Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Take a look at what's going on, at
The Town Crier
!
Home
Articles
Forum
Youtube
Help
Search
Login
Register
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Near East Total War : Beta ver 0.6 Released
« previous
next »
Print
Pages:
1
[
2
]
3
Author
Topic: Near East Total War : Beta ver 0.6 Released (Read 16773 times)
Marcus
Devourer of Souls
Megas Domestikos
Voting Member
Posts: 1667
Karma: 10
I think, therefore I am.
Re: Near East Total War : Needs a mapper T.T
«
Reply #15 on:
May 13, 2012, 01:42:27 AM »
Wow, nice mod! Will download and play when you have a release with the campaign in. Been looking for an excuse to dive back into RTW again.
Logged
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #16 on:
May 14, 2012, 01:28:21 AM »
wow, thanks marcus
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #17 on:
May 18, 2012, 03:12:29 AM »
speaking about slow but steady progress o mapping
Logged
comrade_general
Guest
Re: Near East Total War : Needs a mapper T.T
«
Reply #18 on:
May 18, 2012, 03:23:53 AM »
Looking good. Just remember there are a limited number of settlements you can add, so try to prioritize the provinces you need and spread them evenly over the map so's not to have overly condensed regional sectors. (now if only I followed my own advice)
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #19 on:
May 18, 2012, 04:26:43 AM »
btw, comrade, why the map goes on CTD if I put the city at the coast? I meant I tried to put tyre, but it always failed
Logged
Son of the King
Megas Domestikos
Voting Member
Posts: 3368
Karma: 29
Awards
Re: Near East Total War : Needs a mapper T.T
«
Reply #20 on:
May 18, 2012, 09:31:54 AM »
I'm no expert, but I'm pretty sure you can't have coastal cities.
Logged
SotK
My Website (not complete)
SotK's Python Tutorials
Township
comrade_general
Guest
Re: Near East Total War : Needs a mapper T.T
«
Reply #21 on:
May 18, 2012, 12:12:19 PM »
Yeah just keep it at least one pixel in. You can put the port right next to it then so it looks like one big complex.
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #22 on:
May 19, 2012, 10:38:41 AM »
sometimes, I wonder why if I add more than one region at a time, I got a message-less CTD?
oh, here's the latest map so far
Logged
comrade_general
Guest
Re: Near East Total War : Needs a mapper T.T
«
Reply #23 on:
May 19, 2012, 12:28:36 PM »
Sometimes you might choose a color that the game just doesn't like. I've even had it not like colors that were identical to other map_region files.
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #24 on:
May 19, 2012, 01:34:48 PM »
ugh..... colours that the game doesn't like? wow, that explains everything...
is you have a list on colours I should avoid for regions?
many thanks Comrade
Logged
comrade_general
Guest
Re: Near East Total War : Needs a mapper T.T
«
Reply #25 on:
May 19, 2012, 02:20:20 PM »
No I don't think such a list exists. What I usually do is use another map, such as Mundus Magnus or even vanilla, and use the same colors for my regions.
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Needs a mapper T.T
«
Reply #26 on:
May 19, 2012, 04:09:00 PM »
many thanks for the useful tips
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Beta ver 0.6 Released
«
Reply #27 on:
May 23, 2012, 03:26:39 PM »
first post updaited
Logged
Spike
Posts: 20
Karma: 0
Re: Near East Total War : Beta ver 0.6 Released
«
Reply #28 on:
May 31, 2012, 07:53:10 AM »
major ahistoricalities are fixed now...
no more corinthian helmets on horse
proper judean royal guard
and moar
Logged
Jubal
Megadux
Executive Officer
Posts: 35619
Karma: 140
Awards
Re: Near East Total War : Beta ver 0.6 Released
«
Reply #29 on:
May 31, 2012, 11:19:40 AM »
Looking good! Do you do your modelling or do you have someone else to?
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Print
Pages:
1
[
2
]
3
« previous
next »
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Near East Total War : Beta ver 0.6 Released