This is a list of all courses offered at the academy, as well as a list of course groupings one can work for a certificate in. This is NOT an enrolment thread and you cannot enrol for courses here.
COURSE GROUPINGSNB: This is a preliminary list and is incomplete and unfinished: as new courses are added, new groupings will be created to accomodate them.PolymathematicsA polymathematics course is the reverse of a subject specific one. Instead of being required to demonstrate expertise in a specific area, candidates will have to use course modules from a broad range of subject areas. At least 25% of credits in polymathematics must come from either History or Literature & Writing, and at least 25% must come from Programming & Computing or Game Design.
Game DesignGame design courses are based around the artistic, creative, and design aspects of game creation. This can include tabletop RPGs or wargames, boardgames, and the creation of game settings as well as computer games. There are large overlaps with programming & computing, and most game-related programming modules can be used towards game design as well.
Programming & ComputingProgramming and computing courses will deal with the use and application of programming languages. This can include theoretical programming concepts, the basics of specific languages, or courses dealing with specific applications of programming or modification of specific programs.
Literature & WritingLiterature and writing courses deal with both analytical and practical uses of the English language, in areas from poetry to novel writing. Setting design, use of words, and other themes in writing may be among the areas explored.
HistoryHistory courses can deal with approaches and factual information on any area of human history, from the stone age to recent politics. A holistic approach to the subject is encouraged.
LIST OF COURSESNB: This is a preliminary list and is incomplete and unfinishedWorld BuildingSynopsis: This course will be about creating and developing settings and fantasy worlds. It is designed to help authors, game designers, dungeon masters, or simply anyone else who is interested in how fantasy and science fiction settings are built and designed. This is in some ways the ultimate “polymath” course. The six parts of the course deal, respectively, with physics, biology, philosophy, linguistics, anthropology, and comparative history to allow in-depth setting design.
Lecturer: Jubal
Categories: Polymathematics, Writing & Literature, Game Design
Credits: 5
History: How to think about itSynopsis: This course gives a rough overview of the basic philosophy of history as a subject. It covers key concepts and schools of thought in rough form, and encourages a linked overview of the study of history. It also covers basic skills in terms of constructing historical arguments, use of evidence, and source analysis.
Lecturer: Jubal
Categories: Polymathematics, History
Credits: 5
Morrowind World Building: Interior ModdingSynopsis: This course is about creating and detailing an Interior for Morrowind including everything that is required for it to be considered a good mod, in this course you will learn how to use the Morrowind Construction Set to create a good looking house. This is just part one and when I get enough interest I will create part two where I will be covering Exterior modding.
Lecturer: The Khan
Categories: Polymathematics, Game Design, Programming & Computing
Credits: 8
OO ProgrammingSynopsis: Almost all programming in industry is object-orientated – this course will cover all of the basics of OO programming theory, as well as a solid foundation in Java. Students with an existing foundation in Java will be encouraged to learn about other object-orientated languages to extend their repertoire and their programming skills.
Lecturer: Lizard
Categories: Polymathematics, Programming & Computing
Credits: 8
Old/discontinued courses:
Basic Wings 3d modelling
Synopsis: This course will be about creating models and textures in Wings 3d. The main idea is to give the students a felling how 3d modelling programs work and give them a basic set of skills which they'll need in their future projects.
Lecturer: Silver Wolf
Categories: Polymathematics, Programming & Computing, Game Design
Credits: 6