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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Computer Game Development - The Indie Alley
»
Pangolin Games
»
Adventures of Soros
»
ADVENTURES OF SOROS - WORK UPDATES
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Topic: ADVENTURES OF SOROS - WORK UPDATES (Read 17766 times)
Jubal
Megadux
Executive Officer
Posts: 35619
Karma: 140
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Re: ADVENTURES OF SOROS - WORK UPDATES
«
Reply #45 on:
July 04, 2014, 12:56:13 PM »
Just finished a big ol' design document for the artists.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Sissadora
Posts: 2
Karma: 0
Re: ADVENTURES OF SOROS - WORK UPDATES
«
Reply #46 on:
July 15, 2014, 01:11:30 PM »
I'm also filling up our reference Pinterest board at
http://www.pinterest.com/sissadora/adventures-of-soros-references-ideas/
. Especially in love with the elf clothing directives from the design document so far. Now to continue with laying out some environments with (hopefully) correct garbs...
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Dancing on the path and singing now you got away.
You can reach the goals that you have set from now on , every day.
There is no way you would go back now, oh no, those days are past.
Life is waiting for the one who loves to live, and it is not a secret...
Jubal
Megadux
Executive Officer
Posts: 35619
Karma: 140
Awards
Re: ADVENTURES OF SOROS - WORK UPDATES
«
Reply #47 on:
August 08, 2014, 12:42:08 PM »
Just fixed a bug whereby fleeing from any quest fights would teleport you back to Follock tavern
Nearly finished a second boss-quest, this time fighting a spirit called the Woodwose
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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« previous
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Computer Game Development - The Indie Alley
»
Pangolin Games
»
Adventures of Soros
»
ADVENTURES OF SOROS - WORK UPDATES