Workshop Booze Up V - We're going to the future!

Started by Jubal, October 11, 2012, 11:21:54 PM

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Silver Wolf

"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Gen_Glory

HEY!
This is my second term!

I thought i might as well upgrade my position
Tis but a scratch...


Silver Wolf

Kalindra Chan.
Well it turns out some girls hide really big surprises.



- - - - - - - - - -

This reminds me...
Can I start a new thread in the backroom, where people can throw weird, dark and kinky stuff (but not porn)?
I'm into weird stuff. Really stirs up my imagination.
And I need that right now, as I'm working on a relatively weird project...
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Jubal

As long as you keep it within the Terms of Service (ideally PG-13 but at least make sure if it isn't the thread is suitably labelled with warnings).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Pentagathus

Quote from: Silver Wolf on December 29, 2012, 03:35:10 AM
Kalindra Chan.
Well it turns out some girls hide really big surprises.
Admiral Ackbar: It's a trap?

Silver Wolf

"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Silver Wolf

Failed to mention that she looks just like one of my friends.
Just without the curly hair.

Fascinating.

"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

comrade_general

#217

Silver Wolf

An example of DX11 tessellation.

QuoteTessellation is the technique of changing the amount of polygons in an object being rendered by your GPU dynamically. Your GPU is creating polygons on the fly. As you see above, it is capable of creating very complex geometries that can greatly add to the immersiveness of a gaming environment. It is quite simple as to why we would want to use it in games. As objects get closer to the camera, the game developer has the ability of increasing the amount of polygons used in an object so it appears more lifelike. Or, you can look at it from a traditional Level of Detail (LOD) standpoint where as an object moves away from the camera, the polygons are lessened so there is less strain on your GPU rendering polygons that are not needed.



Wakka nut.  :o
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Marcus

Just makes that path look even more uncomfortable to walk on.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Silver Wolf

Actually, makes it look as bumpy as that texture would look in real life.

Extraordinary.
"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Marcus

I gathered that, in which case that path is very poorly made. Or badly in need of re-laying.
"So if you meet me, have some courtesy, have some sympathy, and some taste. Use all your well learned politesse, or I'll lay your soul to waste."

Jubal

It is one of the amusing things about anything with a medieval setting - because medieval stonework looks old and crumbly now, game designers have a tendency to assume that it should look old and crumbly for their games and suchlike.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Silver Wolf

"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."

Gen_Glory

Tis but a scratch...