The Indigo room

Started by Jubal, July 09, 2008, 08:40:51 PM

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Vile Shrubo

Us the chair as a battering ram, and smash the door down!

Vile Shrubo

Burn a hole in the door with the light! :blink:

Jubal

No, and no.

If you all give up I can tell you the answer and we'll skip to the next room?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

comrade_general


Private Clark


Son of the King


Vile Shrubo

and me


(soz about spamming) :(

Gen_Glory

go into a bloody frenzy hacking at the door with the chairleg until either you or the chair or the door breaks
then just smash anything if that fails
Tis but a scratch...


Jubal

You needed to check the table and try and remove the top. The tabletop was fixed to the table with screws. All you had to do was sue a screw, screw it into the wood and yank it out - then unlock the door.

Next room coming up soon!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

comrade_general

When you said "top" I thought you actually meant a top, the little spinny things kids played with years ago.  :blink:                                                   

How do you unscrew and screw the screw without a screwdriver? (nice sentence i know)  :lol:

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...


Private Clark

i would never have thought of that one...  :(

Jubal

Heh.

Well, the next room might be better for you...

3. THE LOCKED ROOM

You see a grey painted room. There is a door on the other side. The door has lots of bolts and heavy bars across it. THere is nothing else in the room. What do you do?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

comrade_general

keep twisting at the bolts until one of them manages to loosen