Warhammer 9th edition

Started by Silver Wolf, January 07, 2015, 02:34:40 AM

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Silver Wolf

"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Clockwork

Yikes, that is quite a shake up. I don't see who they're trying to appeal to? Have I misread it or are they completely changing the lore and also releasing new models every month that are limited time only? But that sounds ridiculous tbh. The lore needed some retconning, sure but not deleting.

EDIT: Also, that's a sic profile pic SW :D
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Jubal

Honestly, I think GW have been removing all the bits of fluff I like since before I even started playing, and the trend apparently is continuing.  :(

We don't need no steeenkin' space muhrines!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Silver Wolf

Thanks Colossus.  ;D

Here's a longer explanation from Faeit.
Faeit is usually untrusted (for a good reason), but this guy seems to know what he's talking about...

http://natfka.blogspot.com/2015/01/important-information-about-changes-to.html
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Clockwork

Faction reduction to 6 alone is bullarmadillo. I'll stick with 8e probably, not that I've bought models in a long time but still play at weekends if I can.

Best comment there:

ScuzgobJanuary 7, 2015 at 4:00 AM
they have reason to be, for WHFB has a chance of contracting something with this drastic update

you know of what i speak

the metric system

xD
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Silver Wolf

Oh how I yearn for metric system in WHF...
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Jubal

What do y'all think the six factions will be?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Silver Wolf

Chaos, Space marines, Undead and the Elves for sure.

Not so sure about others.
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Clockwork

Dwarfs and humans I would think.
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Gen_Glory

will greenskins be their own faction?

they better not be included in the chaos faction, the orcs have always been a strange form of neutral, well at war with everyone WAAAGH!!
Tis but a scratch...


Clockwork

I dunno, I was thinking maybe they'd just tie into the 40k version?
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Jubal

I think Orcs are far more likely to survive as a faction than Dwarfs, who may find themselves submerged in a "generic good guys" bundle faction thingy.

Not sure about Lizardmen, I guess they might just have been wholly wiped out by the Coming of the End Times?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Clockwork

I thought it was part of Lizardmen lore that they prophesice that they get destroyed by Chaos, and there was something in an old HE book about it as well? I can barely remember it was near 10 years ago.
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Silver Wolf

And the Old ones abandon the ship in the End times, if what I heard is correct...
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Silver Wolf

Quotevia Earlybird on Warseer
factions :
1) Chaos : Demons + Beasts + Mortals
2) Elves
3) Empire
4) Undead
5) Orcs and Goblins
6) Skavens

Lizards are gone in space.
Dwarves survivors join the empire with the ogres.

1) Chaos core : Warriors of chaos/chariot/Hounds
Demons figs will be kept as they are usable in 40k
Bye bye marauders, ungors, centigors, razorgor etc

2) Elves core : spearmen/archers/cavalry on horse
No more xbows
the 3 elves will blend in one faction
dark elves monsters are gone : cold ones, hydra

3) Empire core: Hallberds/Handgun/Canon
Some dwarves survivors and ogres are included
Imperial and bretonnian knights are merged

4) Undead core : Skeletons/Ghouls/Spirit host
bye bye bone giant, scorpion sphinx, chariots and everything too much egyptian

5) Orcs and goblins core : Goblins/Orcs/Black orcs
no real change for them

6) Skaven core : Clanrats/Plague rats/Rat ogres
no real change for them too
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."