky it.

As for the skaven; I'd like them to have weapons, but the model doesn't have one. The General's Guard/Stormvermin will get pikes next time round probably.
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Phoenixguard09

#19
Ok I'll have a maps list posted later on today.  

As far as the Stormvermin go, would the weapons that the Dragon Islanders Halberdiers have be possible?  Cause the Stormvermin models have a mix of halberds and glaives.  And the DI halberds are pretty close to glaives.  Then again pikes would probably be more useful.
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Jubal

It's gotta be pikes; usually weapons can only be added by a 3d modeller, and we don't have a 3d modeller. Pikes are the only exception and can be added through code; no real idea why the devs did that, except that it's to do with the hardcode for phalanx formations. This is why the saurus have pikes, they're exactly the same model as the skaven and it's the only way I can arm them.
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Phoenixguard09

#21
Aaah bugger.  That sucks.  But if we had a 3D modeller it would be possible, right?  

EDIT* Have you though about a Bug Reprt thread around here?  Would probably really help with polishing the mod.  :D  I have another one if you're interested.  

The Orc's piggies appear to be floating.
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Jubal

The pigs are, believe it or not, another modelling issue.  :-/

And yesh, bug reports really would help. I'll get on it.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Hey I've been wondering, you know the Fourth Age mod for BI right?  

Well they've got a hereditary trait that dictates what the character's bodyguard unit is.  For instance, "Captain of Ithilien" gives White Company bodyguard.  

I was wondering if something similar could be done here.  For instance, Grand Masters could be Empire Lords that have a bodyguard of their respective Order.  

The Loremaster of Hoeth could be guarded by Swordmasters, etc.  

I reckon that would be a really cool feature.  

I was also wondering, are immortal Lords possible? Cause its a bit of a kick in the gonads when your Tomb King dies of old age.  :D
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Jubal

Gonads? What gonads, they're skeletons remember?  :P

Traits are something I really need to look into at some point, but haven't gotten round to yet sadly.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Oh right sorry, better change that to, "Non-existent gonads."  :D

And with regards to the traits, glad to have given you the incentive to get a move on.   ;)
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Jubal

Yesh yesh... I will do, but probably after my three A Level exams this week.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

Wow tough break.  Good luck man.  :D
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Joarius

Hi Jubal and all the team of WHTW. :)
I've installed the campaign mod and begun to play with Imperial Army of Altdorf.
It looks great, even i don't know the worl of WarHammer, or only a few...  :$ The map is very nice and surprising for me.  :)

But i have a question : the Imperial Army of Middenheim wouldn't have to be ally with Altdorf ? I ask it, because since about 20 rounds, i'm in war with them, and i have lost my faction leader 'cause they have attacked Altdorf...  :P



Remark :
With custom battles, i'v seen that there is skins for dwarf officers have problems with axes : we see black rectangle.  :X
I've opened the file LB_DWARF_AXEMAN.TGA.dds, but i don't undetrstand why : the alpha1 layer seems be good... ? :cyclops:



However, i can only say you : very good job. :)
It's nice to see that mods are still developed with RTW.  :P
And some news units are very well made ! ;)
I will mp you under exilian as you has proposed since a lot of days with your mp under TWC.





PS :
Please excuse my poor english, it's not my native language. :flashy:

Jubal

Hi! Don't worry about the English, 's fine.

At the time the mod is set, the Empire is in the middle of a schism/civil war, hence the fact you're not allied to Middenheim; if anything, your first task is to reunify the Empire and stamp them out!

Textures aren't my department, I know nothing about alpha layers etc at all I'm afraid.  :ermm:
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