JuBot: An Improved AI for 0AD Daedalus

Started by Jubal, March 20, 2011, 03:14:51 PM

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Jubal

Minor fix added which stops the economy shutting down if you have too many troops building up around the CC.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

Wait, are you uploading all these things for us too? Or are you telling us what to expect for Alpha 5?
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Jubal

This is just what to expct for 5, there's so little time now until the new release that it doesn't seem worth re-doing the upload for 4.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

Interesting :D I had stopped checking the official website daily for a while already
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Jubal

Work for A5 has begun, still a lot to do though!

Building algorithms are the name of the game...
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Marcus

"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

What is there left to add? Better pathfinding and maybe another faction?
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Jubal

Tons!

Firstly, smarter building. I want to make the AI able to build in locations depending on a range of factors, so towers will go on hills and chokepoints, dropsites will go near resources, etc.

Secondly, I'm going to get the AI using formations, so it can micromanage its battles.

Thirdly, the AI will use its men more effectively so citizen soliders will be economically useful until they are needed for combat.

And muchmuch more.  ;D
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

I kinda meant for the game itself but good to know what your aims are too :P silly me not asking
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Jubal

Oh, there's tons more in the design documents. The finished game will look very different in quite a number of ways, not to mention campaigns and scenarios and all.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Jubal

Economy improved by the addition of resource gathering centres!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

How is the placing of the resource deposits? Do you need testers? :P
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hazzacanary

just tested 0 A.D, and its looking good. Ihavea lot of suggestions, but ill restrict myself to just jubot concerned ones. Firstly, can you make the jubot have a strategy for attacking buildings; rather than just attacking the nearest one blindly, it might aim to destroy defences first, or resource gatheres or unit production - it wpuld be your choice. Also, can you make the JuBot send out scout units, so it knows where the enemy buildings are, so it doesnt stand around gawping when it has destroyed your walls and cant see anything else.
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hazzacanary

And I can't help myself - the wall-building mechanic is TERRIBLE!
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