Author Topic: the HILL RPG, Recruiting...  (Read 13948 times)

Dimos

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the HILL RPG, Recruiting...
« on: November 16, 2011, 10:10:53 PM »
I have decided to give the ''King of the HILL'' game another prospective...

INFO:
Skill points: Each time a player gains a victory he also gains +1 in attack or defence or the hitpoints. The winner can either Spare the deafeated player, or enslave him (the loser gets -1 hitpoint). If the defeated player has no more hitpoints, he is pronounced dead and he is removed from playing.

Weapons:
Spoiler: Swords (click to show/hide)
Spoiler: Axes (click to show/hide)
Spoiler: Spears (click to show/hide)

Armour:
Spoiler: Shields (click to show/hide)
Spoiler: Leather Armour (click to show/hide)
Spoiler: Chainmail (click to show/hide)

Money gain:
Spoiler:  Work as Mercenary (click to show/hide)
Spoiler: Sell items: (click to show/hide)

Buildings
Spoiler: House: (click to show/hide)
Spoiler: Manor: (click to show/hide)
Spoiler: Castle: (click to show/hide)
Spoiler: Docks: (click to show/hide)

PS: I will be able to play as well as a standard member. All start as equals.
angelia
Spoiler: Player List (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: December 06, 2011, 02:03:04 AM by Dimos »
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Cuddly Khan

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Re: the HILL RPG, Recruiting...
« Reply #1 on: November 16, 2011, 10:26:31 PM »
:) Count me in. Name: Barnan "Smity" Arbell
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Captain Carthage

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Re: the HILL RPG, Recruiting...
« Reply #2 on: November 16, 2011, 10:44:35 PM »
The only person fit to play me is me.
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Dimos

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Re: the HILL RPG, Recruiting...
« Reply #3 on: November 16, 2011, 10:50:44 PM »
Just uploaded a primitive form of the map...  :)

What I need of you? You will use your own names we must find a way of how to get skill points or buy better armour and all I need from you is your map-based starting location...  :)

The map needs a ton of refinement...  :D
« Last Edit: November 16, 2011, 10:54:14 PM by Dimos »
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Cuddly Khan

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Re: the HILL RPG, Recruiting...
« Reply #4 on: November 16, 2011, 10:56:10 PM »
I'm in Deathnadia traveling down the river from Hawkhangelia on my way to Austrabia.
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Dimos

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Re: the HILL RPG, Recruiting...
« Reply #5 on: November 16, 2011, 11:02:22 PM »
I have a new map almost done. Based on a more historical background  ;)



Opinions?  ;)
« Last Edit: November 16, 2011, 11:21:59 PM by Dimos »
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Cuddly Khan

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Re: the HILL RPG, Recruiting...
« Reply #6 on: November 16, 2011, 11:22:18 PM »
Not quite what I expected.  It's not very historical on "The Hill" scale, you forgot Terra Australis, The Hill it's self, Jimbobland and Khanville. That there reminds me too much of England. :P
« Last Edit: November 17, 2011, 12:08:48 AM by The Khan »
Most effective elected official. Ever. (not counting Jubal)

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Dimos

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #7 on: November 17, 2011, 01:16:55 AM »
It reminds you of what it is supposed to be...  :)  ;) Are you still in??  :)

NEWS>
Skill points: Kill +5, enslave +3, defeat +2. Kill=the defeated player stays no more in game, enslave= the defeated player becomes a servant of the victor, Defeat= the defeated player is only humiliated in combat. Each Victory gives to the victor the ability to take 1 of the defeated persons pesronal delongings (possibly).

Weapons:
Spoiler: Swords (click to show/hide)
Spoiler: Axes (click to show/hide)
Spoiler: Spears (click to show/hide)

Armour:
Spoiler: Shields (click to show/hide)
Spoiler: Leather Armour (click to show/hide)
Spoiler: Chainmail (click to show/hide)

costs coming soon...
« Last Edit: November 17, 2011, 01:31:40 AM by Dimos »
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Phoenixguard09

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #8 on: November 17, 2011, 01:43:35 AM »
Hey Dimos, two things.

First you didn't respond to my earlier suggestion that we wage our wars over Multiplayer M&B.  What do you think? I am sure that we could make a pretty kickass mod out of it with at least two factions, the Kingdom of Jimbobland and the Hill Empire.  The two factions would have classes based upon our names, so the Kingdom would have King Phoenix, Lord of Jimbobland, He of the Spiffy Hat and Hair and Grand Admiral Mark Khan, Rider of the Storm.  Meanwhile the Empire would have Emperor Dimos, Lady Sorceress Hawk and Baron NightAngel.

Then each force would have a list of bots specific to the forces each of us would bring to the fray. So we'd have the Grand Wombat Legionnaires, the Echidna Spinebreaker Tunnel-Fighters, Emu Riders and Bilby Shadow-Walkers in addition to the great Golden Hordes of the Khan's Cavalry, clad in heavy Wombat armour. Meanwhile you'd have your Sorcerors and Kataphrakts and what have you.

In addition to this we could also find out what Jubal's realm is and what forces he has at his command.

I also suggest that we have a new map as while the map you have done up is very nice Dimos, we have so many other places that are not on that map.
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Dimos

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #9 on: November 17, 2011, 02:01:38 AM »
Well do you want to play the online RPG inspired by the HILL game? or not?

And I agree for the mod provided you will make it yourself. I do not have warband!  :o
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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #10 on: November 17, 2011, 07:02:01 AM »
I still don't like the map. I can't remember anywhere in "King of the Hill" thread that says anything about it being based in England. And my previous statment still stands. Where's Jimbobland and the rest. Either change the name to England RPG or change the map. :(
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Dimos

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #11 on: November 17, 2011, 10:31:18 AM »
It's a HILL style RPG based on [medieval britain] as the title says...  ;)

Are you happy now? What do you think about the economic system and the weapons etc?  :P
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Phoenixguard09

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #12 on: November 17, 2011, 10:38:38 AM »
I think that whacking someone with an axe causes more blunt trauma than whacking someone with a spear. That and as the King of Jimbobland I'd just like to point out that my royal weapon is the mighty glaive, Silverfang which I believe should have the following profile.
Glaive: Blunt:3 Cutting:5 Piercing:4 Cost:8 coins

Aside from that I like your system except we need to sort out whether we can lease out land and such. Also the cost of outfitting, recruiting and training armies and fleets and such and building fortifications and other additions to our cities. Oh and for that matter how to set up new colonies.

But I'd like a new map too, would you be ok with it if I made a new one please?
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Dimos

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #13 on: November 17, 2011, 10:50:21 AM »
We need to get it as sipmle as possible. And all weapons must have pros and cons...  :) If you attack someone with an axe and you have a spear you can have a way of defeating him...

If you like you can make a new map, sure that. Are you in for the game?

All players will have 10 HP if the victor in a compat demands to kill the looser, he can be either killed (if he has no more hp) or loose the amount that his resistance weapon can't hold. [ie: I have a shield and you have an axe: I loose 2 HP from your attack]

Note that each means of defence that's used to stop an attack will be either destroyed completely or damaged to the point that the attacker can acumulate damage.

If the victor demands enslavement, the enslaved player looses 0.5HP for each time he/she is driven as a slave. The slave can rebel from the next round of the game.

If the victor demands a simple novice defeat, the looser just looses the battle and the victor just gains 1experience point (+1 in either attack or defence, he chooses). The victor in all cases holds a right in the less expensive item of the looser.
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Phoenixguard09

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Re: the HILL RPG, Recruiting... [Medieval Britain]
« Reply #14 on: November 17, 2011, 10:59:08 AM »
Well an axe would be better in both the blunt and cutting categories while a spear would have piercing capabilities. I also propose a reach bonus as well which the spear would have over all the weapons.

Yeah I'd like to make a map. And yes I'd like to play thanks mate. :D

So have you got rules for armies on the way yet?
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