noted, and most will be fixed... well actually I prefered to be all in towns... like cornwall should have been in the name of the biggest town in the area... I prefer towns rather than ''Devonshire'' ''Yorkshire'' , ''Oxfordshire'', Lincolnshire'' , ''Aberdeenshire'' or ''Kent'' , ''Cornwall'' , ''Highlands'' , ect...
Jubal, join the game, it won't start too soon, we need to get some players first... I promise it wiwll be epic...
To SUM up a bit: Each player starts as equal, free and in a place of his choosing. (ex: I might choose to start from Edingburg or Inverness) . Each rectangle that represents a town and its countryside can hold up to 3 players. The first player to build a ''house'' , ''mannor'' or ''castle'' becomes automaticaly the owner. Each player has the ability to move to 1 neigbouring rectangle. If a person is caught as a slave and he succesfuly rebels against his captor he has the right to moove 2 rectangles away. Docks do not claim any ownership over a region. To use another player's docks you must enter an agreement with him. he can either tax you or let you use his docks free of other charges but 2 coins for a ship. If a player decides to gather food as a hunter he must be mooving 1 rectangle each round (to find prey). All players that own ships can go fishing, just by mooving 1 rectangle each round. If you own a rectangle, you can freely tax the passer by. If he asks for a parlay you can offer him a better paying agreement. If he refuses to pay he can attack you. In an attack each player has a right to give and suffer 1 blow. The player with the less hitpoints is considered the looser. The looser can either be let free (the cheapest item he has will be taken from him), be enslaved (he loses further 1hitpoint). Or if he has no more hitpoints, he is pronounced dead and he looses the game. Each player starts with 10/10 hp energy. The players are fully free to enter and leave kingdoms, mercenary pacts, and sell items they have gathered from fights. Each player starts with his bare hands (+1 blunt damage). Buying a weapon he chooses (between blunt, pierce and cutting) the damage he will cause to others at will. Each victory over a person gives to the victor the ability to boost his attack or defense skills (+1 to attack or defense). If a device of defense is severely damaged (has no more hitpoints) is considered destroyed and can’t be used no more, unless the player buys another one.
Goal:
Winner is pronounced the player or players that having entered into community manage to outlast of all their enemies (kingdoms or individuals). Each man that claims a rectangle land piece can declare himself ruler of a sovereign state.
Possible problem: The fact that I will be both narrator and player can make the things a bit complex. I think each round (day/month in game) will last 3 days and I will post the outcomes between i.e. 12.00 and 13.00… That will give me an advantage of moves (which is bad, we need equality) unless I will have a strict plan i.e. I will pm you one day before that I will post the outcome of the round next day at 12.00-12.10 . If I do the second (which I think is more fair) but I will loose one day, the round will end next day, the same time.