Author Topic: Sea Battles  (Read 19013 times)

jmilan77

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Sea Battles
« on: May 28, 2011, 05:26:43 PM »
I have now decided to keep the community up together with what we are doing, im going to tell you what we are working on for our next big them.

We are working bringing sea battles to the battle map. This will bring the sea faring nations like carthage and illyria, will become important nations. This will probably be the last major break through for the rtw engine.

How were gonna do it is retexture floor so its like sea, then with a model of the boat we can have animations for oars and sails, then to implement the battle map on the campiagn. We will make it a custon battle first to make it easire too implement so when its finally implemented it will have most of the fixes already done. As i leave you here is a picture of one ship. please leave comments. if i dont reply thats because im away for a wk.

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comrade_general

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Re: Sea Battles
« Reply #1 on: May 28, 2011, 06:10:44 PM »
This is definately a monumental undertaking. Good luck to you!

debux

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Re: Sea Battles
« Reply #2 on: May 28, 2011, 07:07:36 PM »
Woooooah.

I wonder how this will work out. Possible, but hopefully it won't be very buggy.

The best of luck matey!
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jmilan77

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Re: Sea Battles
« Reply #3 on: May 28, 2011, 07:54:00 PM »
Thanks for your comments. In theory it will only b as bugy as the battlefield. In theory terms it's not to hard, but carrying out the theory will be hard.

We shall release any updates on this subject as soon as we can as this will be quite a break through area.
Were now already progressing with a delegated ship leader and everything being highlighted
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Jubal

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Re: Sea Battles
« Reply #4 on: May 30, 2011, 09:58:53 AM »
This could be pretty big; it's a pity you won't be able to keep the animated water, but hopefully it'll work fine.  :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

debux

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Re: Sea Battles
« Reply #5 on: May 30, 2011, 09:30:33 PM »
Maybe one could port a .gif :P
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jmilan77

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Re: Sea Battles
« Reply #6 on: June 07, 2011, 05:07:07 PM »
u wht :)
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Silver Wolf

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Re: Sea Battles
« Reply #7 on: June 07, 2011, 05:18:59 PM »
Now that's an interesting project ... Maybe the same thing could be done in MTW2 engine...

Good luck !
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jmilan77

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Re: Sea Battles
« Reply #8 on: June 07, 2011, 08:38:28 PM »
Thanks mate yes in theory the same can be applied in the med engine as it is mostly just new animations, that's were most of the work lies :)
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jmilan77

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Re: Sea Battles
« Reply #9 on: June 08, 2011, 04:36:43 PM »
Hi all just an image from our an animator team
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Jubal

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Re: Sea Battles
« Reply #10 on: June 08, 2011, 04:40:42 PM »
So what does the game think the boats *are*?
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jmilan77

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Re: Sea Battles
« Reply #11 on: June 08, 2011, 05:19:59 PM »
Well its still all in development at the moment but it may be going with thinking its an elephant and then making the water as if it is a massive river were you cross
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debux

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Re: Sea Battles
« Reply #12 on: June 08, 2011, 06:50:05 PM »
Not bad at all!
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jmilan77

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Re: Sea Battles
« Reply #13 on: June 08, 2011, 10:23:11 PM »
Thanks we got one member now having a go at breaking some hard codding to help, dont how he is doing it though, just goes through one ear and out the other lol. :)
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debux

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Re: Sea Battles
« Reply #14 on: June 08, 2011, 11:07:26 PM »
This sounds like a pro dev team, you know, dedicating members to specific chores and stuff...

Or I haven't modded enough
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